// 根据服务器类型和id获取实体对象 public static IEntity GetEntity(GameCmd.SceneEntryType type, uint id) { Client.EntityType t = GetEntityEtype(type); Client.IEntitySystem es = EntitySystem.m_ClientGlobal.GetEntitySystem(); if (es == null) { return(null); } switch (t) { case EntityType.EntityType_Player: { return(es.FindPlayer(id)); } case EntityType.EntityType_NPC: { IEntity en = es.FindNPC(id); if (en == null) { en = es.FindRobot(id); } return(en); } case EntityType.EntityType_Monster: { return(es.FindMonster(id)); } case EntityType.EntityType_Item: { return(es.FindItem(id)); } } return(null); }
void SkillEvent(int eventID, object param) { if (eventID == (int)GameEventID.SKILLGUIDE_PROGRESSSTART) { Client.stUninterruptMagic evenparam = (Client.stUninterruptMagic)param; if (ClientGlobal.Instance().IsMainPlayer(evenparam.uid)) { if (DataManager.Manager <UIPanelManager>().IsShowPanel(PanelID.SliderPanel) == false) { DataManager.Manager <UIPanelManager>().ShowPanel(PanelID.SliderPanel, panelShowAction: (panel) => { DispatchValueUpdateEvent(new ValueUpdateEventArgs() { key = SliderDataEnum.Begin.ToString() }); }); } float dur = (float)(evenparam.time * 1f / 1000); if (dur > 0) { DataManager.Manager <SliderDataManager>().StartSliderByEvent(dur, evenparam.type); } else { Log.Error("进度条时间小于 0"); } } if (evenparam.type == GameCmd.UninterruptActionType.UninterruptActionType_CJ || evenparam.type == GameCmd.UninterruptActionType.UninterruptActionType_CampCJ || evenparam.type == GameCmd.UninterruptActionType.UninterruptActionType_SYDJ) { Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem(); if (es == null) { return; } Client.IEntity player = es.FindEntity(evenparam.uid); if (player == null) { return; } bool moving = (bool)player.SendMessage(Client.EntityMessage.EntityCommand_IsMove, null); if (moving) { player.SendMessage(EntityMessage.EntityCommand_StopMove); } Client.INPC npc = es.FindNPC(evenparam.npcId); if (npc != null) { player.SendMessage(EntityMessage.EntityCommand_LookTarget, npc.GetPos()); } PlayAni(player, EntityAction.Collect); } else if (evenparam.type == GameCmd.UninterruptActionType.UninterruptActionType_CangBaoTuCJ) { //采集 Log.Info("开始挖宝..."); Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem(); if (es == null) { return; } Client.IEntity player = es.FindEntity(evenparam.uid); if (player == null) { return; } bool moving = (bool)player.SendMessage(Client.EntityMessage.EntityCommand_IsMove, null); if (moving) { player.SendMessage(EntityMessage.EntityCommand_StopMove); } Client.INPC npc = es.FindNPC(evenparam.npcId); if (npc != null) { player.SendMessage(EntityMessage.EntityCommand_LookTarget, npc.GetPos()); } // PlayAni(player, EntityAction.Collect); //播放挖宝动作 PlayAni(player, EntityAction.Mining); //更换武器模型 DataManager.Manager <SuitDataManager>().OnMiningTreasureMapToChangeWeapon(player); } } else if (eventID == (int)GameEventID.SKILLGUIDE_PROGRESSBREAK) { if (param != null) { stGuildBreak guildBreak = (stGuildBreak)param; if (ClientGlobal.Instance().IsMainPlayer(guildBreak.uid)) { DataManager.Manager <SliderDataManager>().HideSlider(guildBreak.action); DataManager.Manager <SliderDataManager>().IsBreak = true; DataManager.Manager <SliderDataManager>().IsReadingSlider = false; //DataManager.Manager<TaskDataManager>().IsShowSlider = false; } if (guildBreak.action == GameCmd.UninterruptActionType.UninterruptActionType_CJ || guildBreak.action == GameCmd.UninterruptActionType.UninterruptActionType_CampCJ) { //打断采集 Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem(); if (es == null) { return; } Client.IEntity entity = es.FindPlayer(guildBreak.uid); if (entity != null) { bool moving = (bool)entity.SendMessage(EntityMessage.EntityCommand_IsMove, null); if (!moving) { PlayAni(guildBreak.uid, EntityAction.Stand); } } } } } else if (eventID == (int)GameEventID.SKILLGUIDE_PROGRESSEND) { DataManager.Manager <SliderDataManager>().IsReadingSlider = false; //DataManager.Manager<TaskDataManager>().IsShowSlider = false; stGuildEnd guildEnd = (stGuildEnd)param; if (ClientGlobal.Instance().IsMainPlayer(guildEnd.uid)) { //坐骑读条完毕后上马 if (guildEnd.action == GameCmd.UninterruptActionType.UninterruptActionType_DEMON) { DataManager.Instance.Sender.RideUsingRide(); } else { if (guildEnd.action != GameCmd.UninterruptActionType.UninterruptActionType_SkillCJ) { PlayStand(); } } } else { //播站立动作 PlayAni(guildEnd.uid, EntityAction.Stand); } } else if (eventID == (int)GameEventID.ENTITYSYSTEM_ENTITYDEAD) { stEntityDead ed = (stEntityDead)param; if (ClientGlobal.Instance().IsMainPlayer(ed.uid)) { // HideSprite(); DispatchValueUpdateEvent(new ValueUpdateEventArgs() { key = SliderDataEnum.End.ToString(), oldValue = m_UninterruptActionType }); DataManager.Manager <SliderDataManager>().IsBreak = true; DataManager.Manager <SliderDataManager>().IsReadingSlider = false; } } }
void ShowItemInfo(MainUsePanelData data) { /* * List<BaseItem> lstItems = DataManager.Manager<ItemManager>().GetItemByBaseId(itemBaseid); * if (lstItems.Count <= 0) * { * m_nitemThisId = 0; * m_nitemBaseId = 0; * return; * } * m_nitemThisId = lstItems[0].QWThisID; * m_nitemBaseId = itemBaseid; */ //npc if (data.type == 1) { m__icon.gameObject.SetActive(false); m_sprite_iconCollect.gameObject.SetActive(true); Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem(); if (es == null) { return; } INPC npc = es.FindNPC(data.Id); if (npc == null) { return; } //this.name = npc.GetName(); this.name = "采集"; m_label_item_name.text = string.Format("{0}[ffd966]({1})[-]", this.name, CLOSE_TIME); } //item else if (data.type == 2) { m__icon.gameObject.SetActive(true); m_sprite_iconCollect.gameObject.SetActive(false); table.ItemDataBase itemdata = GameTableManager.Instance.GetTableItem <table.ItemDataBase>(data.Id); if (itemdata != null) { UIManager.GetTextureAsyn(itemdata.itemIcon, ref m_iconCASD, () => { if (null != m__icon) { m__icon.mainTexture = null; } }, m__icon); //this.name = itemdata.itemName; this.name = "使用"; m_label_item_name.text = string.Format("{0}[ffd966]({1})[-]", this.name, CLOSE_TIME); } } //特效 UIParticleWidget wight = m_sprite_iconBg.GetComponent <UIParticleWidget>(); if (null == wight) { wight = m_sprite_iconBg.gameObject.AddComponent <UIParticleWidget>(); wight.depth = 100; } if (wight != null) { UIParticleWidget p = wight.GetComponent <UIParticleWidget>(); if (p == null) { p = wight.gameObject.AddComponent <UIParticleWidget>(); p.depth = 20; } if (p != null) { p.SetDimensions(1, 1); p.ReleaseParticle(); p.AddParticle(50019); } } StartCoroutine(WaitToClose()); }