Exemple #1
0
 public FusionTestDataContainer(TestDataFunction function, Vector3D baseSpacing, Vector3D overlaySpacing,
                                Vector3D orientationX, Vector3D orientationY, Vector3D orientationZ)
     : this(function,
            true, baseSpacing, orientationX, orientationY, orientationZ,
            true, overlaySpacing, orientationX, orientationY, orientationZ)
 {
 }
Exemple #2
0
 public FusionTestDataContainer(TestDataFunction function,
                                bool baseIsSigned, Vector3D baseSpacing, Vector3D baseOrientationX, Vector3D baseOrientationY, Vector3D baseOrientationZ,
                                bool overlayIsSigned, Vector3D overlaySpacing, Vector3D overlayOrientationX, Vector3D overlayOrientationY, Vector3D overlayOrientationZ)
 {
     _baseSops                = function.CreateSops(baseIsSigned, Modality.CT, baseSpacing, baseOrientationX, baseOrientationY, baseOrientationZ);
     _overlaySops             = function.CreateSops(overlayIsSigned, Modality.PT, overlaySpacing, overlayOrientationX, overlayOrientationY, overlayOrientationZ);
     _testDisplaySetGenerator = new TestDisplaySetGenerator(_baseSops, _overlaySops);
 }
Exemple #3
0
            public NormalizedVolumeFunction(int width, int height, int depth, TestDataFunction function)
                : base(function._name, function._function)
            {
                float rangeMin = float.MaxValue;
                float rangeMax = float.MinValue;

                for (int z = 0; z < depth; z++)
                {
                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            float v = function._function(x, y, z);
                            rangeMin = Math.Min(rangeMin, v);
                            rangeMax = Math.Max(rangeMax, v);
                        }
                    }
                }
                _offset = -rangeMin;
                _scale  = 65535 / (rangeMax - rangeMin);
            }
Exemple #4
0
			public NormalizedVolumeFunction(int width, int height, int depth, TestDataFunction function)
				: base(function._name, function._function)
			{
				float rangeMin = float.MaxValue;
				float rangeMax = float.MinValue;
				for (int z = 0; z < depth; z++)
				{
					for (int y = 0; y < height; y++)
					{
						for (int x = 0; x < width; x++)
						{
							float v = function._function(x, y, z);
							rangeMin = Math.Min(rangeMin, v);
							rangeMax = Math.Max(rangeMax, v);
						}
					}
				}
				_offset = -rangeMin;
				_scale = 65535/(rangeMax - rangeMin);
			}
Exemple #5
0
 public FusionTestDataContainer(TestDataFunction function, Vector3D spacing, Vector3D orientationX, Vector3D orientationY, Vector3D orientationZ)
     : this(function, spacing, spacing, orientationX, orientationY, orientationZ)
 {
 }