public Commands(GameConsole _console, Printer _printer) { console = _console; printer = _printer; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { IsMouseVisible = true; //Manager.Initialize(); ServiceManager.CreateResourceManager(); ServiceManager.CreateAudioManager(); ServiceManager.CreateMP3Player(); ServiceManager.CreateStateManager(); ServiceManager.CreateLogger(); base.Initialize(); PresentationParameters pp = GraphicsDevice.PresentationParameters; const int borderPadding = 20; Console = new GameConsole(new Rectangle( borderPadding, borderPadding, GraphicsDeviceManager.PreferredBackBufferWidth - borderPadding, GraphicsDeviceManager.PreferredBackBufferHeight - borderPadding)); Options.VideoOptions video = Options.Video; // Set anti-aliasing options. string antialiasing = video.AntiAliasing.ToLower(); if (antialiasing == "off") { pp.MultiSampleQuality = 0; pp.MultiSampleType = MultiSampleType.None; GraphicsDeviceManager.PreferMultiSampling = false; } else { GraphicsDeviceManager.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs>( GraphicsDeviceManager_PreparingDeviceSettings); } GraphicsDeviceManager.DeviceReset += new System.EventHandler(GraphicsDeviceManager_DeviceReset); // TODO: Don't forget other options. GraphicsDeviceManager.ApplyChanges(); //ServiceManager.Game.GraphicsDevice.GraphicsDeviceCapabilities.MaxPointSize; Renderer = new EntityRenderer(GraphicsDeviceManager, Content); Renderer.SceneTools.Entities.Camera cam = Renderer.ActiveScene.CurrentCamera; Camera camera = Renderer.ActiveScene.CreateCamera( new Vector3(100, 100, 60), // Position Vector3.Backward * 20, // Target cam.Projection, // Projection DefaultCameraName /* Name */); camera.CameraUp = Vector3.UnitZ; camera.Updatable = false; lastTimeStamp = Network.Util.Clock.GetTimeMilliseconds(); screenshotTarget = new RenderTarget2D(GraphicsDevice, pp.BackBufferWidth, pp.BackBufferHeight, 1, GraphicsDevice.DisplayMode.Format); WeaponLoader.LoadFiles(); ServiceManager.StateManager.ChangeState<LoginScreenState>(); ServiceManager.Game.GraphicsDevice.RenderState.PointSizeMax = ServiceManager.Game.GraphicsDevice.GraphicsDeviceCapabilities.MaxPointSize; Console.DebugPrint("Max Point Size: " + ServiceManager.Game.GraphicsDevice.GraphicsDeviceCapabilities.MaxPointSize); if (ServiceManager.MP3Player != null) { MENU_PATH = Path.Combine( ServiceManager.MP3Player.AudioDirectory, @"official\menu.wav"); if (!ServiceManager.MP3Player.Play(MENU_PATH, true)) { Console.DebugPrint("[WARNING] Cannot play file official\\menu.wav (not found)."); } } }