public void SetFrameData(uint simulationFrame, ZombieInstance.Frame data)
        {
            this.m_lastFrame = (byte)(simulationFrame >> 4 & 3u);
            switch (this.m_lastFrame)
            {
            case 0:
                this.m_frame0 = data;
                return;

            case 1:
                this.m_frame1 = data;
                return;

            case 2:
                this.m_frame2 = data;
                return;

            case 3:
                this.m_frame3 = data;
                return;

            default:
                return;
            }
        }
Exemple #2
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        public virtual void SimulationStep(ushort instanceID, ref ZombieInstance data, Vector3 physicsLodRefPos)
        {
            Logger.LogClassAndMethodName(this.GetType().Name, System.Reflection.MethodBase.GetCurrentMethod().Name);
            Logger.Log("2");
            if ((data.m_flags & ZombieInstance.Flags.Character) != ZombieInstance.Flags.None)
            {
                Logger.Log(data.m_flags.ToString());
                ZombieInstance.Frame lastFrameData = data.GetLastFrameData();
                int  num        = Mathf.Clamp((int)(lastFrameData.m_position.x / 8f + 1080f), 0, 2159);
                int  num2       = Mathf.Clamp((int)(lastFrameData.m_position.z / 8f + 1080f), 0, 2159);
                bool lodPhysics = Vector3.SqrMagnitude(physicsLodRefPos - lastFrameData.m_position) >= 62500f;
                this.SimulationStep(instanceID, ref data, ref lastFrameData, lodPhysics);
                int num3 = Mathf.Clamp((int)(lastFrameData.m_position.x / 8f + 1080f), 0, 2159);
                int num4 = Mathf.Clamp((int)(lastFrameData.m_position.z / 8f + 1080f), 0, 2159);
                if ((num3 != num || num4 != num2) && (data.m_flags & ZombieInstance.Flags.Character) != ZombieInstance.Flags.None)
                {
                    Singleton <ZombieManager> .instance.RemoveFromGrid(instanceID, ref data, num, num2);

                    Singleton <ZombieManager> .instance.AddToGrid(instanceID, ref data, num3, num4);
                }
                if (data.m_flags != ZombieInstance.Flags.None)
                {
                    data.SetFrameData(Singleton <SimulationManager> .instance.m_currentFrameIndex, lastFrameData);
                }
            }
        }
        public void RemoveFromGrid(ushort instance, ref ZombieInstance data)
        {
            ZombieInstance.Frame lastFrameData = data.GetLastFrameData();
            int gridX = Mathf.Clamp((int)(lastFrameData.m_position.x / 8f + 1080f), 0, 2159);
            int gridZ = Mathf.Clamp((int)(lastFrameData.m_position.z / 8f + 1080f), 0, 2159);

            this.RemoveFromGrid(instance, ref data, gridX, gridZ);
        }
Exemple #4
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 public virtual void SimulationStep(ushort instanceID, ref ZombieInstance citizenData, ref ZombieInstance.Frame frameData, bool lodPhysics)
 {
     Logger.LogClassAndMethodName(this.GetType().Name, System.Reflection.MethodBase.GetCurrentMethod().Name);
     Logger.Log("3");
 }