private void UpdateButtons() { buttons.Clear(); if (_playerManager.ControlledEntity != null && assigned != null) { foreach (StatusEffect effect in assigned.Effects) { var newButt = new StatusEffectButton(effect, _resourceManager); buttons.Add(newButt); } } }
private void UpdateButtons() { buttons.Clear(); if (_playerManager.ControlledEntity != null && assigned != null) { foreach (StatusEffect effect in assigned.Effects) { var newButt = new StatusEffectButton(effect, _resourceManager); buttons.Add(newButt); } } }