private void OnFactionChanged()
        {
            Player referer = renderReference.Player;
            Unit   target  = UnitRenderer.Unit;

            if (referer == target)
            {
                HostilitySettings = nameplateSettings.Self;
            }
            else if (referer.IsHostileTo(target))
            {
                HostilitySettings = nameplateSettings.Enemy;
            }
            else if (referer.IsFriendlyTo(target))
            {
                HostilitySettings = nameplateSettings.Friendly;
            }
            else
            {
                HostilitySettings = nameplateSettings.Neutral;
            }

            unitName.gameObject.SetActive(HostilitySettings.ShowName);
            healthFrame.HealthBar.FillImage.color = HostilitySettings.HealthColor;
            unitName.color = HostilitySettings.NameWithoutPlateColor;

            InDetailRange = referer.DistanceTo(target) < nameplateSettings.DetailedDistance;

            UpdateSelection(true);

            ApplyScaling();
        }