public static void RLCreateEffect(this EcsWorld world, Vector2 position, EffectPreset effectPreset)
        {
            var go = VExt.LayoutSpriteObject(ObjData.r_PrefabSprite, position, ObjData.t_GameObjectsOther, SortingLayer.Effect.ToString(), effectPreset.spriteSingle);
            var e  = world.NewEntityWithGameObject(go);

            e.Set <EffectComponent>().Duration = effectPreset.duration;
        }
Exemple #2
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 public NPCWeapon(WeaponItemObject weaponItem, WeaponBehaviour weaponBehaviour)
 {
     this.Behaviour        = weaponBehaviour;
     this.Behaviour.Weapon = this;
     HitEffect             = weaponItem.HitEffect;
     Damage           = weaponItem.Damage;
     ProjectileSprite = weaponItem.ProjectileSprite;
     SpellPreset      = weaponItem.SpellPreset;
 }