private void Start() { quit = true; Client_State[] Clients = new Client_State[csMain.MAXCOUNT.MAX_CLIENT]; for (int i = 0; i < Clients.Length; i++) { //OtherClients 초기화 Clients[i].id = -1; } eventState eventstate = new eventState(); TCPclient = new TCPClient(Clients, eventstate.getPuzzle(), eventstate.getTrap(), eventstate.getAni()); TCPclient.TCPServerInit(); TCPclient.recvClientID(); TCPclient.GameWait(); UDPclient = new UDPClient(TCPclient.getMyID(), Clients); UDPclient.UDPServerInit(); }