protected override void OnPrintBody(Event e) { serializedObject.Update(); _choices.Print(e); CreateChoice(); serializedObject.ApplyModifiedProperties(); }
protected override void OnPrintBody(Event e) { serializedObject.Update(); EditorGUILayout.PropertyField(serializedObject.FindProperty("actor"), GUIContent.none); EditorGUILayout.PropertyField(serializedObject.FindProperty("dialogue"), GUIContent.none); _choices.Print(e); CreateChoice(); serializedObject.ApplyModifiedProperties(); }