public void LoadMap() { GameScene.Scene.NPCDialog.Hide(); Objects.Clear(); Effects.Clear(); if (User != null) Objects.Add(User); MapObject.MouseObject = null; MapObject.TargetObject = null; MapObject.MagicObject = null; MapReader Map = new MapReader(FileName); M2CellInfo = Map.MapCells; Width = Map.Width; Height = Map.Height; try { if (SetMusic != Music) { SoundManager.Device.Dispose(); SoundManager.Create(); SoundManager.PlayMusic(Music, true); } } catch (Exception) { // Do nothing. index was not valid. } SetMusic = Music; SoundList.Music = Music; }
public void LoadMap() { GameScene.Scene.NPCDialog.Hide(); Objects.Clear(); Effects.Clear(); if (User != null) Objects.Add(User); MapObject.MouseObject = null; MapObject.TargetObject = null; MapObject.MagicObject = null; MapReader Map = new MapReader(FileName); M2CellInfo = Map.MapCells; Width = Map.Width; Height = Map.Height; }