private void Form1_Load(object sender, EventArgs e)
        {
            CheckForIllegalCrossThreadCalls = false;

            button3.Enabled = false;
            textBox3.Text   = Environment.CurrentDirectory;

            /**** Auto create the connection to server ****/
            // Try to connect to the server
            try
            {
                // get ip address
                String ip = "127.0.100.6";
                // get port number
                int port = 6060;

                client.ConnectToServer(ip, port);

                Thread t = new Thread(Listener);
                t.Start();
            }
            catch
            {
                // if connecting is failed the turn on the offline mode
                MessageBox.Show("You are offline now!");

                return;
            }
        }
Exemple #2
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        public void Connect()
        {
            string ip   = "127.0.0.1";
            int    port = 13000;

            tcpForPlayer = new TCPModel(ip, port);
            tcpForPlayer.ConnectToServer();
            this.Text      = tcpForPlayer.UpdateInformation();
            tcpForOpponent = new TCPModel(ip, port);
            tcpForOpponent.ConnectToServer();
        }
Exemple #3
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        public void DetectServer()
        {
            string ip = "127.0.0.1";

            tcpForChoosingServer = new TCPModel(ip, port);
            tcpForChoosingServer.ConnectToServer();
            string str = tcpForChoosingServer.ReadData();

            port = int.Parse(str);
            Console.WriteLine("Port la: " + port);
        }
Exemple #4
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        public void Connect()
        {
            string ip = "127.0.0.1";

            tcpForPlayer = new TCPModel(ip, port);
            if (tcpForPlayer.ConnectToServer() == -1)
            {
                return;
            }
            this.Text      = tcpForPlayer.UpdateInformation();
            t              = new Thread(Commmunication);
            t.IsBackground = true;
            t.Start();
            //tcpForOpponent = new TCPModel(ip, port);
            //tcpForOpponent.ConnectToServer();
        }