Exemple #1
0
        /// <summary>
        /// Checking for the conditions of win / draw.
        /// </summary>
        public void Check()
        {
            int size = Convert.ToInt16(Math.Sqrt(mainGrid.Children.Count));

            Button[] buttons = mainGrid.Children.Cast <Button>().ToArray <Button>();
            char[,] arr = new char[size, size];

            for (int i = 0; i < size; i++)
            {
                for (int j = 0; j < size; j++)
                {
                    switch (buttons[size * i + j].Tag)
                    {
                    case "button":
                        arr[i, j] = ' ';
                        break;

                    case "x":
                        arr[i, j] = 'x';
                        break;

                    case "o":
                        arr[i, j] = 'o';
                        break;
                    }
                }
            }
            int[,] result = MatrixLogics.checkForWin(arr);
            if (movesCount == mainGrid.Children.Count)
            {
                MessageBox.Show("Koniec", "Game over", MessageBoxButton.OK);
                isPlayable = false;
            }
            if (result is null)
            {
                return;
            }
            isPlayable = false;
            int won = 0;

            for (int i = 0; i < size; i++)
            {
                for (int j = 0; j < size; j++)
                {
                    if (result[i, j] != 0)
                    {
                        buttons[size * i + j].Background = Brushes.LightGreen;
                        won = result[i, j];
                    }
                }
            }
            if (won == 1)
            {
                playerWon(firstPlayer);
            }
            if (won == 2)
            {
                playerWon(secondPlayer);
            }
        }
Exemple #2
0
        public void Check()
        {
            int size = Convert.ToInt16(Math.Sqrt(mainGrid.Children.Count));

            Button[] buttons = mainGrid.Children.Cast <Button>().ToArray <Button>();
            char[,] arr = new char[size, size];

            for (int i = 0; i < size; i++)
            {
                for (int j = 0; j < size; j++)
                {
                    switch (buttons[size * i + j].Tag)
                    {
                    case "button":
                        arr[i, j] = ' ';
                        break;

                    case "x":
                        arr[i, j] = 'x';
                        break;

                    case "o":
                        arr[i, j] = 'o';
                        break;
                    }
                }
            }
            int[,] result = MatrixLogics.checkForWin(arr);
            foreach (int i in result)
            {
                if (i == 1)
                {
                    break;
                }

                if (i == 2)
                {
                    break;
                }
            }
            for (int i = 0; i < size; i++)
            {
                for (int j = 0; j < size; j++)
                {
                    if (result[i, j] != 0)
                    {
                        buttons[size * i + j].Content = result[i, j];
                    }
                }
            }
        }
Exemple #3
0
        public void CreateGrid(int size)
        {
            MatrixLogics.Reset();

            mainGrid.Children.Clear();
            mainGrid.RowDefinitions.Clear();
            mainGrid.ColumnDefinitions.Clear();

            RowDefinition    rd;
            ColumnDefinition cd;

            for (int i = 0; i < size; i++)
            {
                rd        = new RowDefinition();
                rd.Height = new GridLength(1, GridUnitType.Star);
                mainGrid.RowDefinitions.Add(rd);
                cd       = new ColumnDefinition();
                cd.Width = new GridLength(1, GridUnitType.Star);
                mainGrid.ColumnDefinitions.Add(cd);
            }



            for (int i = 0; i < size; i++)
            {
                for (int j = 0; j < size; j++)
                {
                    Button b = new Button();
                    b.Tag        = "button";
                    b.FontFamily = new FontFamily("Comic Sans MS");
                    b.FontWeight = FontWeights.Bold;
                    b.FontSize   = 200 / size;
                    b.Foreground = Brushes.Orange;
                    b.Background = Brushes.White;
                    Style s = new Style();

                    //Trigger t = new Trigger();
                    //t.Property = TextBlock.IsMouseOverProperty;
                    //t.Value = true;
                    //Setter setter = new Setter(TextBlock.ForegroundProperty, Brushes.Red);
                    //t.Setters.Add(setter);
                    //s.Triggers.Add(t);
                    b.Style  = s;
                    b.Click += move;
                    Grid.SetRow(b, i);
                    Grid.SetColumn(b, j);
                    mainGrid.Children.Add(b);
                }
            }
        }
Exemple #4
0
        public void CreateGrid(int size)
        {
            movesCount    = 0;
            isPlayerXturn = false;
            isPlayable    = true;
            MatrixLogics.Reset();

            mainGrid.Children.Clear();
            mainGrid.RowDefinitions.Clear();
            mainGrid.ColumnDefinitions.Clear();

            RowDefinition    rd;
            ColumnDefinition cd;

            for (int i = 0; i < size; i++)
            {
                rd        = new RowDefinition();
                rd.Height = new GridLength(1, GridUnitType.Star);
                mainGrid.RowDefinitions.Add(rd);
                cd       = new ColumnDefinition();
                cd.Width = new GridLength(1, GridUnitType.Star);
                mainGrid.ColumnDefinitions.Add(cd);
            }



            for (int i = 0; i < size; i++)
            {
                for (int j = 0; j < size; j++)
                {
                    Button b = new Button();
                    b.Tag        = "button";
                    b.FontFamily = new FontFamily("Comic Sans MS");
                    b.FontWeight = FontWeights.Bold;
                    b.FontSize   = 200 / size;
                    b.Foreground = Brushes.Orange;
                    b.Background = Brushes.White;
                    b.Click     += move;
                    Grid.SetRow(b, i);
                    Grid.SetColumn(b, j);
                    mainGrid.Children.Add(b);
                }
            }
        }