Exemple #1
0
        public override void Tick(ScheduledTask task)
        {
            if (Disconnected)
            {
                return;
            }
            if (connecting)
            {
                TickConnect(); return;
            }

            if ((DateTime.UtcNow - lastPacket).TotalSeconds >= 30)
            {
                CheckDisconnection(task.Interval);
            }
            if (Disconnected)
            {
                return;
            }

            try {
                reader.ReadPendingData();
            } catch (SocketException ex) {
                ErrorHandler.LogError("reading packets", ex);
                game.Disconnect("&eLost connection to the server", "I/O error when reading packets");
                return;
            }

            while ((reader.size - reader.index) > 0)
            {
                byte opcode = reader.buffer[reader.index];
                // Workaround for older D3 servers which wrote one byte too many for HackControl packets.
                if (cpeData.needD3Fix && lastOpcode == Opcode.CpeHackControl && (opcode == 0x00 || opcode == 0xFF))
                {
                    Utils.LogDebug("Skipping invalid HackControl byte from D3 server.");
                    reader.Skip(1);

                    LocalPlayer player = game.LocalPlayer;
                    player.physics.jumpVel       = 0.42f;               // assume default jump height
                    player.physics.serverJumpVel = player.physics.jumpVel;
                    continue;
                }

                if (opcode >= handlers.Length)
                {
                    game.Disconnect("Disconnected!", "Server sent invalid packet " + opcode + "!"); return;
                }
                if ((reader.size - reader.index) < packetSizes[opcode])
                {
                    break;
                }

                reader.Skip(1);                 // remove opcode
                lastOpcode = opcode;
                lastPacket = DateTime.UtcNow;

                Action handler = handlers[opcode];
                if (handler == null)
                {
                    game.Disconnect("Disconnected!", "Server sent invalid packet " + opcode + "!"); return;
                }
                handler();
            }

            reader.RemoveProcessed();
            // Network is ticked 60 times a second. We only send position updates 20 times a second.
            if ((netTicks % 3) == 0)
            {
                CoreTick();
            }
            netTicks++;
        }
        public override void Tick(ScheduledTask task)
        {
            if (Disconnected)
            {
                return;
            }
            if ((DateTime.UtcNow - lastPacket).TotalSeconds >= 30)
            {
                CheckDisconnection(task.Interval);
            }
            if (Disconnected)
            {
                return;
            }

            LocalPlayer player = game.LocalPlayer;

            this.task = task;

            try
            {
                reader.ReadPendingData();
            }
            catch (SocketException ex)
            {
                ErrorHandler.LogError("reading packets", ex);
                game.Disconnect("&eLost connection to the server", "I/O error when reading packets");
                Dispose();
                return;
            }

            while ((reader.size - reader.index) > 0)
            {
                byte opcode = reader.buffer[reader.index];
                // Workaround for older D3 servers which wrote one byte too many for HackControl packets.
                if (cpeData.needD3Fix && lastOpcode == Opcode.CpeHackControl && (opcode == 0x00 || opcode == 0xFF))
                {
                    Utils.LogDebug("Skipping invalid HackControl byte from D3 server.");
                    reader.Skip(1);
                    player.physics.jumpVel       = 0.42f; // assume default jump height
                    player.physics.serverJumpVel = player.physics.jumpVel;
                    continue;
                }

                if (opcode > maxHandledPacket)
                {
                    ErrorHandler.LogError("NetworkProcessor.Tick",
                                          "received an invalid opcode of " + opcode);
                    reader.Skip(1);
                    continue;
                }

                if ((reader.size - reader.index) < packetSizes[opcode])
                {
                    break;
                }
                ReadPacket(opcode);
            }

            reader.RemoveProcessed();
            if (receivedFirstPosition)
            {
                SendPosition(player.Position, player.HeadY, player.HeadX);
            }
            CheckAsyncResources();
            wom.Tick();
        }