static public int Update(IntPtr l) { try { CinemaDirector.PlayAudioEvent self = (CinemaDirector.PlayAudioEvent)checkSelf(l); self.Update(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int get_loop(IntPtr l) { try { CinemaDirector.PlayAudioEvent self = (CinemaDirector.PlayAudioEvent)checkSelf(l); pushValue(l, self.loop); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { CinemaDirector.PlayAudioEvent o; o = new CinemaDirector.PlayAudioEvent(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int End(IntPtr l) { try { CinemaDirector.PlayAudioEvent self = (CinemaDirector.PlayAudioEvent)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); self.End(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_loop(IntPtr l) { try { CinemaDirector.PlayAudioEvent self = (CinemaDirector.PlayAudioEvent)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.loop = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_audioClip(IntPtr l) { try { CinemaDirector.PlayAudioEvent self = (CinemaDirector.PlayAudioEvent)checkSelf(l); UnityEngine.AudioClip v; checkType(l, 2, out v); self.audioClip = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int UpdateTime(IntPtr l) { try { CinemaDirector.PlayAudioEvent self = (CinemaDirector.PlayAudioEvent)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); self.UpdateTime(a1, a2, a3); return(0); } catch (Exception e) { return(error(l, e)); } }