Exemple #1
0
        /// <summary>
        /// Finds number of players for each team at a coordinate at rolls to find a winner
        /// 
        /// </summary>
        public void RollForEngagement(Coordinate coordinate, Match match)
        {
            List<Player> homePlayersAtCoordinate = new List<Player>();
            List<Player> awayPlayerAtCoordinate = new List<Player>();

            foreach (Player somePlayer in match.GetPlayersAtCoordinate(coordinate, match))
            {
                if (somePlayer.Team.TeamName == match.HomeTeam.TeamName)
                {
                    homePlayersAtCoordinate.Add(somePlayer);
                }
                else
                {
                    awayPlayerAtCoordinate.Add(somePlayer);
                }
            }

            Console.WriteLine(match.HomeTeam.TeamName + " has " + homePlayersAtCoordinate.Count + " players at coordinate 2,2");
            Console.WriteLine(match.AwayTeam.TeamName + " has " + awayPlayerAtCoordinate.Count + " players at coordinate 2,2");

            //roll for greek players at coordinate
            Random rnd = new Random();

            int rollHome = rnd.Next(1, 7);
            int rollAway = rnd.Next(1, 7);

            Console.WriteLine(match.HomeTeam.TeamName + " rolls " + rollHome);
            Console.WriteLine(match.AwayTeam.TeamName + " rolls " + rollAway);

            //+2 til roll pr. player at coordinate.
            int modifiedGreekRoll = rollHome + homePlayersAtCoordinate.Count * 2;
            int modifiedOlsenRoll = rollAway + awayPlayerAtCoordinate.Count * 2;

            Console.WriteLine("greek modified roll is" + modifiedGreekRoll);
            Console.WriteLine("Olsen modified roll is" + modifiedOlsenRoll);

            ResultOfEngagement engagementResult = FindWinner(match, modifiedGreekRoll, modifiedOlsenRoll);

            var downedPlayer = new Player();
            //add effect (down player, equals half a player next round and can't move.
            if (engagementResult != ResultOfEngagement.Tie)
            {
                downedPlayer = EffectOfEngangement(engagementResult, homePlayersAtCoordinate, awayPlayerAtCoordinate);
            }
            else
            {
                Console.WriteLine("Its was a tie, no player downed");
            }

            if (downedPlayer != null)
            {
                if (match.MatchBall.PlayerWithBall == downedPlayer)
                {
                    //give player to another player at that coordinate
                }
                Console.WriteLine(downedPlayer.Name + " " + downedPlayer.State);
            }

            Console.WriteLine(engagementResult.ToString());
        }
Exemple #2
0
        public void ExecuteMoveOrderTest(Player.Orders order, int end_x, int end_y)
        {
            //Arrange
            Team firsteTeam = new Team() { TeamName = "The greeks" };
            Team secondTeam = new Team() { TeamName = "Olsen banden" };

            Match thisMatch = new Match()
            {
                HomeTeam = firsteTeam,
                AwayTeam = secondTeam
            };

            Player alfred = new Player() { Name = "Alfred", Position = new Coordinate(1, 1), PlayerOrder = order, Team = firsteTeam };

            firsteTeam.PlayersOnTeam.Add(alfred);
            firsteTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 1, Name = "Alpha", Position = new Coordinate(2, 1), Team = firsteTeam });
            firsteTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 2, Name = "Beta", Position = new Coordinate(1, 1), Team = firsteTeam });
            secondTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 10, Name = "Egon", Position = new Coordinate(1, 1), Team = secondTeam });
            secondTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 11, Name = "Benny", Position = new Coordinate(1, 1), Team = secondTeam });

            Player player = new Player();

            //act
            player.ExecuteOrders(thisMatch);

            //Assert
            Assert.Equal(end_x, alfred.Position.X);
            Assert.Equal(end_y, alfred.Position.Y);
        }
Exemple #3
0
        public void compairePlayerPostionTest2Coordinate()
        {
            //Arrange
            Team firsteTeam = new Team() { TeamName = "The greeks" };
            Team secondTeam = new Team() { TeamName = "Olsen banden" };

            Match thisMatch = new Match()
            {
                HomeTeam = firsteTeam,
                AwayTeam = secondTeam
            };

            firsteTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 1, Name = "Alpha", Position = new Coordinate(5, 5), Team = firsteTeam });
            firsteTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 2, Name = "Beta", Position = new Coordinate(3, 2), Team = firsteTeam });
            secondTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 10, Name = "Egon", Position = new Coordinate(5, 5), Team = secondTeam });
            secondTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 11, Name = "Benny", Position = new Coordinate(3, 2), Team = secondTeam });

            //Act
            List<Coordinate> result = thisMatch.CompairePlayersCoordinates(thisMatch);

            //Assert
            Assert.Equal(new Coordinate(5, 5), result[0]);
            Assert.Equal(new Coordinate(3, 2), result[1]);
            Assert.Equal(2, result.Count);
        }
Exemple #4
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        public List<Player> PlayersInMatch(Match match)
        {
            //Add all HomeTeam players to Players In Match List
                List<Player> playersInMatch = match.HomeTeam.PlayersOnTeam.ToList();

                //Add all away team players to list.
                playersInMatch.AddRange(match.AwayTeam.PlayersOnTeam);

                return playersInMatch;
        }
Exemple #5
0
        public List<Player> GetPlayersAtCoordinate(Coordinate coordinate, Match match)
        {
            List<Player> playersAtCoordinate = new List<Player> { };

                //Check all players coordinate
                foreach (Player somePlayer in match.PlayersInMatch(match))
                {
                    if (somePlayer.Position.X == coordinate.X)
                        if (somePlayer.Position.Y == coordinate.Y)
                        {
                            playersAtCoordinate.Add(somePlayer);
                        }
                }

                return playersAtCoordinate;
        }
Exemple #6
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        static void Main(string[] args)
        {
            Match newMatch = new Match();

            Match thisMatch = newMatch.SetupMatch();

            Board gameBoard = new Board();

            Player players = new Player();

            var homeTeamHand = thisMatch.HomeTeam.Hand();
            var awayTeamHand = thisMatch.AwayTeam.Hand();

            gameBoard.DrawBoard(thisMatch);

            //Turn loop
            for (int turn = 1; turn <= 9; turn++)
            {
                Console.WriteLine();
                Console.WriteLine("Start of turn {0}", turn);

                //Assign orders to all players in the Home match
                players.GiveOrders(thisMatch.HomeTeam, homeTeamHand);

                //Assign orders to all players in the away team
                players.GiveOrders(thisMatch.AwayTeam, awayTeamHand);

                //Execute Orders
                players.ExecuteOrders(thisMatch);

                //Find encounters - doesn't seem to work
                List<Coordinate> engagements = thisMatch.CompairePlayersCoordinates(thisMatch);
                Rolls roll = new Rolls();

                //Roll for all engagements
                foreach (Coordinate coordinate in engagements)
                {
                    Console.WriteLine("Engagement at {0},{1}", coordinate.X, coordinate.Y);
                    roll.RollForEngagement(coordinate, thisMatch);
                }

                Console.WriteLine("!-----New Turn------!");

                gameBoard.DrawBoard(thisMatch);
            }
        }
Exemple #7
0
 public ResultOfEngagement FindWinner(Match match, int homeTeamRoll, int awayTeamRoll)
 {
     if (homeTeamRoll > awayTeamRoll)
     {
         Console.WriteLine(match.HomeTeam.TeamName + " is the winner");
         return ResultOfEngagement.HomeTeam;
     }
     else if (homeTeamRoll < awayTeamRoll)
     {
         Console.WriteLine(match.AwayTeam.TeamName + " is the winner");
         return ResultOfEngagement.AwayTeam;
     }
     else
     {
         Console.WriteLine("its a tie");
         return ResultOfEngagement.Tie;
     }
 }
Exemple #8
0
        //GetPlayers on homeTeam
        //Add position to a list of coordinates that has players from the home team
        //GetPlayers on AwayTeam
        //Add positon to a list of coordinates that has players from away team.
        //Compaire the 2 lists to find coordinates with conflicts
        public List<Coordinate> CompairePlayersCoordinates(Match match)
        {
            List<Coordinate> result = new List<Coordinate>();

            List<Coordinate> awayTeamCoordinates = new List<Coordinate>();

            List<Coordinate> homeTeamCoordinates = match.HomeTeam.PlayersOnTeam.Select(player => player.Position).ToList();

            IEnumerable<Coordinate> homeTeamCoordinatesNoDublicates = homeTeamCoordinates.DistinctBy(x => x.X).DistinctBy(y => y.Y);

            foreach(Player player in match.AwayTeam.PlayersOnTeam)
            {
                awayTeamCoordinates.Add(player.Position);
            }

            //Compaire list
            result.AddRange(homeTeamCoordinatesNoDublicates.Where(coordinate => awayTeamCoordinates.Contains(coordinate)));

            //Remove dublicates
            return result;
        }
Exemple #9
0
        public Match SetupMatch()
        {
            Team homeTeam = new Team() { TeamName = "The greeks" };
                Team awayTeam = new Team() { TeamName = "Olsen banden" };
                Ball ball = new Ball() {};

                Match thisMatch = new Match()
                {
                    HomeTeam = homeTeam,
                    AwayTeam = awayTeam,
                    MatchBall = ball
                };

                homeTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 1, Name = "Alpha", Position = new Coordinate(1, 1), Team = homeTeam });
                homeTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 2, Name = "Beta", Position = new Coordinate(1, 3), Team = homeTeam });
                homeTeam.PlayersOnTeam.Add(new Player() {ShirtNumber = 3, Name = "Gamma", Position = new Coordinate(1,3), Team = homeTeam});
                awayTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 10, Name = "Egon", Position = new Coordinate(1, 5), Team = awayTeam });
                awayTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 11, Name = "Benny", Position = new Coordinate(1, 5), Team = awayTeam });
                awayTeam.PlayersOnTeam.Add(new Player() {ShirtNumber = 13, Name = "Kjeld", Position = new Coordinate(1,3), Team = awayTeam});

                Console.WriteLine("--PRESENTING THE HOME TEAM: {0}", homeTeam.TeamName);
                foreach (Player player in homeTeam.PlayersOnTeam)
                {
                    Console.WriteLine("For {0} first player is #{1} {2}", homeTeam.TeamName, player.ShirtNumber, player.Name);
                }

                Console.WriteLine("--PRESENTING THE AWAY TEAM: {0}", awayTeam.TeamName);

                foreach(Player player in awayTeam.PlayersOnTeam)
                {
                    Console.WriteLine("For {0} first player is #{1} {2}", awayTeam.TeamName, player.ShirtNumber, player.Name);

                }

                thisMatch.MatchBall.PlayerWithBall = homeTeam.PlayersOnTeam[0];

                Console.WriteLine("{0} startes with the ball", homeTeam.PlayersOnTeam[0]);

                return thisMatch;
        }
Exemple #10
0
        public void rollForEngagementTest()
        {
            //Arrange
            Team firsteTeam = new Team() { TeamName = "The greeks" };
            Team secondTeam = new Team() { TeamName = "Olsen banden" };
            Ball ball = new Ball();

            Match thisMatch = new Match()
            {
                HomeTeam = firsteTeam,
                AwayTeam = secondTeam,
                MatchBall = ball
            };

            firsteTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 1, Name = "Alpha", Position = new Coordinate(2, 1), Team = firsteTeam });
            firsteTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 2, Name = "Beta", Position = new Coordinate(1, 1), Team = firsteTeam });
            secondTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 10, Name = "Egon", Position = new Coordinate(1, 1), Team = secondTeam });
            secondTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 11, Name = "Benny", Position = new Coordinate(1, 1), Team = secondTeam });

            //Act
            Rolls roll = new Rolls();
            roll.RollForEngagement(new Coordinate(1, 1), thisMatch);

            //Assert
        }
Exemple #11
0
        public void GetPlayersAtCoordinateTest()
        {
            //Arrange
            Team firsteTeam = new Team() { TeamName = "The greeks" };
            Team secondTeam = new Team() { TeamName = "Olsen banden" };

            Match thisMatch = new Match()
            {
                HomeTeam = firsteTeam,
                AwayTeam = secondTeam
            };

            firsteTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 1, Name = "Alpha", Position = new Coordinate(2, 1), Team = firsteTeam });
            firsteTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 2, Name = "Beta", Position = new Coordinate(1, 1), Team = firsteTeam });
            secondTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 10, Name = "Egon", Position = new Coordinate(1, 1), Team = secondTeam });
            secondTeam.PlayersOnTeam.Add(new Player() { ShirtNumber = 11, Name = "Benny", Position = new Coordinate(1, 1), Team = secondTeam });

            //Act
            var playersToFind = thisMatch.GetPlayersAtCoordinate(new Coordinate(1, 1), thisMatch);

            //Assert
            Assert.NotEmpty(playersToFind);
            Assert.Equal(3, playersToFind.Count);
            Assert.Equal("Beta", playersToFind[0].Name);
            Assert.Equal("The greeks", playersToFind[0].Team.TeamName);
            Assert.Equal("Egon", playersToFind[1].Name);
            Assert.Equal("Olsen banden", playersToFind[1].Team.TeamName);
            Assert.Equal("Benny", playersToFind[2].Name);
            Assert.Equal("Olsen banden", playersToFind[2].Team.TeamName);
        }
Exemple #12
0
        public void findWinnerTest(int a, int b, Rolls.ResultOfEngagement expectedResult)
        {
            Rolls roll = new Rolls();
            Match match = new Match
            {
                HomeTeam = new Team() { TeamName = "The greeks" },
                AwayTeam = new Team() { TeamName = "Olsen banden" }
            };

               //ACT
            var result = roll.FindWinner(match, a, b);

            //ASSERT
            Assert.Equal(expectedResult, result);
        }
Exemple #13
0
 public void ExecuteOrders(Match match)
 {
     foreach (Player player in match.PlayersInMatch(match))
     {
         if (player.PlayerOrder == Orders.MoveUp)
         {
             ExecuteMoveUp(player);
         }
         if (player.PlayerOrder == Orders.MoveDown)
         {
             ExecuteMoveDown(player);
         }
         if (player.PlayerOrder == Orders.MoveLeft)
         {
             executeMoveLeft(player);
         }
         if (player.PlayerOrder == Orders.MoveRigth)
         {
             executeMoveRigth(player);
         }
         if (player.PlayerOrder == Orders.Protect)
         {
             executeProtection(player);
         }
         if (player.PlayerOrder == Orders.DobbelMove)
         {
             ExecuteDobbleMove(player);
         }
     }
 }