protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); //graphics.PreferredBackBufferWidth = windowWidth; //graphics.PreferredBackBufferHeight = windowHeight; graphics.ApplyChanges(); IsMouseVisible = true; btnPlay = new Button(Content.Load <Texture2D>("Play"), graphics.GraphicsDevice); btnPlay.setPosition(new Vector2(200, 400)); btnPlayAgain = new Button(Content.Load <Texture2D>("playAgain2"), graphics.GraphicsDevice); btnPlayAgain.setPosition(new Vector2(200, 400)); btnExit = new Button(Content.Load <Texture2D>("exit2"), graphics.GraphicsDevice); btnExit.setPosition(new Vector2(400, 400)); btnExit2 = new Button(Content.Load <Texture2D>("exit2"), graphics.GraphicsDevice); btnExit2.setPosition(new Vector2(400, 400)); dolphin = new Dolphin(Content.Load <Texture2D>("si lumba lumba"), playerPosition, 140, 240, windowHeight); sky = new Sky(Content.Load <Texture2D>("awan copy"), Content.Load <Texture2D>("awan copy2"), Content.Load <Texture2D>("awan copy3"), Content.Load <Texture2D>("awan copy4"), windowWidth, 380); ocean = new Ocean(Content.Load <Texture2D>("seapolos1"), Content.Load <Texture2D>("seapolos2"), windowWidth, windowHeight); _3pilihan = new _3choise(Content.Load <Texture2D>("si bubble"), Content.Load <SpriteFont>("medium"), initialNumber); staminaPict = Content.Load <Texture2D>("dasaran stamina"); highScorePict = Content.Load <Texture2D>("highscore"); ScorePict = Content.Load <Texture2D>("score"); staminaGauge = new StaminaGauge(Content.Load <Texture2D>("stamina"), new Vector2(55, 5), 180, 40); score = Content.Load <SpriteFont>("coinText"); fontScore = new Vector2(1100, 0); fontHighScore = new Vector2(250, 0); fontHighScore2 = new Vector2(810, 0); // staminaBar = new Vector2(50,0); effect = Content.Load <SoundEffect>("button-3"); effect_1 = Content.Load <SoundEffect>("BUBBLE"); effect_2 = Content.Load <SoundEffect>("dolphin"); effect_3 = Content.Load <SoundEffect>("Reaction, Children Sound Effects"); effect_4 = Content.Load <SoundEffect>("Disappointed Cartoon Booing Group Sound Effects"); song = Content.Load <Song>("CAREFREE AND HAPPY UPBEAT UKULELE INSTRUMENTAL BACKGROUND MUSIC - Mp3 Download (2.70 MB)"); song_1 = Content.Load <Song>("Hans_zimmer_-_Beach_song_[HD_"); MediaPlayer.Play(song); MediaPlayer.IsRepeating = true; number = Content.Load <SpriteFont>("small"); fontNumber = dolphin.numberPos; AddThing(); }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); dolphin = new Dolphin(Content.Load <Texture2D>("lmb"), playerPosition, 180, 320, height); sky = new Sky(Content.Load <Texture2D>("awan copy"), Content.Load <Texture2D>("awan copy2"), width, 380); ocean = new Ocean(Content.Load <Texture2D>("SEANEW"), Content.Load <Texture2D>("SEANEW"), width, height); score = Content.Load <SpriteFont>("SpriteFont1"); font1 = new Vector2(1100, 0); //coin = new Coin(Content.Load<Texture2D>("coin"), height); for (int i = 1; i <= 3; i++) { Random r = new Random(); int a = r.Next(1, 4); Console.WriteLine(a); listCoin.Add(new Coin(Content.Load <Texture2D>("coin"), a, i)); } }