/// <summary> /// Adds a utility to the renderer /// </summary> /// <param name="id">Utility reference ID</param> /// <param name="_util">The parameters of the utility</param> /// <param name="_position">The position to insert the utility</param> public void AddUtility(int id, string modelName, Vector3 _position) { Model mod = ServiceManager.Resources.GetModel("powerups\\" + modelName); UtilityIcon newUtility = new UtilityIcon(mod, _position + new Vector3(0,0,30)); newUtility.RenderID = ServiceManager.Scene.Add(newUtility, 1); utilities[id] = newUtility; }
/// <summary> /// Adds a utility to the renderer /// </summary> /// <param name="id">Utility reference ID</param> /// <param name="_util">The parameters of the utility</param> /// <param name="_position">The position to insert the utility</param> public void AddUtility(int id, string modelName, Vector3 _position) { Model mod = ServiceManager.Resources.GetModel("powerups\\" + modelName); UtilityIcon newUtility = new UtilityIcon(mod, _position + new Vector3(0, 0, 30)); newUtility.RenderID = ServiceManager.Scene.Add(newUtility, 1); utilities[id] = newUtility; }