Exemple #1
0
        /// <summary>
        /// Handles the Click event of the createMenuItem control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="RoutedEventArgs" /> instance containing the event data.</param>
        private void createMenuItem_Click(object sender, RoutedEventArgs e)
        {
            window = new CreateGameWindow();
            var result = window.ShowDialog();

            if (result.HasValue && result.Value)
            {
                mapViewer.Map = window.CreatedMap;
                this.players  = new List <IPlayer>(window.Players);

                Log.Instance.Write("Chargement de la carte...");
                Log.Instance.Write("Chargement des joueurs...");
                Log.Instance.Write("Début de la partie.");

                InitGame();

                Log.Instance.Write("Le joueur [" + players[currentPlayerIndex].Name + "] commence son tour.");
            }
        }
Exemple #2
0
        /// <summary>
        /// Called when [remaining point changed].
        /// </summary>
        /// <param name="d">The UserControl d.</param>
        /// <param name="e">The <see cref="DependencyPropertyChangedEventArgs" /> instance containing the event data.</param>
        private static void OnRemainingPointChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            CreateGameWindow window = (CreateGameWindow)d;

            window.UpdateSliders();
        }
        /// <summary>
        /// Handles the Click event of the createMenuItem control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="RoutedEventArgs" /> instance containing the event data.</param>
        private void createMenuItem_Click(object sender, RoutedEventArgs e)
        {
            window = new CreateGameWindow();
            var result = window.ShowDialog();

            if (result.HasValue && result.Value)
            {
                mapViewer.Map = window.CreatedMap;
                this.players = new List<IPlayer>(window.Players);

                Log.Instance.Write("Chargement de la carte...");
                Log.Instance.Write("Chargement des joueurs...");
                Log.Instance.Write("Début de la partie.");

                InitGame();

                Log.Instance.Write("Le joueur [" + players[currentPlayerIndex].Name + "] commence son tour.");
            }
        }