void Init(ShipInfo _shipInfo) { if (_shipTransform == null) { _shipTransform = GameObject.Instantiate <GameObject>(ShipPrefab).transform; } _shipInfo.Position.ObserveEveryValueChanged(value => value.Value) .Subscribe(value => { _shipTransform.transform.position = value; }).AddTo(_disposables); }
void OnEnable() { _camera = Camera.main; MessageBroker.Default .Receive <SharedMessage>() .Where(msg => msg.Type == SharedMessage.MessageType.INIT_SHIP) .Subscribe(msg => { _shipInfo = (ShipInfo)msg.Context; }).AddTo(_disposables); }
void OnEnable() { MessageBroker.Default .Receive <SharedMessage>() .Where(msg => msg.Type == SharedMessage.MessageType.INIT_ASTEROIDS) .Subscribe(msg => { _asteroids = (AsteroidInfo[])msg.Context; }).AddTo(_disposables); MessageBroker.Default .Receive <SharedMessage>() .Where(msg => msg.Type == SharedMessage.MessageType.INIT_SHIP) .Subscribe(msg => { _shipInfo = (ShipInfo)msg.Context; }).AddTo(_disposables); }
void OnEnable() { _explosions = new List<EffectInfo>(); MessageBroker.Default .Receive<SharedMessage>() .Where(msg => msg.Type == SharedMessage.MessageType.INIT_SHIP) .Subscribe(msg => { _shipInfo = (ShipInfo) msg.Context; }).AddTo(_disposables); MessageBroker.Default .Receive<SharedMessage>() .Where(msg => msg.Type == SharedMessage.MessageType.CREATE_EXPLOSION) .Subscribe(msg => { var position = (Vector3) msg.Context; CreateExplosion(position); }).AddTo(_disposables); }