//-------------------------------------------------------------------------------------------------------
    public bool Create(Client.IPlayer player, int nSize, GameObject parentObj, Client.SkillSettingState eState = Client.SkillSettingState.StateOne)
    {
        if (player == null)
        {
            return(false);
        }

        Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem();
        if (rs == null)
        {
            Engine.Utility.Log.Error("获取RenderSystem失败!");
            return(false);
        }

        // 对象创建
        if (m_Root == null)
        {
            m_Root = new GameObject("RTObj");
            if (parentObj != null)
            {
                m_Root.transform.parent = parentObj.transform;
            }
        }

        //
        m_RenderObj = null;

        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            return(false);
        }

        List <GameCmd.SuitData> lstSuit = null;

        player.GetSuit(out lstSuit);

        return(Create(lstSuit, player.GetProp((int)PlayerProp.Job), player.GetProp((int)PlayerProp.Sex), nSize, parentObj, eState));
    }