// Start is called before the first frame update private void Start() { profile = GameObject.Find("Profile_Controller").GetComponent <Profile_Controller>(); CreateCards(); RefreshCounters(); VerifyDeck(); HandleSave(); }
private void Awake() { cardList = new List <Card>(); index = 0; profile = GameObject.Find("Profile_Controller").GetComponent <Profile_Controller>(); balance.text = profile.GetActivePlayer().GetCoinBalance().ToString(); RefreshMenu(); }
void Start() { dataController = GameObject.Find("GameData_Controller").GetComponent <GameSettings_Controller>(); profileController = GameObject.Find("Profile_Controller").GetComponent <Profile_Controller>(); menuButtons = new List <Button>(); currentState = MenuState.MainMenu; CheckIfAlreadyLoggedIn(); needsUpdate = true; }
void Awake() { if (instance == null) { instance = this; formatter = new BinaryFormatter(); settingsState = ProfileSettings.Default; needsToBeUpdated = false; LoadProfile(); } else { Destroy(gameObject); } }