Exemple #1
0
 /// <summary>
 /// entfernt die TimelineGroup g
 /// </summary>
 /// <param name="g">zu entfernende TimelineGroup</param>
 public void RemoveGroup(TimelineGroup g)
 {
     if (g.entries.Count == 0)
     {
         g.GroupChanged -= tg_GroupChanged;
         _groups.Remove(g);
         OnGroupsChanged();
     }
 }
 private void groupComboBox_SelectedIndexChanged(object sender, EventArgs e)
 {
     if (!isNotified && timelineControl.selectedEntry != null)
     {
         TimelineGroup newGroup = groupComboBox.SelectedItem as TimelineGroup;
         TimelineEntry te       = timelineControl.selectedEntry;
         steuerung.RemoveEntry(te);
         te.parentGroup = newGroup;
         steuerung.AddEntry(te);
     }
 }
        private void addGroupButton_Click(object sender, EventArgs e)
        {
            timelineControl.selectedEntry = null;
            TimelineGroup tg = new TimelineGroup(groupTitleEdit.Text, false);

            if (tg.title == "")
            {
                tg.title = "Gruppe " + (steuerung.groups.Count + 1).ToString();
            }
            steuerung.AddGroup(tg);
        }
        private void addTrafficLightButton_Click(object sender, EventArgs e)
        {
            TimelineGroup parentGroup = groupComboBox.SelectedItem as TimelineGroup;

            if (parentGroup != null)
            {
                TimelineEntry te = new TrafficLight();
                te.parentGroup = parentGroup;
                te.name        = trafficLightNameEdit.Text;
                if (te.name == "")
                {
                    te.name = "LSA " + (parentGroup.entries.Count + 1).ToString();
                }
                steuerung.AddEntry(te);
            }
            else
            {
                MessageBox.Show("Keine Gruppe ausgewählt!");
            }
        }
        /// <summary>
        /// Eventhandler beim Drücken der Maustaste
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void TimelineControl_MouseDown(object sender, MouseEventArgs e)
        {
            // wurde der Zeitschieber angeklickt?
            if ((e.Button == MouseButtons.Left) && (Math.Abs(e.X - GetHorizontalClientPositionAtCurrentTime()) < 2))
                {
                // Drag'n'Drop Modus setzen
                howToDrag = DragNDrop.MOVE_TIMELINE_BAR;
                }

            // wurde ein Plus-/Minussysmbol einer Gruppe angeklickt?
            else if (e.X < rowHeight && GetGroupAtClientPosition(e.Location, true) != null)
                {
                TimelineGroup tg = GetGroupAtClientPosition(e.Location, true);
                tg.collapsed = !tg.collapsed;
                }

            // wurde vielleicht was anderes wichtiges angeklickt?
            else
                {
                TimelineEntry newEntry = GetTimelineEntryAtControlPosition(e.Location);
                TimelineGroup newGroup = GetGroupAtClientPosition(e.Location, false);

                if (newEntry != m_selectedEntry || newGroup != m_selectedGroup)
                    {
                    m_selectedGroup = newGroup;
                    m_selectedEntry = newEntry;
                    OnSelectionChanged();
                    }

                // wurde ein TimelineEntry angeklickt?
                if (m_selectedEntry != null)
                    {
                    // gucken, ob es sich bei te um ein TrafficLight handelt
                    TrafficLight tl = m_selectedEntry as TrafficLight;
                    if (tl != null)
                        {
                        switch (e.Button)
                            {
                        case MouseButtons.Left:
                            #region TimelineEvent hinzufügen
                            if ((Control.ModifierKeys & Keys.Control) == Keys.Control)
                                {
                                double time = GetTimeAtControlPosition(e.Location, true);

                                // Event hinzufügen, welches die Ampel umschaltet
                                TimelineEvent eventToAdd = new TimelineEvent(time, Math.Min(1, (m_selectedEntry.GetTimeOfNextEvent(time) - time) / 2), Color.Green, tl.SwitchToGreen, tl.SwitchToRed);
                                m_selectedEntry.AddEvent(eventToAdd, true, false);

                                howToDrag = DragNDrop.MOVE_EVENT_END;
                                eventToDrag = eventToAdd;
                                this.Cursor = Cursors.SizeWE;
                                Invalidate();
                                }
                            #endregion

                            #region TimelineEntry selektieren
                            else
                                {
                                // Drag'n'Drop für Events initialisieren
                                TimelineEvent theEvent = GetTimelineEventAtControlPosition(e.Location, true);
                                if (theEvent != null)
                                    {
                                    if (Math.Abs(GetClientPositionForTimelineEvent(theEvent).X - e.Location.X) < 3)
                                        {
                                        howToDrag = DragNDrop.MOVE_EVENT_START;
                                        eventToDrag = theEvent;
                                        }
                                    else if (Math.Abs(GetClientPositionForTimelineEvent(theEvent).X + theEvent.eventLength * zoom - e.Location.X) < 3)
                                        {
                                        howToDrag = DragNDrop.MOVE_EVENT_END;
                                        eventToDrag = theEvent;
                                        }
                                    else
                                        {
                                        mouseDownPosition = e.Location;
                                        eventToDragOffset = GetClientPositionForTimelineEvent(theEvent).X - e.Location.X;
                                        howToDrag = DragNDrop.MOVE_EVENT;
                                        eventToDrag = theEvent;
                                        }
                                    }

                                }
                            #endregion
                            break;

                        case MouseButtons.Right:
                            #region TimelineEvent entfernen
                            if ((Control.ModifierKeys & Keys.Control) == Keys.Control)
                                {
                                double time = GetTimeAtControlPosition(e.Location, false);

                                TimelineEvent eventToRemove = tl.GetEventAtTime(time);
                                tl.RemoveEvent(eventToRemove);
                                }
                            #endregion
                            break;
                            }
                        }
                    }

                Invalidate();
                }
        }
 /// <summary>
 /// Erstellt ein neues SelectionChangedEventArgs
 /// </summary>
 /// <param name="tg">ausgewählte TimelineGroup</param>
 /// <param name="te">ausgewählte TimelineGroup</param>
 public SelectionChangedEventArgs(TimelineGroup tg, TimelineEntry te)
 {
     this.m_selectedGroup = tg;
     this.m_selectedEntry = te;
 }
Exemple #7
0
        /// <summary>
        /// Läd eine XML Datei und versucht daraus den gespeicherten Zustand wiederherzustellen
        /// </summary>
        /// <param name="xd">XmlDocument mit den zu ladenden Daten</param>
        /// <param name="nodesList">Liste von allen existierenden LineNodes</param>
        /// <param name="lf">LoadingForm für Statusinformationen</param>
        public void LoadFromFile(XmlDocument xd, List <LineNode> nodesList, LoadingForm.LoadingForm lf)
        {
            lf.SetupLowerProgess("Parsing XML...", 1);

            int saveVersion = 0;

            // erstma alles vorhandene löschen
            foreach (TimelineGroup tg in _groups)
            {
                foreach (TimelineEntry te in tg.entries)
                {
                    // Löschen vorbereiten
                    te.Dispose();
                }
                tg.entries.Clear();
            }
            _groups.Clear();

            XmlNode mainNode        = xd.SelectSingleNode("//CityTrafficSimulator");
            XmlNode saveVersionNode = mainNode.Attributes.GetNamedItem("saveVersion");

            if (saveVersionNode != null)
            {
                saveVersion = Int32.Parse(saveVersionNode.Value);
            }
            else
            {
                saveVersion = 0;
            }

            lf.StepLowerProgress();

            if (saveVersion >= 4)
            {
                XmlNode xnlTrafficLights = xd.SelectSingleNode("//CityTrafficSimulator/TrafficLights");
                XmlNode cycleTimeNode    = xnlTrafficLights.Attributes.GetNamedItem("cycleTime");
                if (cycleTimeNode != null)
                {
                    maxTime = Double.Parse(cycleTimeNode.Value);
                }
            }
            else
            {
                maxTime = 50;
            }

            if (saveVersion >= 3)
            {
                // entsprechenden Node auswählen
                XmlNodeList xnlLineNode = xd.SelectNodes("//CityTrafficSimulator/TrafficLights/TimelineGroup");
                Type[]      extraTypes  = { typeof(TrafficLight) };
                foreach (XmlNode aXmlNode in xnlLineNode)
                {
                    // Node in einen TextReader packen
                    TextReader tr = new StringReader(aXmlNode.OuterXml);
                    // und Deserializen
                    XmlSerializer xs = new XmlSerializer(typeof(TimelineGroup), extraTypes);
                    TimelineGroup tg = (TimelineGroup)xs.Deserialize(tr);

                    // ab in die Liste
                    tg.GroupChanged += new TimelineGroup.GroupChangedEventHandler(tg_GroupChanged);
                    _groups.Add(tg);
                }
            }
            else
            {
                TimelineGroup unsortedGroup = new TimelineGroup("Unsorted Signals", false);

                // entsprechenden Node auswählen
                XmlNodeList xnlLineNode = xd.SelectNodes("//CityTrafficSimulator/Layout/LineNode/tLight");
                foreach (XmlNode aXmlNode in xnlLineNode)
                {
                    // der XMLNode darf nicht tLight heißen, sondern muss TrafficLight heißen. Das müssen wir mal anpassen:
                    XmlDocument doc  = new XmlDocument();
                    XmlElement  elem = doc.CreateElement("TrafficLight");
                    elem.InnerXml = aXmlNode.InnerXml;
                    doc.AppendChild(elem);
                    // so, das war nicht wirklich hübsch und schnell, aber es funktioniert ;)

                    // Node in einen TextReader packen
                    StringReader tr = new StringReader(doc.InnerXml);

                    // und Deserializen
                    XmlSerializer xs = new XmlSerializer(typeof(TrafficLight));
                    TrafficLight  tl = (TrafficLight)xs.Deserialize(tr);


                    XmlNode pnhNode = doc.SelectSingleNode("//TrafficLight/parentNodeHash");
                    tl.parentNodeHash = Int32.Parse(pnhNode.InnerXml);
                    unsortedGroup.AddEntry(tl);
                }

                // ab in die Liste
                _groups.Add(unsortedGroup);
            }

            lf.SetupLowerProgess("Restoring Signals...", _groups.Count);

            // Abschließende Arbeiten: Referenzen auflösen
            foreach (TimelineGroup tg in _groups)
            {
                tg.RecoverFromLoad(saveVersion, nodesList);
                lf.StepLowerProgress();
            }

            OnGroupsChanged();
        }
Exemple #8
0
 /// <summary>
 /// fügt der Timeline eine neue TimelineGroup hinzu
 /// </summary>
 /// <param name="tg">hinzuzufügende TimelineGroup</param>
 public void AddGroup(TimelineGroup tg)
 {
     tg.GroupChanged += new TimelineGroup.GroupChangedEventHandler(tg_GroupChanged);
     _groups.Add(tg);
     OnGroupsChanged();
 }
 private void addGroupButton_Click(object sender, EventArgs e)
 {
     timelineControl.selectedEntry = null;
     TimelineGroup tg = new TimelineGroup(groupTitleEdit.Text, false);
     if (tg.title == "")
         {
         tg.title = "Gruppe " + (steuerung.groups.Count + 1).ToString();
         }
     steuerung.AddGroup(tg);
 }
 /// <summary>
 /// entfernt die TimelineGroup g
 /// </summary>
 /// <param name="g">zu entfernende TimelineGroup</param>
 public void RemoveGroup(TimelineGroup g)
 {
     if (g.entries.Count == 0)
         {
         g.GroupChanged -= tg_GroupChanged;
         _groups.Remove(g);
         OnGroupsChanged();
         }
 }
        /// <summary>
        /// Läd eine XML Datei und versucht daraus den gespeicherten Zustand wiederherzustellen
        /// </summary>
        /// <param name="xd">XmlDocument mit den zu ladenden Daten</param>
        /// <param name="nodesList">Liste von allen existierenden LineNodes</param>
        /// <param name="lf">LoadingForm für Statusinformationen</param>
        public void LoadFromFile(XmlDocument xd, List<LineNode> nodesList, LoadingForm.LoadingForm lf)
        {
            lf.SetupLowerProgess("Parsing XML...", 1);

            int saveVersion = 0;

            // erstma alles vorhandene löschen
            foreach (TimelineGroup tg in _groups)
                {
                foreach (TimelineEntry te in tg.entries)
                    {
                    // Löschen vorbereiten
                    te.Dispose();
                    }
                tg.entries.Clear();
                }
            _groups.Clear();

            XmlNode mainNode = xd.SelectSingleNode("//CityTrafficSimulator");
            XmlNode saveVersionNode = mainNode.Attributes.GetNamedItem("saveVersion");
            if (saveVersionNode != null)
                saveVersion = Int32.Parse(saveVersionNode.Value);
            else
                saveVersion = 0;

            lf.StepLowerProgress();

            if (saveVersion >= 4)
                {
                XmlNode xnlTrafficLights = xd.SelectSingleNode("//CityTrafficSimulator/TrafficLights");
                XmlNode cycleTimeNode = xnlTrafficLights.Attributes.GetNamedItem("cycleTime");
                if (cycleTimeNode != null)
                    maxTime = Double.Parse(cycleTimeNode.Value);
                }
            else
                {
                maxTime = 50;
                }

            if (saveVersion >= 3)
                {
                // entsprechenden Node auswählen
                XmlNodeList xnlLineNode = xd.SelectNodes("//CityTrafficSimulator/TrafficLights/TimelineGroup");
                Type[] extraTypes = { typeof(TrafficLight) };
                foreach (XmlNode aXmlNode in xnlLineNode)
                    {
                    // Node in einen TextReader packen
                    TextReader tr = new StringReader(aXmlNode.OuterXml);
                    // und Deserializen
                    XmlSerializer xs = new XmlSerializer(typeof(TimelineGroup), extraTypes);
                    TimelineGroup tg = (TimelineGroup)xs.Deserialize(tr);

                    // ab in die Liste
                    tg.GroupChanged += new TimelineGroup.GroupChangedEventHandler(tg_GroupChanged);
                    _groups.Add(tg);
                    }
                }
            else
                {
                TimelineGroup unsortedGroup = new TimelineGroup("Unsorted Signals", false);

                // entsprechenden Node auswählen
                XmlNodeList xnlLineNode = xd.SelectNodes("//CityTrafficSimulator/Layout/LineNode/tLight");
                foreach (XmlNode aXmlNode in xnlLineNode)
                    {
                    // der XMLNode darf nicht tLight heißen, sondern muss TrafficLight heißen. Das müssen wir mal anpassen:
                    XmlDocument doc = new XmlDocument();
                    XmlElement elem = doc.CreateElement("TrafficLight");
                    elem.InnerXml = aXmlNode.InnerXml;
                    doc.AppendChild(elem);
                    // so, das war nicht wirklich hübsch und schnell, aber es funktioniert ;)

                    // Node in einen TextReader packen
                    StringReader tr = new StringReader(doc.InnerXml);

                    // und Deserializen
                    XmlSerializer xs = new XmlSerializer(typeof(TrafficLight));
                    TrafficLight tl = (TrafficLight)xs.Deserialize(tr);

                    XmlNode pnhNode = doc.SelectSingleNode("//TrafficLight/parentNodeHash");
                    tl.parentNodeHash = Int32.Parse(pnhNode.InnerXml);
                    unsortedGroup.AddEntry(tl);
                    }

                // ab in die Liste
                _groups.Add(unsortedGroup);
                }

            lf.SetupLowerProgess("Restoring Signals...", _groups.Count);

            // Abschließende Arbeiten: Referenzen auflösen
            foreach (TimelineGroup tg in _groups)
                {
                tg.RecoverFromLoad(saveVersion, nodesList);
                lf.StepLowerProgress();
                }

            OnGroupsChanged();
        }
 /// <summary>
 /// fügt der Timeline eine neue TimelineGroup hinzu
 /// </summary>
 /// <param name="tg">hinzuzufügende TimelineGroup</param>
 public void AddGroup(TimelineGroup tg)
 {
     tg.GroupChanged += new TimelineGroup.GroupChangedEventHandler(tg_GroupChanged);
     _groups.Add(tg);
     OnGroupsChanged();
 }