Exemple #1
0
 static public int Update(IntPtr l)
 {
     try {
         CinemaDirector.PlayAudioEvent self = (CinemaDirector.PlayAudioEvent)checkSelf(l);
         self.Update();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #2
0
 static public int get_loop(IntPtr l)
 {
     try {
         CinemaDirector.PlayAudioEvent self = (CinemaDirector.PlayAudioEvent)checkSelf(l);
         pushValue(l, self.loop);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #3
0
 static public int constructor(IntPtr l)
 {
     try {
         CinemaDirector.PlayAudioEvent o;
         o = new CinemaDirector.PlayAudioEvent();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #4
0
 static public int End(IntPtr l)
 {
     try {
         CinemaDirector.PlayAudioEvent self = (CinemaDirector.PlayAudioEvent)checkSelf(l);
         UnityEngine.GameObject        a1;
         checkType(l, 2, out a1);
         self.End(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #5
0
 static public int set_loop(IntPtr l)
 {
     try {
         CinemaDirector.PlayAudioEvent self = (CinemaDirector.PlayAudioEvent)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self.loop = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #6
0
 static public int set_audioClip(IntPtr l)
 {
     try {
         CinemaDirector.PlayAudioEvent self = (CinemaDirector.PlayAudioEvent)checkSelf(l);
         UnityEngine.AudioClip         v;
         checkType(l, 2, out v);
         self.audioClip = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #7
0
 static public int UpdateTime(IntPtr l)
 {
     try {
         CinemaDirector.PlayAudioEvent self = (CinemaDirector.PlayAudioEvent)checkSelf(l);
         UnityEngine.GameObject        a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         System.Single a3;
         checkType(l, 4, out a3);
         self.UpdateTime(a1, a2, a3);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }