public GSkillList(GSkills owner) : base(4, 4, 250, 50) { this.m_Owner = owner; base.m_CanDrag = false; Skills skills = Engine.Skills; this.m_SkillGumps = new GSkillGump[0x100]; int y = 4; for (int i = 0; i < skills.Groups.Length; i++) { GLabel label; SkillGroup group = skills.Groups[i]; label = new GLabel(group.Name, Engine.GetUniFont(1), Hues.Bright, 4, y) { X = label.X - label.Image.xMin, Y = label.Y - label.Image.yMin }; label.SetTag("yBase", label.Y); base.m_Children.Add(label); y += 4 + (label.Image.yMax - label.Image.yMin); for (int j = 0; j < group.Skills.Count; j++) { Skill skill = (Skill)group.Skills[j]; GSkillGump toAdd = new GSkillGump(skill, y, base.m_Width - 20, this.m_Owner.ShowReal); this.m_SkillGumps[skill.ID] = toAdd; base.m_Children.Add(toAdd); y += 4 + toAdd.Height; } } this.m_SliderBorder = new GSingleBorder(0, 0, 0x10, 100); base.m_Children.Add(this.m_SliderBorder); this.m_Slider = new GAlphaVSlider(0, 6, 0x10, 100, 0.0, 0.0, (double)(y + 1), 1.0); this.m_Slider.SetTag("Max", y + 1); this.m_Slider.OnValueChange = (OnValueChange)Delegate.Combine(this.m_Slider.OnValueChange, new OnValueChange(this.Slider_OnValueChange)); base.m_Children.Add(this.m_Slider); this.m_Hotspot = new GHotspot(0, 0, 0x10, 100, this.m_Slider); base.m_Children.Add(this.m_Hotspot); }
public GSkillList(GSkills owner) : base(4, 4, 250, 50) { this.m_Owner = owner; base.m_CanDrag = false; Skills skills = Engine.Skills; this.m_SkillGumps = new GSkillGump[0x100]; int y = 4; for (int i = 0; i < skills.Groups.Length; i++) { GLabel label; SkillGroup group = skills.Groups[i]; label = new GLabel(group.Name, Engine.GetUniFont(1), Hues.Bright, 4, y) { X = label.X - label.Image.xMin, Y = label.Y - label.Image.yMin }; label.SetTag("yBase", label.Y); base.m_Children.Add(label); y += 4 + (label.Image.yMax - label.Image.yMin); for (int j = 0; j < group.Skills.Count; j++) { Skill skill = (Skill) group.Skills[j]; GSkillGump toAdd = new GSkillGump(skill, y, base.m_Width - 20, this.m_Owner.ShowReal); this.m_SkillGumps[skill.ID] = toAdd; base.m_Children.Add(toAdd); y += 4 + toAdd.Height; } } this.m_SliderBorder = new GSingleBorder(0, 0, 0x10, 100); base.m_Children.Add(this.m_SliderBorder); this.m_Slider = new GAlphaVSlider(0, 6, 0x10, 100, 0.0, 0.0, (double) (y + 1), 1.0); this.m_Slider.SetTag("Max", y + 1); this.m_Slider.OnValueChange = (OnValueChange) Delegate.Combine(this.m_Slider.OnValueChange, new OnValueChange(this.Slider_OnValueChange)); base.m_Children.Add(this.m_Slider); this.m_Hotspot = new GHotspot(0, 0, 0x10, 100, this.m_Slider); base.m_Children.Add(this.m_Hotspot); }
public static void OpenSkills() { if (!m_SkillsOpen) { Network.Send(new PQuerySkills()); m_SkillsOpen = true; m_SkillsGump = new GSkills(); Gumps.Desktop.Children.Add(m_SkillsGump); } }
public static void Main(string[] Args) { int num3; m_IniPath = Path.Combine(Application.StartupPath, "Data/Config/Client.ini"); ParseArgs(Args); m_FileManager = new Client.FileManager(); if (m_FileManager.Error) { m_FileManager = null; GC.Collect(); } else { AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(Engine.Exception_Unhandled); long frequency = 0L; QueryPerformanceFrequency(ref frequency); double num2 = frequency; m_QPF = num2 / 1000.0; WantDirectory("Data/Config/"); Debug.Trace("Entered Main()"); Debug.Block("Environment"); Debug.Trace("Operating System = '{0}'", Environment.OSVersion); Debug.Trace(".NET Framework = '{0}'", Environment.Version); Debug.Trace("Base Directory = '{0}'", m_FileManager.BasePath("")); Debug.Trace("Data Directory = '{0}'", m_FileManager.ResolveMUL("")); Debug.EndBlock(); Debug.Try("Setting up interop communications"); Interop.Comm = new ExposerInterop(); Debug.EndTry(); Debug.Try("Initializing Strings"); Strings.Initialize(); Debug.EndTry(); Benchmark benchmark = new Benchmark(6); Debug.Trace("Benchmarks: {0} resolution", "low"); benchmark = null; m_Timers = new ArrayList(); m_Plugins = new ArrayList(); m_WalkTimeout = new ArrayList(); m_Journal = new ArrayList(); m_Doors = new ArrayList(); m_Pings = new Queue(); m_LoadQueue = new Queue(); m_MapLoadQueue = new Queue(); WantDirectory("Data/Logs/"); Debug.Block("Main()"); if (m_OverrideServHost != null) { NewConfig.ServerHost = m_OverrideServHost; } if (m_OverrideServPort != -1) { NewConfig.ServerPort = m_OverrideServPort; } switch (NewConfig.GameSize.ToLower().Trim()) { case "320x240": GameWidth = 320; GameHeight = 240; num3 = 3; goto Label_02E0; case "640x480": GameWidth = 640; GameHeight = 480; num3 = 5; goto Label_02E0; case "800x600": GameWidth = 800; GameHeight = 600; num3 = 7; goto Label_02E0; case "1024x768": GameWidth = 0x400; GameHeight = 0x300; num3 = 7; goto Label_02E0; case "1280x1024": GameWidth = 0x500; GameHeight = 0x400; num3 = 9; goto Label_02E0; case "1600x1200": GameWidth = 0x640; GameHeight = 0x4b0; num3 = 11; goto Label_02E0; } MessageBox.Show(string.Format("A invalid game size of '{0}' was specified in Client.cfg. Valid sizes are: '320x240' '640x480' '800x600' '1024x768' '1280x1024' '1600x1200'", NewConfig.GameSize)); } return; Label_02E0:; string[] strArray = NewConfig.ScreenSize.ToLower().Trim().Split(new char[] { 'x' }); int num4 = -1; int num5 = -1; if (strArray.Length == 2) { num4 = num5 = 0; try { num4 = int.Parse(strArray[0]); num5 = int.Parse(strArray[1]); } catch { } } if ((num4 >= 320) && (num5 >= 240)) { ScreenWidth = num4; ScreenHeight = num5; } else { MessageBox.Show(string.Format("A invalid screen size of '{0}' was specified in Client.cfg. Make sure the value is formatted correctly ('<Width>x<Height>'), and that it is 320x240 or higher.", NewConfig.ScreenSize)); } GameX = (ScreenWidth - GameWidth) / 2; GameY = (ScreenHeight - GameHeight) / 2; Renderer.blockWidth = num3; Renderer.blockHeight = num3; Renderer.cellWidth = num3 << 3; Renderer.cellHeight = num3 << 3; m_ClickTimer = new Timer(new OnTick(Engine.ClickTimer_OnTick), SystemInformation.DoubleClickTime); Debug.Try("Initializing Display"); m_Display = new Display(); if (NewConfig.FullScreen) { m_Display.FormBorderStyle = FormBorderStyle.None; m_Display.WindowState = FormWindowState.Maximized; } m_Display.ClientSize = new Size(ScreenWidth, ScreenHeight); m_Display.KeyPreview = true; m_Display.Show(); Debug.EndTry(); Application.DoEvents(); Debug.Block("Initializing DirectX"); InitDX(); Debug.EndBlock(); m_Loading = true; m_Ingame = false; DrawNow(); Benchmark benchmark2 = new Benchmark(7); benchmark2.Start(); Debug.TimeBlock("Initializing Animations"); m_Animations = new Animations(); Debug.EndBlock(); m_Font = new Font[10]; m_UniFont = new UnicodeFont[3]; Debug.TimeBlock("Initializing Gumps"); m_Gumps = new Gumps(); Debug.EndBlock(); m_DefaultFont = GetUniFont(3); m_DefaultHue = Hues.Load(0x3b2); Renderer.SetText(""); Debug.TimeBlock("Initializing Plugins"); FindPlugins(); Debug.EndBlock(); Macros.Load(); LoadParticles(); Renderer.SetAlphaEnable(true); Renderer.SetFilterEnable(false); Renderer.AlphaTestEnable = true; Renderer.SetTexture(m_Halo); try { m_Device.ValidateDevice(); } catch (Exception exception) { m_Halo.Dispose(); m_Halo = Hues.Default.GetGump(0x71); m_Rain.Dispose(); m_Rain = Texture.Empty; m_SkillUp.Dispose(); m_SkillUp = Hues.Default.GetGump(0x983); m_SkillDown.Dispose(); m_SkillDown = Hues.Default.GetGump(0x985); m_SkillLocked.Dispose(); m_SkillLocked = Hues.Default.GetGump(0x82c); m_Slider.Dispose(); m_Slider = Hues.Default.GetGump(0x845); for (int i = 0; i < m_Snow.Length; i++) { m_Snow[i].Dispose(); m_Snow[i] = Texture.Empty; } for (int j = 0; j < m_Edge.Length; j++) { m_Edge[j].Dispose(); m_Edge[j] = Texture.Empty; } Debug.Trace("ValidateDevice() failed on 32-bit textures"); Debug.Error(exception); } Renderer.SetTexture(null); Renderer.SetAlphaEnable(false); m_Effects = new Client.Effects(); m_Loading = false; Point point = m_Display.PointToClient(Cursor.Position); m_EventOk = true; MouseMove(m_Display, new MouseEventArgs(Control.MouseButtons, 0, point.X, point.Y, 0)); Network.CheckCache(); ShowAcctLogin(); MouseMoveQueue(); m_EventOk = false; DrawNow(); benchmark2.StopNoLog(); Debug.Trace("Total -> {0}", Benchmark.Format(benchmark2.Elapsed)); m_MoveDelay = new TimeDelay(0f); m_LastOverCheck = new TimeDelay(0.1f); m_NewFrame = new TimeDelay(0.05f); m_SleepMode = new TimeDelay(7.5f); m_EventOk = true; PlayRandomMidi(); bool flag = false; new Timer(new OnTick(Engine.Evict_OnTick), 0x9c4).Start(false); Animations.StartLoading(); Unlock(); DateTime now = DateTime.Now; int num10 = Ticks + 0x1388; bool extendProtocol = NewConfig.ExtendProtocol; while (!exiting) { m_SetTicks = false; int ticks = Ticks; Macros.Slice(); if (Gumps.Invalidated) { if (m_LastMouseArgs != null) { MouseMove(m_Display, m_LastMouseArgs); } Gumps.Invalidated = false; } if (m_MouseMoved) { MouseMoveQueue(); } if (m_NewFrame.ElapsedReset()) { Renderer.m_Frames++; m_Redraw = false; Renderer.Draw(); } else if ((m_Redraw || m_PumpFPS) || (m_Quake || (amMoving && IsMoving()))) { m_Redraw = false; Renderer.Draw(); } if ((extendProtocol && m_Ingame) && ((Party.State == PartyState.Joined) && (DateTime.Now >= now))) { now = DateTime.Now + TimeSpan.FromSeconds(0.5); for (int k = 0; k < Party.Members.Length; k++) { Mobile mobile = Party.Members[k]; if (((mobile != null) && !mobile.Player) && !mobile.Visible) { Network.Send(new PPE_QueryPartyLocs()); break; } } } Thread.Sleep(1); if (GetQueueStatus(0xff) != 0) { Application.DoEvents(); } UOAM.Slice(); if (!Network.Slice()) { flag = true; break; } Network.Flush(); TickTimers(); if (amMoving && m_Ingame) { DoWalk(movingDir, false); } if (m_LoadQueue.Count > 0) { for (int m = 0; (m_LoadQueue.Count > 0) && (m < 6); m++) { ((ILoader) m_LoadQueue.Dequeue()).Load(); } } if (m_MapLoadQueue.Count > 0) { Preload((Worker) m_MapLoadQueue.Dequeue()); } } NewConfig.Save(); SaveJournal(); Thread.Sleep(5); if ((m_Display != null) && !m_Display.IsDisposed) { m_Display.Hide(); } Thread.Sleep(5); Application.DoEvents(); Thread.Sleep(5); Application.DoEvents(); m_Animations.Dispose(); if (m_ItemArt != null) { m_ItemArt.Dispose(); } if (m_LandArt != null) { m_LandArt.Dispose(); } if (m_TextureArt != null) { m_TextureArt.Dispose(); } m_Gumps.Dispose(); if (m_Sounds != null) { m_Sounds.Dispose(); } if (m_Multis != null) { m_Multis.Dispose(); } m_FileManager.Dispose(); Cursor.Dispose(); Music.Dispose(); Hues.Dispose(); GRadar.Dispose(); if (m_Plugins != null) { m_Plugins.Clear(); m_Plugins = null; } if (m_Rain != null) { m_Rain.Dispose(); m_Rain = null; } if (m_Slider != null) { m_Slider.Dispose(); m_Slider = null; } if (m_SkillUp != null) { m_SkillUp.Dispose(); m_SkillUp = null; } if (m_SkillDown != null) { m_SkillDown.Dispose(); m_SkillDown = null; } if (m_SkillLocked != null) { m_SkillLocked.Dispose(); m_SkillLocked = null; } if (m_Snow != null) { for (int n = 0; n < 12; n++) { if (m_Snow[n] != null) { m_Snow[n].Dispose(); m_Snow[n] = null; } } m_Snow = null; } if (m_Edge != null) { for (int num13 = 0; num13 < 8; num13++) { if (m_Edge[num13] != null) { m_Edge[num13].Dispose(); m_Edge[num13] = null; } } m_Edge = null; } if (m_WinScrolls != null) { for (int num14 = 0; num14 < m_WinScrolls.Length; num14++) { if (m_WinScrolls[num14] != null) { m_WinScrolls[num14].Dispose(); m_WinScrolls[num14] = null; } } m_WinScrolls = null; } if (m_Halo != null) { m_Halo.Dispose(); m_Halo = null; } if (m_Friend != null) { m_Friend.Dispose(); m_Friend = null; } if (m_FormX != null) { m_FormX.Dispose(); m_FormX = null; } if (m_TargetImage != null) { m_TargetImage.Dispose(); m_TargetImage = null; } if (m_TargetCursorImage != null) { m_TargetCursorImage.Dispose(); m_TargetCursorImage = null; } if (m_Font != null) { for (int num15 = 0; num15 < 10; num15++) { if (m_Font[num15] != null) { m_Font[num15].Dispose(); m_Font[num15] = null; } } m_Font = null; } if (m_UniFont != null) { int length = m_UniFont.Length; for (int num17 = 0; num17 < length; num17++) { if (m_UniFont[num17] != null) { m_UniFont[num17].Dispose(); m_UniFont[num17] = null; } } m_UniFont = null; } if (m_MidiTable != null) { m_MidiTable.Dispose(); m_MidiTable = null; } if (m_ContainerBoundsTable != null) { m_ContainerBoundsTable.Dispose(); m_ContainerBoundsTable = null; } Texture.DisposeAll(); Debug.EndBlock(); if (flag) { Debug.Trace("Network error caused termination"); } Network.DumpBuffer(); Network.Close(); Debug.Dispose(); Strings.Dispose(); m_LoadQueue = null; m_MapLoadQueue = null; m_DefaultFont = null; m_DefaultHue = null; m_Display = null; m_Encoder = null; m_Effects = null; m_Skills = null; m_Features = null; m_Animations = null; m_LandArt = null; m_TextureArt = null; m_ItemArt = null; m_Gumps = null; m_Sounds = null; m_Multis = null; m_FileManager = null; m_Display = null; m_Font = null; m_UniFont = null; m_Device = null; m_CharacterNames = null; m_MoveDelay = null; m_Text = null; m_Font = null; m_UniFont = null; m_NewFrame = null; m_SleepMode = null; m_Timers = null; m_Plugins = null; m_SkillsGump = null; m_JournalGump = null; m_Journal = null; m_FileManager = null; m_Encoder = null; m_DefaultFont = null; m_DefaultHue = null; m_LastTarget = null; m_Random = null; m_WalkStack = null; m_Prompt = null; m_IniPath = null; m_Pings = null; m_PingTimer = null; m_MultiList = null; m_WalkTimeout = null; m_Servers = null; m_AllNames = null; m_Doors = null; m_LastOverCheck = null; m_LastMouseArgs = null; m_LastAttacker = null; Renderer.m_VertexPool = null; try { Process currentProcess = Process.GetCurrentProcess(); currentProcess.Kill(); currentProcess.WaitForExit(); } catch { } }