void ConstructWidgets() { textInput = new TextInputWidget(game, chatFont, chatBoldFont); textInput.YOffset = blockSize + 5; status = new TextGroupWidget(game, 5, chatFont, chatUnderlineFont, Anchor.BottomOrRight, Anchor.LeftOrTop); status.Init(); status.SetUsePlaceHolder(0, false); status.SetUsePlaceHolder(1, false); bottomRight = new TextGroupWidget(game, 3, chatFont, chatUnderlineFont, Anchor.BottomOrRight, Anchor.BottomOrRight); bottomRight.YOffset = blockSize * 3 / 2; bottomRight.Init(); normalChat = new TextGroupWidget(game, chatLines, chatFont, chatUnderlineFont, Anchor.LeftOrTop, Anchor.BottomOrRight); normalChat.XOffset = 10; normalChat.YOffset = blockSize * 2 + 15; normalChat.Init(); clientStatus = new TextGroupWidget(game, game.Chat.ClientStatus.Length, chatFont, chatUnderlineFont, Anchor.LeftOrTop, Anchor.BottomOrRight); clientStatus.XOffset = 10; clientStatus.YOffset = blockSize * 2 + 15; clientStatus.Init(); announcement = ChatTextWidget.Create(game, 0, 0, null, Anchor.Centre, Anchor.Centre, announcementFont); announcement.YOffset = -game.Height / 4; }
public AltTextInputWidget(Game game, Font font, TextInputWidget parent) : base(game) { HorizontalAnchor = Anchor.LeftOrTop; VerticalAnchor = Anchor.BottomOrRight; this.font = font; this.parent = parent; Active = false; }
public override void Init() { int fontSize = (int)(12 * game.GuiChatScale); Utils.Clamp(ref fontSize, 8, 60); chatFont = new Font("Arial", fontSize); chatInputFont = new Font("Arial", fontSize, FontStyle.Bold); chatUnderlineFont = new Font("Arial", fontSize, FontStyle.Underline); fontSize = (int)(14 * game.GuiChatScale); Utils.Clamp(ref fontSize, 8, 60); announcementFont = new Font("Arial", fontSize); blockSize = (int)(23 * 2 * game.GuiScale); textInput = new TextInputWidget(game, chatFont, chatInputFont); textInput.YOffset = blockSize + 5; status = new TextGroupWidget(game, 3, chatFont, chatUnderlineFont); status.VerticalAnchor = Anchor.LeftOrTop; status.HorizontalAnchor = Anchor.BottomOrRight; status.Init(); bottomRight = new TextGroupWidget(game, 3, chatFont, chatUnderlineFont); bottomRight.VerticalAnchor = Anchor.BottomOrRight; bottomRight.HorizontalAnchor = Anchor.BottomOrRight; bottomRight.YOffset = blockSize * 3 / 2; bottomRight.Init(); normalChat = new TextGroupWidget(game, chatLines, chatFont, chatUnderlineFont); normalChat.XOffset = 10; normalChat.YOffset = blockSize * 2 + 15; normalChat.HorizontalAnchor = Anchor.LeftOrTop; normalChat.VerticalAnchor = Anchor.BottomOrRight; normalChat.Init(); int[] indices = new int[chatLines]; for (int i = 0; i < indices.Length; i++) { indices[i] = -1; } Metadata = indices; ChatLog chat = game.Chat; chatIndex = chat.Log.Count - chatLines; ResetChat(); status.SetText(0, chat.Status1.Text); status.SetText(1, chat.Status2.Text); status.SetText(2, chat.Status3.Text); bottomRight.SetText(2, chat.BottomRight1.Text); bottomRight.SetText(1, chat.BottomRight2.Text); bottomRight.SetText(0, chat.BottomRight3.Text); UpdateAnnouncement(chat.Announcement.Text); if (game.chatInInputBuffer != null) { OpenTextInputBar(game.chatInInputBuffer); game.chatInInputBuffer = null; } game.Events.ChatReceived += ChatReceived; game.Events.ChatFontChanged += ChatFontChanged; }
public AltTextInputWidget( Game game, Font font, Font boldFont, TextInputWidget parent ) : base(game) { HorizontalAnchor = Anchor.LeftOrTop; VerticalAnchor = Anchor.BottomOrRight; this.font = font; this.boldFont = boldFont; this.parent = parent; Active = false; }
public override void Init() { chatFont = new Font( "Arial", game.Chat.FontSize ); chatInputFont = new Font( "Arial", game.Chat.FontSize, FontStyle.Bold ); announcementFont = new Font( "Arial", 14 ); const int blockSize = 40; textInput = new TextInputWidget( game, chatFont, chatInputFont ); textInput.YOffset = blockSize + blockSize / 2; status = new TextGroupWidget( game, 3, chatFont ); status.VerticalAnchor = Anchor.LeftOrTop; status.HorizontalAnchor = Anchor.BottomOrRight; status.Init(); bottomRight = new TextGroupWidget( game, 3, chatFont ); bottomRight.VerticalAnchor = Anchor.BottomOrRight; bottomRight.HorizontalAnchor = Anchor.BottomOrRight; bottomRight.YOffset = blockSize + blockSize / 2; bottomRight.Init(); normalChat = new TextGroupWidget( game, chatLines, chatFont ); normalChat.XOffset = 10; normalChat.YOffset = blockSize * 2; normalChat.HorizontalAnchor = Anchor.LeftOrTop; normalChat.VerticalAnchor = Anchor.BottomOrRight; normalChat.Init(); int[] indices = new int[chatLines]; for( int i = 0; i < indices.Length; i++ ) indices[i] = -1; Metadata = indices; ChatLog chat = game.Chat; chatIndex = chat.Log.Count - chatLines; ResetChat(); status.SetText( 0, chat.Status1.Text ); status.SetText( 1, chat.Status2.Text ); status.SetText( 2, chat.Status3.Text ); bottomRight.SetText( 2, chat.BottomRight1.Text ); bottomRight.SetText( 1, chat.BottomRight2.Text ); bottomRight.SetText( 0,chat.BottomRight3.Text ); UpdateAnnouncement( chat.Announcement.Text ); if( !String.IsNullOrEmpty( game.chatInInputBuffer ) ) { OpenTextInputBar( game.chatInInputBuffer ); game.chatInInputBuffer = null; } game.Events.ChatReceived += ChatReceived; }
public override void Init() { chatFont = new Font( "Arial", game.Chat.FontSize ); chatBoldFont = new Font( "Arial", game.Chat.FontSize, FontStyle.Bold ); announcementFont = new Font( "Arial", 14 ); historyFont = new Font( "Arial", 12, FontStyle.Italic ); textInput = new TextInputWidget( game, chatFont, chatBoldFont ); textInput.ChatInputYOffset = ChatInputYOffset; status = new TextGroupWidget( game, 3, chatFont ); status.VerticalDocking = Docking.LeftOrTop; status.HorizontalDocking = Docking.BottomOrRight; status.Init(); bottomRight = new TextGroupWidget( game, 3, chatFont ); bottomRight.VerticalDocking = Docking.BottomOrRight; bottomRight.HorizontalDocking = Docking.BottomOrRight; bottomRight.YOffset = ChatInputYOffset; bottomRight.Init(); normalChat = new TextGroupWidget( game, chatLines, chatFont ); normalChat.XOffset = 10; normalChat.YOffset = ChatLogYOffset; normalChat.HorizontalDocking = Docking.LeftOrTop; normalChat.VerticalDocking = Docking.BottomOrRight; normalChat.Init(); ChatLog chat = game.Chat; chatIndex = chat.Log.Count - chatLines; ResetChat(); status.SetText( 0, chat.Status1 ); status.SetText( 1, chat.Status2 ); status.SetText( 2, chat.Status3 ); bottomRight.SetText( 2, chat.BottomRight1 ); bottomRight.SetText( 1, chat.BottomRight2 ); bottomRight.SetText( 0,chat.BottomRight3 ); UpdateAnnouncement( chat.Announcement ); if( !String.IsNullOrEmpty( game.chatInInputBuffer ) ) { OpenTextInputBar( game.chatInInputBuffer ); game.chatInInputBuffer = null; } game.Events.ChatReceived += ChatReceived; }
public override void Init() { int fontSize = (int)(14 * game.GuiScale()); Utils.Clamp( ref fontSize, 8, 40 ); chatFont = new Font( "Arial", fontSize ); chatInputFont = new Font( "Arial", fontSize, FontStyle.Bold ); chatUnderlineFont = new Font( "Arial", fontSize, FontStyle.Underline ); announcementFont = new Font( "Arial", 14 ); blockSize = (int)(40 * game.GuiScale()); textInput = new TextInputWidget( game, chatFont, chatInputFont ); textInput.YOffset = blockSize + 5; status = new TextGroupWidget( game, 3, chatFont, chatUnderlineFont ); status.VerticalAnchor = Anchor.LeftOrTop; status.HorizontalAnchor = Anchor.BottomOrRight; status.Init(); bottomRight = new TextGroupWidget( game, 3, chatFont, chatUnderlineFont ); bottomRight.VerticalAnchor = Anchor.BottomOrRight; bottomRight.HorizontalAnchor = Anchor.BottomOrRight; bottomRight.YOffset = blockSize * 3 / 2; bottomRight.Init(); normalChat = new TextGroupWidget( game, chatLines, chatFont, chatUnderlineFont ); normalChat.XOffset = 10; normalChat.YOffset = blockSize * 2 + 15; normalChat.HorizontalAnchor = Anchor.LeftOrTop; normalChat.VerticalAnchor = Anchor.BottomOrRight; normalChat.Init(); int[] indices = new int[chatLines]; for( int i = 0; i < indices.Length; i++ ) indices[i] = -1; Metadata = indices; ChatLog chat = game.Chat; chatIndex = chat.Log.Count - chatLines; ResetChat(); status.SetText( 0, chat.Status1.Text ); status.SetText( 1, chat.Status2.Text ); status.SetText( 2, chat.Status3.Text ); bottomRight.SetText( 2, chat.BottomRight1.Text ); bottomRight.SetText( 1, chat.BottomRight2.Text ); bottomRight.SetText( 0,chat.BottomRight3.Text ); UpdateAnnouncement( chat.Announcement.Text ); if( game.chatInInputBuffer != null ) { OpenTextInputBar( game.chatInInputBuffer ); game.chatInInputBuffer = null; } game.Events.ChatReceived += ChatReceived; game.Events.ChatFontChanged += ChatFontChanged; }