private void SinglePlayer_MouseDown(object sender, MouseButtonEventArgs e) { player.Pause(); SinglePlayerWindow SPW = new SinglePlayerWindow(); SPW.Show(); }
/// <summary> /// Initializes a new instance of the <see cref="IsRestart"/> class. /// </summary> /// <param name="parentWindow">The parent window.</param> public IsRestart(SinglePlayerWindow parentWindow) { InitializeComponent(); this.parentWindow = parentWindow; }
/// <summary> /// Execute. /// </summary> /// <param name="result"></param> /// <param name="viewModel"></param> /// <returns></returns> public Window Execute(string result, ViewModel viewModel) { SinglePlayerWindow window = new SinglePlayerWindow(result, viewModel); return(window); }