Exemple #1
0
        public static bool Calculate(int x, int y, int z, Direction dir, out int newZ, out int newDir)
        {
            int walkDirection = Engine.GetWalkDirection(dir);

            newZ   = z;
            newDir = walkDirection;
            if (!IsDiagonal(walkDirection))
            {
                int    num4;
                int    num5;
                int    num6;
                int    num2   = Turn(walkDirection, 1);
                int    num3   = Turn(walkDirection, -1);
                bool   flag   = CheckMovement(x, y, z, num2, out num4);
                bool   flag2  = CheckMovement(x, y, z, num3, out num5);
                bool   flag3  = CheckMovement(x, y, z, walkDirection, out num6);
                Mobile player = World.Player;
                if (flag3 && ((player.Body == 0x3db) ? (flag || flag2) : (flag && flag2)))
                {
                    newZ = num6;
                }
                else if (flag)
                {
                    newZ   = num4;
                    newDir = num2;
                }
                else if (flag2)
                {
                    newZ   = num5;
                    newDir = num3;
                }
                else
                {
                    return(false);
                }
                return(true);
            }
            return(CheckMovement(x, y, z, walkDirection, out newZ));
        }