Exemple #1
0
        // This function returns the ObjectId for the BlockTableRecord called "EmployeeBlock",
        // creating it if necessary.  The block contains three entities - circle, text
        // and ellipse.
        private ObjectId CreateEmployeeDefinition()
        {
            ObjectId newBtrId = new ObjectId(); //The return value for this function
            Database db = HostApplicationServices.WorkingDatabase; //save some space
            using (Transaction trans = db.TransactionManager.StartTransaction()) //begin the transaction
            {
                // Now, access the database and obtain a reference to the BlockTable
                BlockTable bt = (BlockTable)trans.GetObject(db.BlockTableId, OpenMode.ForWrite);
                if ((bt.Has("EmployeeBlock")))
                {
                    newBtrId = bt["EmployeeBlock"];
                }
                else
                {
                    Point3d center = new Point3d(0, 0, 0);
                    // Declare and define the entities we want to add:
                    // Circle:
                    Circle circle = new Circle(center, Vector3d.ZAxis, 2);

                    // Attribute Definition
                    AttributeDefinition text = new AttributeDefinition(center, "NoName", "Name:", "Enter Name", db.Textstyle);
                    text.ColorIndex = 2;

                    // Ellipse:
                    Ellipse ellipse = new Ellipse(center, Vector3d.ZAxis, new Vector3d(3, 0, 0), 0.5, 0, 0);

                    // Next, create a layer with the helper function, and assign the layer to our entities.
                    ObjectId empId = CreateLayer();
                    text.LayerId = empId;
                    circle.LayerId = empId;
                    ellipse.LayerId = empId;
                    // Set the color for each entity irrespective of the layer's color.
                    text.ColorIndex = 2;
                    circle.ColorIndex = 1;
                    ellipse.ColorIndex = 3;

                    // Create a new block definition called EmployeeBlock
                    BlockTableRecord newBtr = new BlockTableRecord();
                    newBtr.Name = "EmployeeBlock";
                    newBtrId = bt.Add(newBtr); //Add the block, and set the id as the return value of our function
                    trans.AddNewlyCreatedDBObject(newBtr, true); //Let the transaction know about any object/entity you add to the database!

                    newBtr.AppendEntity(circle); //Append our entities...
                    newBtr.AppendEntity(text);
                    newBtr.AppendEntity(ellipse);
                    trans.AddNewlyCreatedDBObject(circle, true); //Again, let the transaction know about our newly added entities.
                    trans.AddNewlyCreatedDBObject(text, true);
                    trans.AddNewlyCreatedDBObject(ellipse, true);
                }

                trans.Commit(); //All done, no errors?  Go ahead and commit!
            }
            return newBtrId;
        }
Exemple #2
0
        //This function returns the ObjectId for the BlockTableRecord called "EmployeeBlock",
        //creating it if necessary.  The block contains three entities - circle, text
        //and ellipse.
        public ObjectId CreateEmployeeDefinition()
        {
            ObjectId newBtrId = new ObjectId(); //The return value for this function
            Database db = HostApplicationServices.WorkingDatabase; //save some space

            // The "using" keyword used below automatically calls "Dispose"
            // on the "trans" object.
            using (Transaction trans = db.TransactionManager.StartTransaction())
            {
                //Now, drill into the database and obtain a reference to the BlockTable
                BlockTable bt = (BlockTable)trans.GetObject(db.BlockTableId, OpenMode.ForWrite);
                if ((bt.Has("EmployeeBlock")))
                {
                    newBtrId = bt["EmployeeBlock"];
                }
                else
                {
                    Point3d center = new Point3d(10, 10, 0); // convenient declaration...
                    //  Declare and define the entities we want to add:
                    //Circle:
                    Circle circle = new Circle(center, Vector3d.ZAxis, 2);
                    //Text:
                    MText text = new MText();
                    text.Contents = "Earnest Shackleton";
                    text.Location = center;
                    //Ellipse:
                    Ellipse ellipse = new Ellipse(center, Vector3d.ZAxis, new Vector3d(3, 0, 0), 0.5, 0, 0);

                    //Next, create a layer with the helper function, and assign
                    //the layer to our entities.
                    ObjectId empId = CreateLayer();
                    text.LayerId = empId;
                    circle.LayerId = empId;
                    ellipse.LayerId = empId;
                    //Set the color for each entity irrespective of the layer's color.
                    text.ColorIndex = 2;
                    circle.ColorIndex = 1;
                    ellipse.ColorIndex = 3;

                    //Create a new block definition called EmployeeBlock
                    BlockTableRecord newBtr = new BlockTableRecord();
                    newBtr.Name = "EmployeeBlock";
                    newBtrId = bt.Add(newBtr); //Add the block, and set the id as the return value of our function
                    trans.AddNewlyCreatedDBObject(newBtr, true); //Let the transaction know about any object/entity you add to the database!

                    newBtr.AppendEntity(circle); //Append our entities...
                    newBtr.AppendEntity(text);
                    newBtr.AppendEntity(ellipse);
                    trans.AddNewlyCreatedDBObject(circle, true); //Again, let the transaction know about our newly added entities.
                    trans.AddNewlyCreatedDBObject(text, true);
                    trans.AddNewlyCreatedDBObject(ellipse, true);
                }
                trans.Commit(); //All done, no errors?  Go ahead and commit!
            }
            return newBtrId;
        }