Exemple #1
0
 internal void AddClass(CWClass x)
 {
     Query("INSERT INTO Classes (Name, Category, Description, Buffs, Itemgen, Auras, Inventory, MaxHealth, MaxMana, ExtraSlot, Locations, Statblob) " +
           "VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10, @11)",
           x.name, x.category, Blob.Description(x.description), Blob.Buff(x.buffs), Blob.ItemRestock(x.items), Blob.Aura(x.auras) /*@5*/,
           Blob.Inventory(x.inventory), x.maxHealth, x.maxMana, x.extraSlot, Blob.LocationLinks(x.locations), Blob.Stat(x.stats));
 }
Exemple #2
0
        internal void AddClass(TSPlayer player, string name)
        {
            CWClass newClass = new CWClass(name, "none", new List <string>(), new List <Buff>(), new List <ItemRestock>(), new List <Aura>(),
                                           player.PlayerData.inventory, player.PlayerData.maxHealth, player.PlayerData.maxMana, ExtraSlotUnNull(player.PlayerData.extraSlot),
                                           new List <LocationLink>(), new List <Stat>());

            class_db.AddClass(newClass);
        }
Exemple #3
0
        private void ClassMod(CommandArgs args)
        {
            TSPlayer player = args.Player;

            #region help
            if (args.Parameters.Count == 0 || args.Parameters[0] == "help")
            {
                player.SendErrorMessage("Aliases: /cwmod, /cwm");
                player.SendErrorMessage("/cwm select [class name]");
                player.SendErrorMessage("/cwm add [class name]");
                player.SendErrorMessage("/cwm del");
                player.SendErrorMessage("/cwm set {inv | stats}");
                player.SendErrorMessage("/cwm buff {add | del | clear} [buff name/id] [duration] <itemHeld>");
                player.SendErrorMessage("/cwm itemgen {add | del | clear} [refresh] [maxQuantity]");
                player.SendErrorMessage("/cwm link {set | clear}");
                player.SendErrorMessage("/cwm desc {get | set} [line] [description text]");
                player.SendErrorMessage("/cwm category {get | set | list} [category]");
                return;
            }
            #endregion

            /*wheeee, first command is done, on to the other three. But first, have some command syntax before i forget to write this down anywhere outside of the source code.*/

            #region select
            if (args.Parameters[0] == "select")
            {
                if (args.Parameters.Count == 1)
                {
                    player.SendErrorMessage("Usage: /cwm select [class name]");
                    player.SendErrorMessage("This selects a class for other class modifying commands to reference");
                    return;
                }
                int resultType = 0;
                args.Parameters.RemoveAt(0);
                string search  = string.Join(" ", args.Parameters);
                string results = CUtil.ClassExists(search, ref resultType);
                switch (resultType)
                {
                case -1:
                    player.SendErrorMessage(results);
                    break;

                case 0:
                case 1:
                    PInfo.SelectClass(player.Name, results);
                    player.SendSuccessMessage("Class " + results + " selected.");
                    break;

                case 2:
                    player.SendErrorMessage("Multiple classes found: ");
                    player.SendErrorMessage(results);
                    break;
                }
                return;
            }
            #endregion

            #region add
            if (args.Parameters[0] == "add")
            {
                if (args.Parameters.Count == 0)
                {
                    player.SendErrorMessage("Usage: /cwm add [class name]");
                    player.SendErrorMessage("This adds a new class with the given name, using your current inventory and stats");
                    return;
                }
                int resultType = 0;
                args.Parameters.RemoveAt(0);
                string name    = string.Join(" ", args.Parameters);
                string results = CUtil.ClassExists(name, ref resultType);
                if (resultType == 0)
                {
                    player.SendErrorMessage("There is already a class named " + name);
                    return;
                }
                CUtil.AddClass(player, name);
                player.SendSuccessMessage("Class " + name + " successfully added.");
                PInfo.SelectClass(player.Name, name);
                player.SendSuccessMessage("Class " + name + " has been automatically selected.");
                return;
            }
            #endregion

            #region checkSelected
            string selectedClass = PInfo.GetClassEdit(player.Name);
            if (selectedClass == "none")
            {
                player.SendErrorMessage("Please select a class using \"/cwm select\"before using this command.");
                return;
            }
            CWClass c = CUtil.GetClass(selectedClass);
            #endregion

            #region del
            if (args.Parameters[0].ToLower() == "del")
            {
                if (CUtil.DelClass(c.name))
                {
                    player.SendSuccessMessage("Class " + c.name + " successfully deleted.");
                }
                else
                {
                    player.SendErrorMessage("Warning: Unknown class selected: " + c.name);
                    player.SendErrorMessage("Deselecting unknown class.");
                }
                PInfo.SelectClass(player.Name, "none");
                return;
            }
            #endregion

            #region set
            if (args.Parameters[0].ToLower() == "set")
            {
                if (args.Parameters.Count == 1 || (args.Parameters[1].ToLower() != "inv" && args.Parameters[1].ToLower() != "stats" && args.Parameters[1].ToLower() != "stat"))
                {
                    player.SendErrorMessage("Usage: /cwm set {inv | stats}");
                    player.SendErrorMessage("This sets the inventory or health/mana of a class to that of your current player.");
                    return;
                }
                if (args.Parameters[1].ToLower() == "inv")
                {
                    c.inventory = player.PlayerData.inventory;
                }
                if (args.Parameters[1].ToLower() == "stat" || args.Parameters[1].ToLower() == "stats")
                {
                    c.maxHealth = player.PlayerData.maxHealth;
                    c.maxMana   = player.PlayerData.maxMana;
                    c.extraSlot = player.PlayerData.extraSlot;
                }
                CUtil.UpdateClass(c);
                player.SendSuccessMessage("Successfully updated " + c.name);
                return;
            }
            #endregion

            #region buff
            if (args.Parameters[0].ToLower() == "buff")
            {
                if (args.Parameters.Count == 1 || (args.Parameters[1].ToLower() != "del" && args.Parameters[1].ToLower() != "add" && args.Parameters[1].ToLower() != "clear"))
                {
                    player.SendErrorMessage("Usage: /cwm buff {add | del | clear} [buff name/id] [duration] <itemHeld>");
                    player.SendErrorMessage("This allows modifications of a class's buffs and itembuffs.");
                    player.SendErrorMessage("<itemHeld> should be 0 or empty for permanent buffs, 1 for buffs while holding an item, and 2 for buffs while not holding an item.");
                    player.SendErrorMessage("if <itemheld> is not 0, the currently item you are currently holding is used.");
                    return;
                }
                if (args.Parameters[1].ToLower() == "clear")
                {
                    c.buffs = new List <Buff>();
                    CUtil.UpdateClass(c);
                    player.SendSuccessMessage("All buffs cleared from class " + c.name);
                    return;
                }
                if (args.Parameters[1].ToLower() == "add")
                {
                    if (args.Parameters.Count < 4)
                    {
                        player.SendErrorMessage("Usage: /cwm buff add [buff name/id] [duration] <itemHeld>");
                        player.SendErrorMessage("<itemHeld> should be 0 or empty for permanent buffs, 1 for buffs while holding an item, and 2 for buffs while not holding an item.");
                        player.SendErrorMessage("if <itemheld> is not 0, the currently item you are currently holding is used.");
                        return;
                    }
                    int buffID;
                    if (!int.TryParse(args.Parameters[2].ToLower(), out buffID))
                    {
                        List <int> t = TShock.Utils.GetBuffByName(args.Parameters[2].ToLower());
                        if (t.Count > 1)
                        {
                            player.SendErrorMessage("Multiple buff IDs found: " + string.Join(", ", t));
                            return;
                        }
                        else if (t.Count == 1)
                        {
                            buffID = t[0];
                        }
                        else if (t.Count == 0)
                        {
                            player.SendErrorMessage("Buff " + args.Parameters[2] + " not found.");
                            return;
                        }
                    }
                    float duration;
                    if (!float.TryParse(args.Parameters[3].ToLower(), out duration))
                    {
                        player.SendErrorMessage("Please only use numerical durations.");
                        return;
                    }
                    if (args.Parameters.Count == 5 && args.Parameters[4].ToLower() != "0" && args.Parameters[4].ToLower() != "no")
                    {
                        Item tempItem = player.TPlayer.HeldItem;
                        switch (args.Parameters[4].ToLower())
                        {
                        case "1":
                            c.buffs.Add(new Buff(buffID, (int)duration * 10, tempItem.netID, 1));
                            CUtil.UpdateClass(c);
                            player.SendSuccessMessage("Buff " + TShock.Utils.GetBuffName(buffID) + " has been added to " + c.name + " with a duration of " + duration + " seconds, while holding " + tempItem.Name);
                            return;

                        case "2":
                            c.buffs.Add(new Buff(buffID, (int)duration * 10, tempItem.netID, 0));
                            CUtil.UpdateClass(c);
                            player.SendSuccessMessage("Buff " + TShock.Utils.GetBuffName(buffID) + " has been added to " + c.name + " with a duration of " + duration + " seconds, while not holding " + tempItem.Name);
                            return;
                        }
                    }
                    c.buffs.Add(new Buff(buffID, (int)duration * 10));
                    CUtil.UpdateClass(c);
                    player.SendSuccessMessage("Buff " + TShock.Utils.GetBuffName(buffID) + " has been added to " + c.name + " with a duration of " + duration + " seconds.");
                    return;
                }
                if (args.Parameters[1].ToLower() == "del")
                {
                    int buffID;
                    if (!int.TryParse(args.Parameters[2].ToLower(), out buffID))
                    {
                        List <int> t = TShock.Utils.GetBuffByName(args.Parameters[2].ToLower());
                        if (t.Count > 1)
                        {
                            player.SendErrorMessage("Multiple buff IDs found: " + string.Join(", ", t));
                            return;
                        }
                        else if (t.Count == 1)
                        {
                            buffID = t[0];
                        }
                        else if (t.Count == 0)
                        {
                            player.SendErrorMessage("Buff " + args.Parameters[2] + " not found.");
                            return;
                        }
                    }
                    c.buffs.RemoveAll(b => b.id == buffID);
                    CUtil.UpdateClass(c);
                    player.SendSuccessMessage("All instances of " + TShock.Utils.GetBuffName(buffID) + " have been removed from " + c.name + ".");
                    return;
                }
                return;
            }
            #endregion

            #region itemgen
            if (args.Parameters[0].ToLower() == "itemGen")
            {
                if (args.Parameters.Count == 1 || (args.Parameters[1].ToLower() != "del" && args.Parameters[1].ToLower() != "add" && args.Parameters[1].ToLower() != "clear"))
                {
                    player.SendErrorMessage("Usage: /cwm itemgen {add | del | clear} [refresh] [maxQuantity]");
                    player.SendErrorMessage("This allows modification of a class's regenerating items.");
                    player.SendErrorMessage("'/cwm itemgen add' utilizes the prefix, quantity, and item id of the player's currently selected item.");
                    player.SendErrorMessage("The stack size of the currently held item determines the number of items given at one time.");
                    return;
                }
                if (args.Parameters[1].ToLower() == "clear")
                {
                    c.items = new List <ItemRestock>();
                    CUtil.UpdateClass(c);
                    player.SendSuccessMessage("Class " + c.name + " has been cleared of itemgens.");
                    return;
                }
                if (args.Parameters[1].ToLower() == "add")
                {
                    if (args.Parameters.Count < 4)
                    {
                        player.SendErrorMessage("Usage: /cwm itemgen add [refresh] [maxQuantity]");
                        return;
                    }
                    float refresh;
                    if (!float.TryParse(args.Parameters[2], out refresh))
                    {
                        player.SendErrorMessage("Please use numerals for the refresh time.");
                        return;
                    }
                    int maxCount;
                    if (!int.TryParse(args.Parameters[3], out maxCount))
                    {
                        player.SendErrorMessage("Please use numerals for the maximum item count.");
                        return;
                    }
                    Item tempItem = player.TPlayer.HeldItem;
                    c.items.Add(new ItemRestock((int)refresh * 10, tempItem.netID, tempItem.stack, maxCount, tempItem.prefix));
                    CUtil.UpdateClass(c);
                    if (tempItem.prefix == 0)
                    {
                        player.SendSuccessMessage(c.name + " will now receive " + tempItem.stack + " " + tempItem.Name + " every " + (float)refresh / 10 + " seconds.");
                    }
                    else
                    {
                        player.SendSuccessMessage(c.name + " will now receive " + tempItem.stack + " " + TShock.Utils.GetPrefixById(tempItem.prefix) + " " + tempItem.Name + " every " + (float)refresh / 10 + " seconds.");
                    }
                    return;
                }
                if (args.Parameters[1].ToLower() == "del")
                {
                    Item tempItem = player.TPlayer.HeldItem;
                    player.SendSuccessMessage(c.items.RemoveAll(i => i.item == tempItem.netID) + " itemgen(s) removed from " + c.name + ".");
                    CUtil.UpdateClass(c);
                    return;
                }
                return;
            }
            #endregion

            #region link
            if (args.Parameters[0].ToLower() == "link")
            {
                if (args.Parameters.Count == 1 || (args.Parameters[1].ToLower() != "set" && args.Parameters[1].ToLower() != "clear"))
                {
                    player.SendErrorMessage("Usage: /cwm link {set | clear}");
                    player.SendErrorMessage("This command allows you set and remove locations that will cause a player to automatically preview a class.");
                    return;
                }
                if (args.Parameters[1].ToLower() == "clear")
                {
                    c.locations = new List <LocationLink>();
                    CUtil.UpdateClass(c);
                    player.SendSuccessMessage("All location links removed from " + c.name);
                    return;
                }
                if (args.Parameters[1].ToLower() == "set")
                {
                    c.locations.Add(new LocationLink(player.TileX, player.TileY));
                    player.SendSuccessMessage("New location link set at your current location for " + c.name);
                    CUtil.UpdateClass(c);
                    return;
                }
            }
            #endregion

            #region description
            if (args.Parameters[0].ToLower() == "desc" || args.Parameters[0].ToLower() == "description")
            {
                if (args.Parameters.Count == 1 || (args.Parameters[1].ToLower() != "get" && args.Parameters[1].ToLower() != "set"))
                {
                    player.SendErrorMessage("Usage: /cwm desc {get | set} [line] [description text]");
                    player.SendErrorMessage("This command allows you to check and set the description of a class, one line at a time.");
                    return;
                }
                if (args.Parameters[1].ToLower() == "get")
                {
                    if (c.description.Count == 0)
                    {
                        player.SendErrorMessage(c.name + " does not have a description.");
                        return;
                    }
                    foreach (string s in c.description)
                    {
                        player.SendSuccessMessage(s);
                    }
                    return;
                }
                if (args.Parameters[1].ToLower() == "set")
                {
                    if (args.Parameters.Count < 4)
                    {
                        player.SendErrorMessage("Usage: /cwm desc set [line] [description text]");
                        return;
                    }
                    int line;
                    if (!int.TryParse(args.Parameters[2], out line))
                    {
                        player.SendErrorMessage("Unable to parse line number.");
                        return;
                    }
                    args.Parameters.RemoveAt(0);
                    args.Parameters.RemoveAt(0);
                    args.Parameters.RemoveAt(0);
                    c.description[line - 1] = string.Join(" ", args.Parameters);
                    player.SendSuccessMessage("Description line " + line + " of " + c.name + " set.");
                    player.SendSuccessMessage("Current description for " + c.name + " is now:");
                    foreach (string s in c.description)
                    {
                        player.SendSuccessMessage(s);
                    }
                    return;
                }
            }
            #endregion

            #region category
            if (args.Parameters[0] == "cat" || args.Parameters[0] == "category")
            {
                if (args.Parameters.Count == 1 || (args.Parameters[1].ToLower() != "get" && args.Parameters[1].ToLower() != "set" && args.Parameters[1].ToLower() != "list"))
                {
                    player.SendErrorMessage("Usage: /cwm category {get | set | list} [category]");
                    player.SendErrorMessage("This command allows you to retrieve or specify the category of a class.");
                    player.SendErrorMessage("Categories should be a single word, and cannot consist entirely of numbers.");
                    return;
                }
                if (args.Parameters[1].ToLower() == "get")
                {
                    if (c.category == "none")
                    {
                        player.SendErrorMessage(c.name + " does not have a category yet.");
                    }
                    else
                    {
                        player.SendSuccessMessage(c.name + " is in the \"" + c.category + "\" category.");
                    }
                    return;
                }
                if (args.Parameters[1].ToLower() == "set")
                {
                    if (args.Parameters.Count == 2)
                    {
                        player.SendErrorMessage("Usage: /cwm category set [category]");
                        player.SendErrorMessage("This specifies the category of the currently selected class.");
                        return;
                    }
                    float YouMotherFucker;
                    if (float.TryParse(args.Parameters[2], out YouMotherFucker))
                    {
                        player.SendErrorMessage("Didn't you read the help text? What kind of category is " + args.Parameters[2] + " anyways?");
                        TShockAPI.Commands.HandleCommand(TSPlayer.Server, "/slap " + player.Name + " 5");
                        return;
                    }
                    TextInfo TI = new CultureInfo("en-US", false).TextInfo;
                    c.category = TI.ToTitleCase(args.Parameters[2]);
                    CUtil.UpdateClass(c);
                    player.SendSuccessMessage(c.name + " is now categorized under \"" + c.category + "\"");
                    return;
                }
                if (args.Parameters[1].ToLower() == "list")
                {
                    List <string> categories = new List <string>();
                    foreach (CWClass x in CUtil.classes)
                    {
                        categories.Add(x.category);
                    }
                    categories = categories.Distinct().ToList();
                    player.SendSuccessMessage("Categories: ");
                    player.SendSuccessMessage(string.Join(", ", categories));
                    return;
                }
            }

            #endregion
        }
Exemple #4
0
        internal void SetClass(TSPlayer player, string className, ref PlayerInfo PInfo)
        {
            if (PInfo.GetClassPlaying(player.Name) == "none")
            {
                PInfo.SetBackup(player);
            }
            PInfo.SetPlaying(player.Name, className);


            CWClass c = GetClass(className);

            player.IgnoreSSCPackets     = true;
            player.PlayerData.health    = c.maxHealth;
            player.PlayerData.maxHealth = c.maxHealth;
            player.TPlayer.statLifeMax2 = c.maxHealth;
            player.TPlayer.statLifeMax  = c.maxHealth;
            player.TPlayer.statLife     = c.maxHealth;
            player.TPlayer.statManaMax  = c.maxMana;
            player.TPlayer.statMana     = c.maxMana;
            if (c.extraSlot > 0)
            {
                player.TPlayer.extraAccessory = c.extraSlot.Value == 1 ? true : false;
            }


            //F**k this shit down here, this is copied from tshock's playerdata.restore()
            #region invCopy
            for (int i = 0; i < NetItem.MaxInventory; i++)
            {
                if (i < NetItem.InventoryIndex.Item2)
                {
                    //0-58
                    player.TPlayer.inventory[i].netDefaults(c.inventory[i].NetId);

                    if (player.TPlayer.inventory[i].netID != 0)
                    {
                        player.TPlayer.inventory[i].stack  = c.inventory[i].Stack;
                        player.TPlayer.inventory[i].prefix = c.inventory[i].PrefixId;
                    }
                }
                else if (i < NetItem.ArmorIndex.Item2)
                {
                    //59-78
                    var index = i - NetItem.ArmorIndex.Item1;
                    player.TPlayer.armor[index].netDefaults(c.inventory[i].NetId);

                    if (player.TPlayer.armor[index].netID != 0)
                    {
                        player.TPlayer.armor[index].stack  = c.inventory[i].Stack;
                        player.TPlayer.armor[index].prefix = (byte)c.inventory[i].PrefixId;
                    }
                }
                else if (i < NetItem.DyeIndex.Item2)
                {
                    //79-88
                    var index = i - NetItem.DyeIndex.Item1;
                    player.TPlayer.dye[index].netDefaults(c.inventory[i].NetId);

                    if (player.TPlayer.dye[index].netID != 0)
                    {
                        player.TPlayer.dye[index].stack  = c.inventory[i].Stack;
                        player.TPlayer.dye[index].prefix = (byte)c.inventory[i].PrefixId;
                    }
                }
                else if (i < NetItem.MiscEquipIndex.Item2)
                {
                    //89-93
                    var index = i - NetItem.MiscEquipIndex.Item1;
                    player.TPlayer.miscEquips[index].netDefaults(c.inventory[i].NetId);

                    if (player.TPlayer.miscEquips[index].netID != 0)
                    {
                        player.TPlayer.miscEquips[index].stack  = c.inventory[i].Stack;
                        player.TPlayer.miscEquips[index].prefix = (byte)c.inventory[i].PrefixId;
                    }
                }
                else if (i < NetItem.MiscDyeIndex.Item2)
                {
                    //93-98
                    var index = i - NetItem.MiscDyeIndex.Item1;
                    player.TPlayer.miscDyes[index].netDefaults(c.inventory[i].NetId);

                    if (player.TPlayer.miscDyes[index].netID != 0)
                    {
                        player.TPlayer.miscDyes[index].stack  = c.inventory[i].Stack;
                        player.TPlayer.miscDyes[index].prefix = (byte)c.inventory[i].PrefixId;
                    }
                }
                else if (i < NetItem.PiggyIndex.Item2)
                {
                    //98-138
                    var index = i - NetItem.PiggyIndex.Item1;
                    player.TPlayer.bank.item[index].netDefaults(c.inventory[i].NetId);

                    if (player.TPlayer.bank.item[index].netID != 0)
                    {
                        player.TPlayer.bank.item[index].stack  = c.inventory[i].Stack;
                        player.TPlayer.bank.item[index].prefix = (byte)c.inventory[i].PrefixId;
                    }
                }
                else if (i < NetItem.SafeIndex.Item2)
                {
                    //138-178
                    var index = i - NetItem.SafeIndex.Item1;
                    player.TPlayer.bank2.item[index].netDefaults(c.inventory[i].NetId);

                    if (player.TPlayer.bank2.item[index].netID != 0)
                    {
                        player.TPlayer.bank2.item[index].stack  = c.inventory[i].Stack;
                        player.TPlayer.bank2.item[index].prefix = (byte)c.inventory[i].PrefixId;
                    }
                }
                else if (i < NetItem.TrashIndex.Item2)
                {
                    //179-219
                    var index = i - NetItem.TrashIndex.Item1;
                    player.TPlayer.trashItem.netDefaults(c.inventory[i].NetId);

                    if (player.TPlayer.trashItem.netID != 0)
                    {
                        player.TPlayer.trashItem.stack  = c.inventory[i].Stack;
                        player.TPlayer.trashItem.prefix = (byte)c.inventory[i].PrefixId;
                    }
                }
                else if (i < NetItem.ForgeIndex.Item2)
                {
                    //220
                    var index = i - NetItem.ForgeIndex.Item1;
                    player.TPlayer.bank3.item[index].netDefaults(c.inventory[i].NetId);

                    if (player.TPlayer.bank3.item[index].netID != 0)
                    {
                        player.TPlayer.bank3.item[index].stack = c.inventory[i].Stack;
                        player.TPlayer.bank3.item[index].Prefix((byte)c.inventory[i].PrefixId);
                    }
                }
                else
                {
                    //260
                    var index = i - NetItem.VoidIndex.Item1;
                    player.TPlayer.bank4.item[index].netDefaults(c.inventory[i].NetId);

                    if (player.TPlayer.bank4.item[index].netID != 0)
                    {
                        player.TPlayer.bank4.item[index].stack = c.inventory[i].Stack;
                        player.TPlayer.bank4.item[index].Prefix((byte)c.inventory[i].PrefixId);
                    }
                }
            }

            float slot = 0f;
            for (int k = 0; k < NetItem.InventorySlots; k++)
            {
                NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].inventory[k].Name), player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.ArmorSlots; k++)
            {
                NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].armor[k].Name), player.Index, slot, (float)Main.player[player.Index].armor[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.DyeSlots; k++)
            {
                NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].dye[k].Name), player.Index, slot, (float)Main.player[player.Index].dye[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.MiscEquipSlots; k++)
            {
                NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].miscEquips[k].Name), player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.MiscDyeSlots; k++)
            {
                NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].miscDyes[k].Name), player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.PiggySlots; k++)
            {
                NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].bank.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.SafeSlots; k++)
            {
                NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].bank2.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
                slot++;
            }
            NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].trashItem.Name), player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
            for (int k = 0; k < NetItem.ForgeSlots; k++)
            {
                NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].bank3.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.VoidSlots; k++)
            {
                NetMessage.SendData(5, -1, -1, NetworkText.FromLiteral(Main.player[player.Index].bank4.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank4.item[k].prefix);
                slot++;
            }


            NetMessage.SendData(4, -1, -1, NetworkText.FromLiteral(player.Name), player.Index, 0f, 0f, 0f, 0);
            NetMessage.SendData(42, -1, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
            NetMessage.SendData(16, -1, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);

            slot = 0f;
            for (int k = 0; k < NetItem.InventorySlots; k++)
            {
                NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].inventory[k].Name), player.Index, slot, (float)Main.player[player.Index].inventory[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.ArmorSlots; k++)
            {
                NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].armor[k].Name), player.Index, slot, (float)Main.player[player.Index].armor[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.DyeSlots; k++)
            {
                NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].dye[k].Name), player.Index, slot, (float)Main.player[player.Index].dye[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.MiscEquipSlots; k++)
            {
                NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].miscEquips[k].Name), player.Index, slot, (float)Main.player[player.Index].miscEquips[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.MiscDyeSlots; k++)
            {
                NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].miscDyes[k].Name), player.Index, slot, (float)Main.player[player.Index].miscDyes[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.PiggySlots; k++)
            {
                NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].bank.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank.item[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.SafeSlots; k++)
            {
                NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].bank2.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank2.item[k].prefix);
                slot++;
            }
            NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].trashItem.Name), player.Index, slot++, (float)Main.player[player.Index].trashItem.prefix);
            for (int k = 0; k < NetItem.ForgeSlots; k++)
            {
                NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].bank3.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank3.item[k].prefix);
                slot++;
            }
            for (int k = 0; k < NetItem.VoidSlots; k++)
            {
                NetMessage.SendData(5, player.Index, -1, NetworkText.FromLiteral(Main.player[player.Index].bank4.item[k].Name), player.Index, slot, (float)Main.player[player.Index].bank4.item[k].prefix);
                slot++;
            }



            NetMessage.SendData(4, player.Index, -1, NetworkText.FromLiteral(player.Name), player.Index, 0f, 0f, 0f, 0);
            NetMessage.SendData(42, player.Index, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
            NetMessage.SendData(16, player.Index, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);

            for (int k = 0; k < 22; k++)
            {
                player.TPlayer.buffType[k] = 0;
            }
            #endregion
        }
Exemple #5
0
 internal void UpdateClass(CWClass newClass)
 {
     classes[classes.FindIndex(c => c.name == newClass.name)] = newClass;
     class_db.UpdateClass(newClass);
 }
Exemple #6
0
 internal void UpdateClass(CWClass x)
 {
     Query("UPDATE Classes SET Category = @0, Description = @1, Buffs = @2, Itemgen = @3, Auras = @4, Inventory = @5, MaxHealth = @6, MaxMana = @7, ExtraSlot = @8, Locations = @9, Statblob = @10 WHERE Name = @11",
           x.category, Blob.Description(x.description), Blob.Buff(x.buffs), Blob.ItemRestock(x.items), Blob.Aura(x.auras) /*@4*/,
           Blob.Inventory(x.inventory), x.maxHealth, x.maxMana, x.extraSlot, Blob.LocationLinks(x.locations), Blob.Stat(x.stats), x.name);
 }