Exemple #1
0
        private void cmdAddManeuver_Click(object sender, EventArgs e)
        {
            // Characters may only have 2 Maneuvers per Martial Art Rating.
            int intTotalRating = 0;
            foreach (MartialArt objMartialArt in _objCharacter.MartialArts)
                intTotalRating += objMartialArt.Rating * 2;

            if (treMartialArts.Nodes[1].Nodes.Count >= intTotalRating && !_objCharacter.IgnoreRules)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_MartialArtManeuverLimit"), LanguageManager.Instance.GetString("MessageTitle_MartialArtManeuverLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            frmSelectMartialArtManeuver frmPickMartialArtManeuver = new frmSelectMartialArtManeuver(_objCharacter);
            frmPickMartialArtManeuver.ShowDialog(this);

            if (frmPickMartialArtManeuver.DialogResult == DialogResult.Cancel)
                return;

            // Open the Martial Arts XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("martialarts.xml");

            XmlNode objXmlManeuver = objXmlDocument.SelectSingleNode("/chummer/maneuvers/maneuver[name = \"" + frmPickMartialArtManeuver.SelectedManeuver + "\"]");

            TreeNode objNode = new TreeNode();
            MartialArtManeuver objManeuver = new MartialArtManeuver(_objCharacter);
            objManeuver.Create(objXmlManeuver, objNode);
            _objCharacter.MartialArtManeuvers.Add(objManeuver);

            treMartialArts.Nodes[1].Nodes.Add(objNode);
            treMartialArts.Nodes[1].Expand();

            treMartialArts.SelectedNode = objNode;

            CalculateBP();
            treMartialArts.SortCustom();
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
Exemple #2
0
        /// <summary>
        /// Load the Character from an XML file.
        /// </summary>
        public bool Load()
        {
            XmlDocument objXmlDocument = new XmlDocument();
            objXmlDocument.Load(_strFileName);

            XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character");
            XmlNodeList objXmlNodeList;

            try
            {
                _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText);
            }
            catch
            {
                _blnIgnoreRules = false;
            }
            try
            {
                _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText);
            }
            catch
            {
            }

            ResetCharacter();

            // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application.
            try
            {
                if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR5")
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR4"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return false;
                }
            }
            catch
            {
            }

            // Get the name of the settings file in use if possible.
            try
            {
                _strSettingsFileName = objXmlCharacter["settings"].InnerText;
            }
            catch
            {
            }

            // Load the character's settings file.
            if (!_objOptions.Load(_strSettingsFileName))
                return false;

            try
            {
                _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo);
                // fix to work around a mistake made when saving decimal values in previous versions.
                if (_decEssenceAtSpecialStart > EssenceMaximum)
                    _decEssenceAtSpecialStart /= 10;
            }
            catch
            {
            }

            try
            {
                _strVersionCreated = objXmlCharacter["createdversion"].InnerText;
            }
            catch
            {
            }

            // Metatype information.
            _strMetatype = objXmlCharacter["metatype"].InnerText;
            try
            {
                _strWalk = objXmlCharacter["walk"].InnerText;
                _strRun = objXmlCharacter["run"].InnerText;
                _strSprint = objXmlCharacter["sprint"].InnerText;
            }
            catch
            {
            }
            _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText);
            _strMetavariant = objXmlCharacter["metavariant"].InnerText;
            try
            {
                _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText;
            }
            catch
            {
            }
            try
            {
                _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText);
            }
            catch
            {
            }

            // General character information.
            _strName = objXmlCharacter["name"].InnerText;
            try
            {
                _strMugshot = objXmlCharacter["mugshot"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSex = objXmlCharacter["sex"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strAge = objXmlCharacter["age"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strEyes = objXmlCharacter["eyes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strHeight = objXmlCharacter["height"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strWeight = objXmlCharacter["weight"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkin = objXmlCharacter["skin"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strHair = objXmlCharacter["hair"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strDescription = objXmlCharacter["description"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strBackground = objXmlCharacter["background"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strConcept = objXmlCharacter["concept"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strNotes = objXmlCharacter["notes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strAlias = objXmlCharacter["alias"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPlayerName = objXmlCharacter["playername"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strGameNotes = objXmlCharacter["gamenotes"].InnerText;
            }
            catch
            {
            }

            try
            {
                _strGameplayOption = objXmlCharacter["gameplayoption"].InnerText;
            }
            catch
            {
            }
            try
            {
                _intMaxNuyen = Convert.ToInt32(objXmlCharacter["maxnuyen"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intContactMultiplier = Convert.ToInt32(objXmlCharacter["contactmultiplier"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intMaxKarma = Convert.ToInt32(objXmlCharacter["maxkarma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _strPriorityMetatype = objXmlCharacter["prioritymetatype"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPriorityAttributes = objXmlCharacter["priorityattributes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPrioritySpecial = objXmlCharacter["priorityspecial"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPrioritySkills = objXmlCharacter["priorityskills"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPriorityResources = objXmlCharacter["priorityresources"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkill1 = objXmlCharacter["priorityskill1"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkill2 = objXmlCharacter["priorityskill2"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkillGroup = objXmlCharacter["priorityskillgroup"].InnerText;
            }
            catch
            {
            }

            try
            {
                _blnIsCritter = Convert.ToBoolean(objXmlCharacter["iscritter"].InnerText);
            }
            catch
            {
            }

            try
            {
                _blnPossessed = Convert.ToBoolean(objXmlCharacter["possessed"].InnerText);
            }
            catch
            {
            }

            try
            {
                _blnOverrideSpecialAttributeESSLoss = Convert.ToBoolean(objXmlCharacter["overridespecialattributeessloss"].InnerText);
            }
            catch
            {
            }

            try
            {
                _intContactPoints = Convert.ToInt32(objXmlCharacter["contactpoints"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intContactPointsUsed = Convert.ToInt32(objXmlCharacter["contactpointsused"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intCFPLimit = Convert.ToInt32(objXmlCharacter["cfplimit"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intSpellLimit = Convert.ToInt32(objXmlCharacter["spelllimit"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intKarma = Convert.ToInt32(objXmlCharacter["karma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intTotalKarma = Convert.ToInt32(objXmlCharacter["totalkarma"].InnerText);
            }
            catch
            {
            }

            try
            {
                _intSpecial = Convert.ToInt32(objXmlCharacter["special"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intTotalSpecial = Convert.ToInt32(objXmlCharacter["totalspecial"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intAttributes = Convert.ToInt32(objXmlCharacter["attributes"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intTotalAttributes = Convert.ToInt32(objXmlCharacter["totalattributes"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intContactPoints = Convert.ToInt32(objXmlCharacter["contactpoints"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intContactPointsUsed = Convert.ToInt32(objXmlCharacter["contactpointsused"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intStreetCred = Convert.ToInt32(objXmlCharacter["streetcred"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intNotoriety = Convert.ToInt32(objXmlCharacter["notoriety"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intPublicAwareness = Convert.ToInt32(objXmlCharacter["publicawareness"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intBurntStreetCred = Convert.ToInt32(objXmlCharacter["burntstreetcred"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intMaxAvail = Convert.ToInt32(objXmlCharacter["maxavail"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intNuyen = Convert.ToInt32(objXmlCharacter["nuyen"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intStartingNuyen = Convert.ToInt32(objXmlCharacter["startingnuyen"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intAdeptWayDiscount = Convert.ToInt32(objXmlCharacter["adeptwaydiscount"].InnerText);
            }
            catch
            {
            }

            // Sum to X point value.
            try
            {
                _intSumtoTen = Convert.ToInt32(objXmlCharacter["sumtoten"].InnerText);
            }
            catch
            {
            }
            // Build Points/Karma.
            _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText);
            try
            {
                _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText);
                if (_intMaxKarma == 0)
                    _intMaxKarma = _intBuildKarma;
                if (_intBuildKarma == 35 && _strGameplayOption == "")
                {
                    _strGameplayOption = "Prime Runner";
                }
                if (_intBuildKarma == 35 && _intMaxNuyen == 0)
                {
                    _intMaxNuyen = 25;
                }
            }
            catch
            {
            }
            //Maximum number of Karma that can be spent/gained on Qualities.
            try
            {
                _intGameplayOptionQualityLimit = Convert.ToInt32(objXmlCharacter["gameplayoptionqualitylimit"].InnerText);
            }
            catch
            {
            }
            try
            {
                _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intKnowledgeSkills = Convert.ToInt32(objXmlCharacter["knowskillpts"].InnerText);

            }
            catch { }
            _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText);
            _intSkillPoints = Convert.ToInt32(objXmlCharacter["skillpts"].InnerText);
            _intSkillPointsMaximum = Convert.ToInt32(objXmlCharacter["skillptsmax"].InnerText);
            _intSkillGroups = Convert.ToInt32(objXmlCharacter["skillgrps"].InnerText);
            _intSkillGroupsMaximum = Convert.ToInt32(objXmlCharacter["skillgrpsmax"].InnerText);
            _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText);
            _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText);
            _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText);
            try
            {
                _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnCritterEnabled = Convert.ToBoolean(objXmlCharacter["critter"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnUneducated = Convert.ToBoolean(objXmlCharacter["uneducated"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnUncouth = Convert.ToBoolean(objXmlCharacter["uncouth"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnSchoolOfHardKnocks = Convert.ToBoolean(objXmlCharacter["schoolofhardknocks"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnFriendsInHighPlaces = Convert.ToBoolean(objXmlCharacter["friendsinhighplaces"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnCollegeEducation = Convert.ToBoolean(objXmlCharacter["collegeeducation"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnJackOfAllTrades = Convert.ToBoolean(objXmlCharacter["jackofalltrades"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnInfirm = Convert.ToBoolean(objXmlCharacter["infirm"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnBlackMarket = Convert.ToBoolean(objXmlCharacter["blackmarket"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnExCon = Convert.ToBoolean(objXmlCharacter["excon"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnTrustFund = Convert.ToBoolean(objXmlCharacter["trustfund"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnTechSchool = Convert.ToBoolean(objXmlCharacter["techschool"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnRestrictedGear = Convert.ToBoolean(objXmlCharacter["restrictedgear"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnOverclocker = Convert.ToBoolean(objXmlCharacter["overclocker"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnMadeMan = Convert.ToBoolean(objXmlCharacter["mademan"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnLinguist = Convert.ToBoolean(objXmlCharacter["linguist"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnLightningReflexes = Convert.ToBoolean(objXmlCharacter["lightningreflexes"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnFame = Convert.ToBoolean(objXmlCharacter["fame"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnBornRich = Convert.ToBoolean(objXmlCharacter["bornrich"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnErased = Convert.ToBoolean(objXmlCharacter["erased"].InnerText);
            }
            catch
            {
            }
            _blnMAGEnabled = Convert.ToBoolean(objXmlCharacter["magenabled"].InnerText);
            try
            {
                _intInitiateGrade = Convert.ToInt32(objXmlCharacter["initiategrade"].InnerText);
            }
            catch
            {
            }
            _blnRESEnabled = Convert.ToBoolean(objXmlCharacter["resenabled"].InnerText);
            try
            {
                _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText);
            }
            catch
            {
            }
            try
            {
                _strGroupName = objXmlCharacter["groupname"].InnerText;
                _strGroupNotes = objXmlCharacter["groupnotes"].InnerText;
            }
            catch
            {
            }

            // Improvements.
            XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement");
            foreach (XmlNode objXmlImprovement in objXmlImprovementList)
            {
                Improvement objImprovement = new Improvement();
                objImprovement.Load(objXmlImprovement);
                _lstImprovements.Add(objImprovement);
            }

            // Qualities
            objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality");
            bool blnHasOldQualities = false;
            foreach (XmlNode objXmlQuality in objXmlNodeList)
            {
                if (objXmlQuality["name"] != null)
                {
                    Quality objQuality = new Quality(this);
                    objQuality.Load(objXmlQuality);
                    _lstQualities.Add(objQuality);
                }
                else
                {
                    // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use.
                    blnHasOldQualities = true;
                }
            }
            // If old Qualities are in use, they need to be converted before we can continue.
            if (blnHasOldQualities)
                ConvertOldQualities(objXmlNodeList);

            // Attributes.
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]");
            _attBOD.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]");
            _attAGI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]");
            _attREA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]");
            _attSTR.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]");
            _attCHA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]");
            _attINT.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]");
            _attLOG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"WIL\"]");
            _attWIL.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INI\"]");
            _attINI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"EDG\"]");
            _attEDG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"MAG\"]");
            _attMAG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"RES\"]");
            _attRES.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"ESS\"]");
            _attESS.Load(objXmlCharacter);

            // A.I. Attributes.
            try
            {
                _intSignal = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/signal").InnerText);
                _intResponse = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/response").InnerText);
            }
            catch
            {
            }

            // Force.
            try
            {
                _intMaxSkillRating = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/maxskillrating").InnerText);
            }
            catch
            {
            }

            // Attempt to load the split MAG Attribute information for Mystic Adepts.
            if (_blnAdeptEnabled && _blnMagicianEnabled)
            {
                try
                {
                    _intMAGAdept = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitadept").InnerText);
                    _intMAGMagician = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitmagician").InnerText);
                }
                catch
                {
                }
            }

            // Attempt to load the Magic Tradition.
            try
            {
                _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Magic Tradition Drain Attributes.
            try
            {
                _strTraditionDrain = objXmlDocument.SelectSingleNode("/character/traditiondrain").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Magic Tradition Name.
            try
            {
                _strTraditionName = objXmlDocument.SelectSingleNode("/character/traditionname").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Combat Name.
            try
            {
                _strSpiritCombat = objXmlDocument.SelectSingleNode("/character/spiritcombat").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Detection Name.
            try
            {
                _strSpiritDetection = objXmlDocument.SelectSingleNode("/character/spiritdetection").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Health Name.
            try
            {
                _strSpiritHealth = objXmlDocument.SelectSingleNode("/character/spirithealth").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Illusion Name.
            try
            {
                _strSpiritIllusion = objXmlDocument.SelectSingleNode("/character/spiritillusion").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Manipulation Name.
            try
            {
                _strSpiritManipulation = objXmlDocument.SelectSingleNode("/character/spiritmanipulation").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Technomancer Stream.
            try
            {
                _strTechnomancerStream = objXmlDocument.SelectSingleNode("/character/stream").InnerText;
            }
            catch
            {
            }

            // Attempt to load Condition Monitor Progress.
            try
            {
                _intPhysicalCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/physicalcmfilled").InnerText);
                _intStunCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/stuncmfilled").InnerText);
            }
            catch
            {
            }

            // Skills.
            foreach (Skill objSkill in _lstSkills)
            {
                XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skills/skill[name = \"" + objSkill.Name + "\"]");
                if (objXmlSkill != null)
                {
                    objSkill.Load(objXmlSkill);
                }
            }

            // Exotic Skills.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[exotic = \"True\"]");
            foreach (XmlNode objXmlSkill in objXmlNodeList)
            {
                Skill objSkill = new Skill(this);
                objSkill.Load(objXmlSkill);
                _lstSkills.Add(objSkill);
            }

            // SkillGroups.
            foreach (SkillGroup objGroup in _lstSkillGroups)
            {
                XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skillgroups/skillgroup[name = \"" + objGroup.Name + "\"]");
                if (objXmlSkill != null)
                {
                    objGroup.Load(objXmlSkill);
                    // If the character is set to ignore rules or is in Career Mode, Skill Groups should have a maximum Rating of 6 unless they have been given a higher maximum Rating already.
                    if ((_blnIgnoreRules || _blnCreated) && objGroup.RatingMaximum < 12)
                        objGroup.RatingMaximum = 12;
                }
            }

            // Apply the broken skill group fix
            foreach (Skill objSkill in _lstSkills)
            {
                foreach (SkillGroup objGroup in _lstSkillGroups)
                {
                    if (objGroup.Broken && objGroup.Name == objSkill.SkillGroup)
                    {
                        objSkill.FreeLevels = objGroup.Rating;
                        objSkill.Base = objGroup.Rating;
                        objSkill.Karma = objSkill.Rating - objSkill.Base;
                    }
                }
            }

            foreach (SkillGroup objGroup in _lstSkillGroups)
            {
                if (objGroup.Base == 0 && objGroup.Karma == 0 && objGroup.Rating > 0)
                    objGroup.Base = objGroup.Rating;
            }

            // Knowledge Skills.
            List<ListItem> lstKnowledgeSkillOrder = new List<ListItem>();
            objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[knowledge = \"True\"]");
            // Sort the Knowledge Skills in alphabetical order.
            foreach (XmlNode objXmlSkill in objXmlNodeList)
            {
                ListItem objGroup = new ListItem();
                objGroup.Value = objXmlSkill["name"].InnerText;
                objGroup.Name = objXmlSkill["name"].InnerText;
                lstKnowledgeSkillOrder.Add(objGroup);
            }
            SortListItem objSort = new SortListItem();
            lstKnowledgeSkillOrder.Sort(objSort.Compare);

            foreach (ListItem objItem in lstKnowledgeSkillOrder)
            {
                Skill objSkill = new Skill(this);
                XmlNode objNode = objXmlDocument.SelectSingleNode("/character/skills/skill[knowledge = \"True\" and name = " + CleanXPath(objItem.Value) + "]");
                objSkill.Load(objNode);
                _lstSkills.Add(objSkill);
            }

            // Contacts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/contacts/contact");
            foreach (XmlNode objXmlContact in objXmlNodeList)
            {
                Contact objContact = new Contact(this);
                objContact.Load(objXmlContact);
                _lstContacts.Add(objContact);
            }

            // Armor.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/armors/armor");
            foreach (XmlNode objXmlArmor in objXmlNodeList)
            {
                Armor objArmor = new Armor(this);
                objArmor.Load(objXmlArmor);
                _lstArmor.Add(objArmor);
            }

            // Weapons.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/weapons/weapon");
            foreach (XmlNode objXmlWeapon in objXmlNodeList)
            {
                Weapon objWeapon = new Weapon(this);
                objWeapon.Load(objXmlWeapon);
                _lstWeapons.Add(objWeapon);
            }

            // Cyberware/Bioware.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/cyberwares/cyberware");
            foreach (XmlNode objXmlCyberware in objXmlNodeList)
            {
                Cyberware objCyberware = new Cyberware(this);
                objCyberware.Load(objXmlCyberware);
                _lstCyberware.Add(objCyberware);
            }

            // Spells.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spells/spell");
            foreach (XmlNode objXmlSpell in objXmlNodeList)
            {
                Spell objSpell = new Spell(this);
                objSpell.Load(objXmlSpell);
                _lstSpells.Add(objSpell);
            }

            // Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus");
            foreach (XmlNode objXmlFocus in objXmlNodeList)
            {
                Focus objFocus = new Focus();
                objFocus.Load(objXmlFocus);
                _lstFoci.Add(objFocus);
            }

            // Stacked Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus");
            foreach (XmlNode objXmlStack in objXmlNodeList)
            {
                StackedFocus objStack = new StackedFocus(this);
                objStack.Load(objXmlStack);
                _lstStackedFoci.Add(objStack);
            }

            // Powers.
            List<ListItem> lstPowerOrder = new List<ListItem>();
            objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power");
            // Sort the Powers in alphabetical order.
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                ListItem objGroup = new ListItem();
                objGroup.Value = objXmlPower["extra"].InnerText;
                objGroup.Name = objXmlPower["name"].InnerText;

                lstPowerOrder.Add(objGroup);
            }
            objSort = new SortListItem();
            lstPowerOrder.Sort(objSort.Compare);

            foreach (ListItem objItem in lstPowerOrder)
            {
                Power objPower = new Power(this);
                XmlNode objNode = objXmlDocument.SelectSingleNode("/character/powers/power[name = " + CleanXPath(objItem.Name) + " and extra = " + CleanXPath(objItem.Value) + "]");
                objPower.Load(objNode);
                _lstPowers.Add(objPower);
            }

            // Spirits/Sprites.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit");
            foreach (XmlNode objXmlSpirit in objXmlNodeList)
            {
                Spirit objSpirit = new Spirit(this);
                objSpirit.Load(objXmlSpirit);
                _lstSpirits.Add(objSpirit);
            }

            // Compex Forms/Technomancer Programs.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/complexforms/complexform");
            foreach (XmlNode objXmlProgram in objXmlNodeList)
            {
                ComplexForm objProgram = new ComplexForm(this);
                objProgram.Load(objXmlProgram);
                _lstComplexForms.Add(objProgram);
            }

            // Martial Arts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart");
            foreach (XmlNode objXmlArt in objXmlNodeList)
            {
                MartialArt objMartialArt = new MartialArt(this);
                objMartialArt.Load(objXmlArt);
                _lstMartialArts.Add(objMartialArt);
            }

            // Martial Art Maneuvers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver");
            foreach (XmlNode objXmlManeuver in objXmlNodeList)
            {
                MartialArtManeuver objManeuver = new MartialArtManeuver(this);
                objManeuver.Load(objXmlManeuver);
                _lstMartialArtManeuvers.Add(objManeuver);
            }

            // Limit Modifiers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/limitmodifiers/limitmodifier");
            foreach (XmlNode objXmlLimit in objXmlNodeList)
            {
                LimitModifier obLimitModifier = new LimitModifier(this);
                obLimitModifier.Load(objXmlLimit);
                _lstLimitModifiers.Add(obLimitModifier);
            }

            // Lifestyles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle");
            foreach (XmlNode objXmlLifestyle in objXmlNodeList)
            {
                Lifestyle objLifestyle = new Lifestyle(this);
                objLifestyle.Load(objXmlLifestyle);
                _lstLifestyles.Add(objLifestyle);
            }

            // <gears>
            objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear");
            foreach (XmlNode objXmlGear in objXmlNodeList)
            {
                switch (objXmlGear["category"].InnerText)
                {
                    case "Commlinks":
                    case "Cyberdecks":
                    case "Rigger Command Consoles":
                        Commlink objCommlink = new Commlink(this);
                        objCommlink.Load(objXmlGear);
                        _lstGear.Add(objCommlink);
                        break;
                    default:
                        Gear objGear = new Gear(this);
                        objGear.Load(objXmlGear);
                        _lstGear.Add(objGear);
                        break;
                }
            }

            // Vehicles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle");
            foreach (XmlNode objXmlVehicle in objXmlNodeList)
            {
                Vehicle objVehicle = new Vehicle(this);
                objVehicle.Load(objXmlVehicle);
                _lstVehicles.Add(objVehicle);
            }

            // Metamagics/Echoes.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic");
            foreach (XmlNode objXmlMetamagic in objXmlNodeList)
            {
                Metamagic objMetamagic = new Metamagic(this);
                objMetamagic.Load(objXmlMetamagic);
                _lstMetamagics.Add(objMetamagic);
            }

            // Arts
            objXmlNodeList = objXmlDocument.SelectNodes("/character/arts/art");
            foreach (XmlNode objXmlArt in objXmlNodeList)
            {
                Art objArt = new Art(this);
                objArt.Load(objXmlArt);
                _lstArts.Add(objArt);
            }

            // Enhancements
            objXmlNodeList = objXmlDocument.SelectNodes("/character/enhancements/enhancement");
            foreach (XmlNode objXmlEnhancement in objXmlNodeList)
            {
                Enhancement objEnhancement = new Enhancement(this);
                objEnhancement.Load(objXmlEnhancement);
                _lstEnhancements.Add(objEnhancement);
            }

            // Critter Powers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower");
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                CritterPower objPower = new CritterPower(this);
                objPower.Load(objXmlPower);
                _lstCritterPowers.Add(objPower);
            }

            // Initiation Grades.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade");
            foreach (XmlNode objXmlGrade in objXmlNodeList)
            {
                InitiationGrade objGrade = new InitiationGrade(this);
                objGrade.Load(objXmlGrade);
                _lstInitiationGrades.Add(objGrade);
            }

            // Expense Log Entries.
            XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense");
            foreach (XmlNode objXmlExpense in objXmlExpenseList)
            {
                ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry();
                objExpenseLogEntry.Load(objXmlExpense);
                _lstExpenseLog.Add(objExpenseLogEntry);
            }

            // Locations.
            XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location");
            foreach (XmlNode objXmlLocation in objXmlLocationList)
            {
                _lstLocations.Add(objXmlLocation.InnerText);
            }

            // Armor Bundles.
            XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle");
            foreach (XmlNode objXmlBundle in objXmlBundleList)
            {
                _lstArmorBundles.Add(objXmlBundle.InnerText);
            }

            // Weapon Locations.
            XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation");
            foreach (XmlNode objXmlLocation in objXmlWeaponLocationList)
            {
                _lstWeaponLocations.Add(objXmlLocation.InnerText);
            }

            // Improvement Groups.
            XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup");
            foreach (XmlNode objXmlGroup in objXmlGroupList)
            {
                _lstImprovementGroups.Add(objXmlGroup.InnerText);
            }

            // Calendar.
            XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week");
            foreach (XmlNode objXmlWeek in objXmlWeekList)
            {
                CalendarWeek objWeek = new CalendarWeek();
                objWeek.Load(objXmlWeek);
                _lstCalendar.Add(objWeek);
            }

            // Look for the unarmed attack
            bool blnFoundUnarmed = false;
            foreach (Weapon objWeapon in _lstWeapons)
            {
                if (objWeapon.Name == "Unarmed Attack")
                    blnFoundUnarmed = true;
            }

            if (!blnFoundUnarmed)
            {
                // Add the Unarmed Attack Weapon to the character.
                try
                {
                    XmlDocument objXmlWeaponDoc = XmlManager.Instance.Load("weapons.xml");
                    XmlNode objXmlWeapon = objXmlWeaponDoc.SelectSingleNode("/chummer/weapons/weapon[name = \"Unarmed Attack\"]");
                    TreeNode objGearWeaponNode = new TreeNode();
                    Weapon objWeapon = new Weapon(this);
                    objWeapon.Create(objXmlWeapon, this, objGearWeaponNode, null, null, null);
                    objGearWeaponNode.ForeColor = SystemColors.GrayText;
                    _lstWeapons.Add(objWeapon);
                }
                catch
                {
                }
            }

            // converting from old dwarven resistance to new dwarven resistance
            if (this.Metatype.ToLower().Equals("dwarf")
                && this.Qualities.Where(x => x.Name.Equals("Dwarf Resistance")).FirstOrDefault() == null
                && this.Qualities.Where(x => x.Name.Equals("Resistance to Pathogens and Toxins")).FirstOrDefault() != null)
            {
                this.Qualities.Remove(this.Qualities.Where(x => x.Name.Equals("Resistance to Pathogens and Toxins")).First());
                XmlNode objXmlDwarfQuality = XmlManager.Instance.Load("qualities.xml").SelectSingleNode("/chummer/qualities/quality[name = \"Dwarf Resistance\"]");

                TreeNode objNode = new TreeNode();
                List<Weapon> objWeapons = new List<Weapon>();
                List<TreeNode> objWeaponNodes = new List<TreeNode>();
                Quality objQuality = new Quality(this);

                objQuality.Create(objXmlDwarfQuality, this, QualitySource.Metatype, objNode, objWeapons, objWeaponNodes);
                this._lstQualities.Add(objQuality);
                blnHasOldQualities = true;
            }

            // load issue where the contact multiplier was set to 0
            if (_intContactMultiplier == 0 && _strGameplayOption != string.Empty)
            {
                XmlDocument objXmlDocumentPriority = XmlManager.Instance.Load("gameplayoptions.xml");
                XmlNode objXmlGameplayOption = objXmlDocumentPriority.SelectSingleNode("/chummer/gameplayoptions/gameplayoption[name = \"" + _strGameplayOption + "\"]");
                string strKarma = objXmlGameplayOption["karma"].InnerText;
                string strNuyen = objXmlGameplayOption["maxnuyen"].InnerText;
                string strContactMultiplier = "0";
                if (!_objOptions.FreeContactsMultiplierEnabled)
                {

                    strContactMultiplier = objXmlGameplayOption["contactmultiplier"].InnerText;
                }
                else
                {
                    strContactMultiplier = _objOptions.FreeContactsMultiplier.ToString();
                }
                _intMaxKarma = Convert.ToInt32(strKarma);
                _intMaxNuyen = Convert.ToInt32(strNuyen);
                _intContactMultiplier = Convert.ToInt32(strContactMultiplier);
                _intContactPoints = (CHA.Base + CHA.Karma) * _intContactMultiplier;
            }

            // If the character had old Qualities that were converted, immediately save the file so they are in the new format.
            if (blnHasOldQualities)
                Save();

            return true;
        }
Exemple #3
0
        private void cmdAddManeuver_Click(object sender, EventArgs e)
        {
            // Characters may only have 2 Maneuvers per Martial Art Rating.
            int intTotalRating = 0;
            foreach (MartialArt objMartialArt in _objCharacter.MartialArts)
                intTotalRating += objMartialArt.Rating * 2;

            if (treMartialArts.Nodes[1].Nodes.Count >= intTotalRating)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_MartialArtManeuverLimit"), LanguageManager.Instance.GetString("MessageTitle_MartialArtManeuverLimit"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            // Make sure the character has enough Karma.
            int intKarmaCost = _objOptions.KarmaManeuver;

            if (intKarmaCost > _objCharacter.Karma)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughKarma"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughKarma"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            frmSelectMartialArtManeuver frmPickMartialArtManeuver = new frmSelectMartialArtManeuver(_objCharacter);
            frmPickMartialArtManeuver.ShowDialog(this);

            if (frmPickMartialArtManeuver.DialogResult == DialogResult.Cancel)
                return;

            // Open the Martial Arts XML file and locate the selected piece.
            XmlDocument objXmlDocument = XmlManager.Instance.Load("martialarts.xml");

            XmlNode objXmlManeuver = objXmlDocument.SelectSingleNode("/chummer/maneuvers/maneuver[name = \"" + frmPickMartialArtManeuver.SelectedManeuver + "\"]");

            TreeNode objNode = new TreeNode();
            MartialArtManeuver objManeuver = new MartialArtManeuver(_objCharacter);
            objManeuver.Create(objXmlManeuver, objNode);
            objNode.ContextMenuStrip = cmsMartialArtManeuver;
            _objCharacter.MartialArtManeuvers.Add(objManeuver);

            treMartialArts.Nodes[1].Nodes.Add(objNode);
            treMartialArts.Nodes[1].Expand();

            treMartialArts.SelectedNode = objNode;

            // Create the Expense Log Entry.
            ExpenseLogEntry objExpense = new ExpenseLogEntry();
            objExpense.Create(intKarmaCost * -1, LanguageManager.Instance.GetString("String_ExpenseLearnManeuver") + " " + objManeuver.DisplayNameShort, ExpenseType.Karma, DateTime.Now);
            _objCharacter.ExpenseEntries.Add(objExpense);
            _objCharacter.Karma -= intKarmaCost;

            ExpenseUndo objUndo = new ExpenseUndo();
            objUndo.CreateKarma(KarmaExpenseType.AddMartialArtManeuver, objManeuver.InternalId);
            objExpense.Undo = objUndo;

            _objFunctions.SortTree(treMartialArts);
            UpdateCharacterInfo();

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
Exemple #4
0
        /// <summary>
        /// Add a PACKS Kit to the character.
        /// </summary>
        public void AddPACKSKit()
        {
            frmSelectPACKSKit frmPickPACKSKit = new frmSelectPACKSKit(_objCharacter);
            frmPickPACKSKit.ShowDialog(this);

            bool blnCreateChildren = true;

            // If the form was canceled, don't do anything.
            if (frmPickPACKSKit.DialogResult == DialogResult.Cancel)
                return;

            XmlDocument objXmlDocument = XmlManager.Instance.Load("packs.xml");

            // Do not create child items for Gear if the chosen Kit is in the Custom category since these items will contain the exact plugins desired.
            if (frmPickPACKSKit.SelectedCategory == "Custom")
                blnCreateChildren = false;

            XmlNode objXmlKit = objXmlDocument.SelectSingleNode("/chummer/packs/pack[name = \"" + frmPickPACKSKit.SelectedKit + "\" and category = \"" + frmPickPACKSKit.SelectedCategory + "\"]");
            // Update Qualities.
            if (objXmlKit["qualities"] != null)
            {
                XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");

                // Positive Qualities.
                foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/positive/quality"))
                {
                    XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]");

                    TreeNode objNode = new TreeNode();
                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    Quality objQuality = new Quality(_objCharacter);
                    string strForceValue = "";

                    if (objXmlQuality.Attributes["select"] != null)
                        strForceValue = objXmlQuality.Attributes["select"].InnerText;

                    objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue);
                    _objCharacter.Qualities.Add(objQuality);

                    treQualities.Nodes[0].Nodes.Add(objNode);
                    treQualities.Nodes[0].Expand();

                    // Add any created Weapons to the character.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    // Create the Weapon Node if one exists.
                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }
                }

                // Negative Qualities.
                foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/negative/quality"))
                {
                    XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]");

                    TreeNode objNode = new TreeNode();
                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    Quality objQuality = new Quality(_objCharacter);
                    string strForceValue = "";

                    if (objXmlQuality.Attributes["select"] != null)
                        strForceValue = objXmlQuality.Attributes["select"].InnerText;

                    objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue);
                    _objCharacter.Qualities.Add(objQuality);

                    treQualities.Nodes[1].Nodes.Add(objNode);
                    treQualities.Nodes[1].Expand();

                    // Add any created Weapons to the character.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    // Create the Weapon Node if one exists.
                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }
                }
            }

            // Update Attributes.
            if (objXmlKit["attributes"] != null)
            {
                // Reset all Attributes back to 1 so we don't go over any BP limits.
                nudBOD.Value = nudBOD.Minimum;
                nudAGI.Value = nudAGI.Minimum;
                nudREA.Value = nudREA.Minimum;
                nudSTR.Value = nudSTR.Minimum;
                nudCHA.Value = nudCHA.Minimum;
                nudINT.Value = nudINT.Minimum;
                nudLOG.Value = nudLOG.Minimum;
                nudWIL.Value = nudWIL.Minimum;
                nudEDG.Value = nudEDG.Minimum;
                nudMAG.Value = nudMAG.Minimum;
                nudRES.Value = nudRES.Minimum;
                foreach (XmlNode objXmlAttribute in objXmlKit["attributes"])
                {
                    // The Attribute is calculated as given value - (6 - Metatype Maximum) so that each Metatype has the values from the file adjusted correctly.
                    switch (objXmlAttribute.Name)
                    {
                        case "bod":
                            nudBOD.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.BOD.MetatypeMaximum);
                            break;
                        case "agi":
                            nudAGI.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.AGI.MetatypeMaximum);
                            break;
                        case "rea":
                            nudREA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.REA.MetatypeMaximum);
                            break;
                        case "str":
                            nudSTR.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.STR.MetatypeMaximum);
                            break;
                        case "cha":
                            nudCHA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.CHA.MetatypeMaximum);
                            break;
                        case "int":
                            nudINT.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.INT.MetatypeMaximum);
                            break;
                        case "log":
                            nudLOG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.LOG.MetatypeMaximum);
                            break;
                        case "wil":
                            nudWIL.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.WIL.MetatypeMaximum);
                            break;
                        case "mag":
                            nudMAG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.MAG.MetatypeMaximum);
                            break;
                        case "res":
                            nudRES.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.RES.MetatypeMaximum);
                            break;
                        default:
                            nudEDG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.EDG.MetatypeMaximum);
                            break;
                    }
                }
            }

            // Update Skills.
            if (objXmlKit["skills"] != null)
            {
                // Active Skills.
                foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("skills/skill"))
                {
                    if (objXmlSkill["name"].InnerText.Contains("Exotic"))
                    {
                        int i = panActiveSkills.Controls.Count;
                        Skill objSkill = new Skill(_objCharacter);

                        SkillControl objSkillControl = new SkillControl();
                        objSkillControl.SkillObject = objSkill;
                        objSkillControl.Width = 510;

                        // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                        objSkillControl.RatingChanged += objActiveSkill_RatingChanged;
                        objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                        objSkillControl.SkillName = objXmlSkill["name"].InnerText;

                        switch (objXmlSkill["name"].InnerText)
                        {
                            case "Exotic Ranged Weapon":
                            case "Exotic Melee Weapon":
                                objSkill.Attribute = "AGI";
                                objSkillControl.SkillCategory = "Combat Active";
                                objSkill.Default = true;
                                break;
                            default:
                                objSkill.Attribute = "REA";
                                objSkillControl.SkillCategory = "Vehicle Active";
                                objSkill.Default = false;
                                break;
                        }
                        objSkill.ExoticSkill = true;
                        _objCharacter.Skills.Add(objSkill);

                        objSkillControl.SkillRatingMaximum = 6;

                        // Make sure it's not going above the maximum number.
                        if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum)
                            objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum;
                        else
                            objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText);

                        if (objXmlSkill["spec"] != null)
                            objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText;
                        else
                            objSkillControl.SkillSpec = "";

                        // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
                        objSkillControl.Location = new Point(0, objSkillControl.Height * i + panActiveSkills.AutoScrollPosition.Y);
                        panActiveSkills.Controls.Add(objSkillControl);
                    }
                    else
                    {
                        // Find the correct Skill Control.
                        SkillControl objSkillControl = new SkillControl();
                        foreach (SkillControl objControl in panActiveSkills.Controls)
                        {
                            if (objControl.SkillName == objXmlSkill["name"].InnerText)
                            {
                                objSkillControl = objControl;
                                break;
                            }
                        }

                        // Make sure it's not going above the maximum number.
                        if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum)
                            objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum;
                        else
                            objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText);

                        if (objXmlSkill["spec"] != null)
                            objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText;
                        else
                            objSkillControl.SkillSpec = "";
                    }
                }

                // Skill Groups.
                foreach (XmlNode objXmlGroup in objXmlKit.SelectNodes("skills/skillgroup"))
                {
                    // Find the correct SkillGroupControl.
                    SkillGroupControl objSkillGroupControl = new SkillGroupControl(_objCharacter.Options);
                    foreach (SkillGroupControl objControl in panSkillGroups.Controls)
                    {
                        if (objControl.GroupName == objXmlGroup["name"].InnerText)
                        {
                            objSkillGroupControl = objControl;
                            break;
                        }
                    }

                    // Make sure it's not going above the maximum number.
                    if (Convert.ToInt32(objXmlGroup["rating"].InnerText) > objSkillGroupControl.GroupRatingMaximum)
                        objSkillGroupControl.GroupRating = objSkillGroupControl.GroupRatingMaximum;
                    else
                        objSkillGroupControl.GroupRating = Convert.ToInt32(objXmlGroup["rating"].InnerText);
                }
            }

            // Update Knowledge Skills.
            if (objXmlKit["knowledgeskills"] != null)
            {
                foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("knowledgeskills/skill"))
                {
                    int i = panKnowledgeSkills.Controls.Count;
                    Skill objSkill = new Skill(_objCharacter);
                    objSkill.Name = objXmlSkill["name"].InnerText;

                    SkillControl objSkillControl = new SkillControl();
                    objSkillControl.SkillObject = objSkill;

                    // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                    objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged;
                    objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                    objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill;

                    objSkillControl.KnowledgeSkill = true;
                    objSkillControl.AllowDelete = true;
                    objSkillControl.SkillRatingMaximum = 6;
                    // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
                    objSkillControl.Location = new Point(0, objSkillControl.Height * i + panKnowledgeSkills.AutoScrollPosition.Y);
                    panKnowledgeSkills.Controls.Add(objSkillControl);

                    objSkillControl.SkillName = objXmlSkill["name"].InnerText;

                    // Make sure it's not going above the maximum number.
                    if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum)
                        objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum;
                    else
                        objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText);

                    if (objXmlSkill["spec"] != null)
                        objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText;
                    else
                        objSkillControl.SkillSpec = "";

                    if (objXmlSkill["category"] != null)
                        objSkillControl.SkillCategory = objXmlSkill["category"].InnerText;

                    _objCharacter.Skills.Add(objSkill);
                }
            }

            // Select a Martial Art.
            if (objXmlKit["selectmartialart"] != null)
            {
                string strForcedValue = "";
                int intRating = 1;
                if (objXmlKit["selectmartialart"].Attributes["select"] != null)
                    strForcedValue = objXmlKit["selectmartialart"].Attributes["select"].InnerText;
                if (objXmlKit["selectmartialart"].Attributes["rating"] != null)
                    intRating = Convert.ToInt32(objXmlKit["selectmartialart"].Attributes["rating"].InnerText);

                frmSelectMartialArt frmPickMartialArt = new frmSelectMartialArt(_objCharacter);
                frmPickMartialArt.ForcedValue = strForcedValue;
                frmPickMartialArt.ShowDialog(this);

                if (frmPickMartialArt.DialogResult != DialogResult.Cancel)
                {
                    // Open the Martial Arts XML file and locate the selected piece.
                    XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml");

                    XmlNode objXmlArt = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + frmPickMartialArt.SelectedMartialArt + "\"]");

                    TreeNode objNode = new TreeNode();
                    MartialArt objMartialArt = new MartialArt(_objCharacter);
                    objMartialArt.Create(objXmlArt, objNode, _objCharacter);
                    objMartialArt.Rating = intRating;
                    _objCharacter.MartialArts.Add(objMartialArt);

                    objNode.ContextMenuStrip = cmsMartialArts;

                    treMartialArts.Nodes[0].Nodes.Add(objNode);
                    treMartialArts.Nodes[0].Expand();

                    treMartialArts.SelectedNode = objNode;
                }
            }

            // Update Martial Arts.
            if (objXmlKit["martialarts"] != null)
            {
                // Open the Martial Arts XML file and locate the selected art.
                XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml");

                foreach (XmlNode objXmlArt in objXmlKit.SelectNodes("martialarts/martialart"))
                {
                    TreeNode objNode = new TreeNode();
                    MartialArt objArt = new MartialArt(_objCharacter);
                    XmlNode objXmlArtNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]");
                    objArt.Create(objXmlArtNode, objNode, _objCharacter);
                    objArt.Rating = Convert.ToInt32(objXmlArt["rating"].InnerText);
                    _objCharacter.MartialArts.Add(objArt);

                    // Check for Advantages.
                    foreach (XmlNode objXmlAdvantage in objXmlArt.SelectNodes("advantages/advantage"))
                    {
                        TreeNode objChildNode = new TreeNode();
                        MartialArtAdvantage objAdvantage = new MartialArtAdvantage(_objCharacter);
                        XmlNode objXmlAdvantageNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]/advantages/advantage[. = \"" + objXmlAdvantage.InnerText + "\"]");
                        objAdvantage.Create(objXmlAdvantageNode, _objCharacter, objChildNode);
                        objArt.Advantages.Add(objAdvantage);

                        objNode.Nodes.Add(objChildNode);
                        objNode.Expand();
                    }

                    treMartialArts.Nodes[0].Nodes.Add(objNode);
                    treMartialArts.Nodes[0].Expand();
                }

                // Maneuvers.
                foreach (XmlNode objXmlManeuver in objXmlKit.SelectNodes("martialarts/maneuver"))
                {
                    TreeNode objNode = new TreeNode();
                    MartialArtManeuver objManeuver = new MartialArtManeuver(_objCharacter);
                    XmlNode objXmlManeuverNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/maneuvers/maneuver[name = \"" + objXmlManeuver.InnerText + "\"]");
                    objManeuver.Create(objXmlManeuverNode, objNode);
                    objNode.ContextMenuStrip = cmsMartialArtManeuver;
                    _objCharacter.MartialArtManeuvers.Add(objManeuver);

                    treMartialArts.Nodes[1].Nodes.Add(objNode);
                    treMartialArts.Nodes[1].Expand();
                }
            }

            // Update Adept Powers.
            if (objXmlKit["powers"] != null)
            {
                // Open the Powers XML file and locate the selected power.
                XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("powers.xml");

                foreach (XmlNode objXmlPower in objXmlKit.SelectNodes("powers/power"))
                {
                    XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[id = \"" + objXmlPower["id"].InnerText + "\"]");

                    int i = panPowers.Controls.Count;

                    Power objPower = new Power(_objCharacter);
                    _objCharacter.Powers.Add(objPower);

                    PowerControl objPowerControl = new PowerControl();
                    objPowerControl.PowerObject = objPower;

                    // Attach an EventHandler for the PowerRatingChanged Event.
                    objPowerControl.PowerRatingChanged += objPower_PowerRatingChanged;
                    objPowerControl.DeletePower += objPower_DeletePower;

                    objPower.Source = objXmlPowerNode["source"].InnerText;
                    objPower.Page = objXmlPowerNode["page"].InnerText;
                    if (objXmlPowerNode["doublecost"] != null)
                        objPower.DoubleCost = false;

                    objPowerControl.Top = i * objPowerControl.Height;
                    panPowers.Controls.Add(objPowerControl);

                    // Set the Rating of the Power if applicable.
                    if (objXmlPower["rating"] != null)
                        objPowerControl.PowerLevel = Convert.ToInt32(objXmlPower["rating"].InnerText);
                }
            }

            // Update Complex Forms.
            if (objXmlKit["programs"] != null)
            {
                // Open the Programs XML file and locate the selected program.
                XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("programs.xml");

                foreach (XmlNode objXmlProgram in objXmlKit.SelectNodes("programs/program"))
                {
                    XmlNode objXmlProgramNode = objXmlProgramDocument.SelectSingleNode("/chummer/programs/program[name = \"" + objXmlProgram["name"].InnerText + "\"]");

                    string strForceValue = "";
                    if (objXmlProgram.Attributes["select"] != null)
                        strForceValue = objXmlProgram.Attributes["select"].InnerText;

                    TreeNode objNode = new TreeNode();
                    TechProgram objProgram = new TechProgram(_objCharacter);
                    objProgram.Create(objXmlProgramNode, _objCharacter, objNode, strForceValue);

                    // Set the Rating of the Power if applicable.
                    if (objXmlProgram["rating"] != null)
                        objProgram.Rating = Convert.ToInt32(objXmlProgram["rating"].InnerText);

                    // Check for Program Options.
                    foreach (XmlNode objXmlOption in objXmlProgram.SelectNodes("options/option"))
                    {
                        string strChildForceValue = "";
                        if (objXmlOption.Attributes["select"] != null)
                            strChildForceValue = objXmlOption.Attributes["select"].InnerText;

                        XmlNode objXmlOptionNode = objXmlProgramDocument.SelectSingleNode("/chummer/options/option[name = \"" + objXmlOption["name"].InnerText + "\"]");

                        TreeNode objChildNode = new TreeNode();
                        TechProgramOption objOption = new TechProgramOption(_objCharacter);
                        objOption.Create(objXmlOptionNode, _objCharacter, objChildNode, strChildForceValue);
                        objChildNode.ContextMenuStrip = cmsComplexFormPlugin;

                        // Set the Rating of the Option if applicable.
                        if (objXmlOption["rating"] != null)
                            objOption.Rating = Convert.ToInt32(objXmlOption["rating"].InnerText);

                        objProgram.Options.Add(objOption);
                        objNode.Nodes.Add(objChildNode);
                        objNode.Expand();
                    }

                    switch (objProgram.Category)
                    {
                        case "Advanced":
                            treComplexForms.Nodes[0].Nodes.Add(objNode);
                            treComplexForms.Nodes[0].Expand();
                            break;
                        case "ARE Programs":
                            treComplexForms.Nodes[1].Nodes.Add(objNode);
                            treComplexForms.Nodes[1].Expand();
                            break;
                        case "Autosoft":
                            treComplexForms.Nodes[2].Nodes.Add(objNode);
                            treComplexForms.Nodes[2].Expand();
                            break;
                        case "Common Use":
                            treComplexForms.Nodes[3].Nodes.Add(objNode);
                            treComplexForms.Nodes[3].Expand();
                            break;
                        case "Hacking":
                            treComplexForms.Nodes[4].Nodes.Add(objNode);
                            treComplexForms.Nodes[4].Expand();
                            break;
                        case "Malware":
                            treComplexForms.Nodes[5].Nodes.Add(objNode);
                            treComplexForms.Nodes[5].Expand();
                            break;
                        case "Sensor Software":
                            treComplexForms.Nodes[6].Nodes.Add(objNode);
                            treComplexForms.Nodes[6].Expand();
                            break;
                        case "Skillsofts":
                            treComplexForms.Nodes[7].Nodes.Add(objNode);
                            treComplexForms.Nodes[7].Expand();
                            break;
                        case "Tactical AR Software":
                            treComplexForms.Nodes[8].Nodes.Add(objNode);
                            treComplexForms.Nodes[8].Expand();
                            break;
                    }

                    _objCharacter.TechPrograms.Add(objProgram);

                    _objFunctions.SortTree(treComplexForms);
                }
            }

            // Update Spells.
            if (objXmlKit["spells"] != null)
            {
                XmlDocument objXmlSpellDocument = XmlManager.Instance.Load("spells.xml");

                foreach (XmlNode objXmlSpell in objXmlKit.SelectNodes("spells/spell"))
                {
                    // Make sure the Spell has not already been added to the character.
                    bool blnFound = false;
                    foreach (TreeNode nodSpell in treSpells.Nodes[0].Nodes)
                    {
                        if (nodSpell.Text == objXmlSpell.InnerText)
                        {
                            blnFound = true;
                            break;
                        }
                    }

                    // The Spell is not in the list, so add it.
                    if (!blnFound)
                    {
                        string strForceValue = "";
                        if (objXmlSpell.Attributes["select"] != null)
                            strForceValue = objXmlSpell.Attributes["select"].InnerText;

                        XmlNode objXmlSpellNode = objXmlSpellDocument.SelectSingleNode("/chummer/spells/spell[name = \"" + objXmlSpell.InnerText + "\"]");

                        Spell objSpell = new Spell(_objCharacter);
                        TreeNode objNode = new TreeNode();
                        objSpell.Create(objXmlSpellNode, _objCharacter, objNode, strForceValue);
                        objNode.ContextMenuStrip = cmsSpell;
                        _objCharacter.Spells.Add(objSpell);

                        switch (objSpell.Category)
                        {
                            case "Combat":
                                treSpells.Nodes[0].Nodes.Add(objNode);
                                treSpells.Nodes[0].Expand();
                                break;
                            case "Detection":
                                treSpells.Nodes[1].Nodes.Add(objNode);
                                treSpells.Nodes[1].Expand();
                                break;
                            case "Health":
                                treSpells.Nodes[2].Nodes.Add(objNode);
                                treSpells.Nodes[2].Expand();
                                break;
                            case "Illusion":
                                treSpells.Nodes[3].Nodes.Add(objNode);
                                treSpells.Nodes[3].Expand();
                                break;
                            case "Manipulation":
                                treSpells.Nodes[4].Nodes.Add(objNode);
                                treSpells.Nodes[4].Expand();
                                break;
                        }

                        _objFunctions.SortTree(treSpells);
                    }
                }
            }

            // Update Spirits.
            if (objXmlKit["spirits"] != null)
            {
                foreach (XmlNode objXmlSpirit in objXmlKit.SelectNodes("spirits/spirit"))
                {
                    int i = panSpirits.Controls.Count;

                    Spirit objSpirit = new Spirit(_objCharacter);
                    _objCharacter.Spirits.Add(objSpirit);

                    SpiritControl objSpiritControl = new SpiritControl();
                    objSpiritControl.SpiritObject = objSpirit;
                    objSpiritControl.EntityType = SpiritType.Spirit;

                    // Attach an EventHandler for the ServicesOwedChanged Event.
                    objSpiritControl.ServicesOwedChanged += objSpirit_ServicesOwedChanged;
                    objSpiritControl.ForceChanged += objSpirit_ForceChanged;
                    objSpiritControl.BoundChanged += objSpirit_BoundChanged;
                    objSpiritControl.DeleteSpirit += objSpirit_DeleteSpirit;

                    objSpiritControl.Name = objXmlSpirit["name"].InnerText;
                    objSpiritControl.Force = Convert.ToInt32(objXmlSpirit["force"].InnerText);
                    objSpiritControl.ServicesOwed = Convert.ToInt32(objXmlSpirit["services"].InnerText);

                    objSpiritControl.Top = i * objSpiritControl.Height;
                    panSpirits.Controls.Add(objSpiritControl);
                }
            }

            // Update Lifestyles.
            if (objXmlKit["lifestyles"] != null)
            {
                XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml");

                foreach (XmlNode objXmlLifestyle in objXmlKit.SelectNodes("lifestyles/lifestyle"))
                {
                    string strName = objXmlLifestyle["name"].InnerText;
                    int intMonths = Convert.ToInt32(objXmlLifestyle["months"].InnerText);

                    // Create the Lifestyle.
                    TreeNode objNode = new TreeNode();
                    Lifestyle objLifestyle = new Lifestyle(_objCharacter);

                    XmlNode objXmlLifestyleNode = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"" + strName + "\"]");
                    if (objXmlLifestyleNode != null)
                    {
                        // This is a standard Lifestyle, so just use the Create method.
                        objLifestyle.Create(objXmlLifestyleNode, objNode);
                        objLifestyle.Months = intMonths;
                    }
                    else
                    {
                        // This is an Advanced Lifestyle, so build it manually.
                        objLifestyle.Name = strName;
                        objLifestyle.Months = intMonths;
                        objLifestyle.Cost = Convert.ToInt32(objXmlLifestyle["cost"].InnerText);
                        objLifestyle.Dice = Convert.ToInt32(objXmlLifestyle["dice"].InnerText);
                        objLifestyle.Multiplier = Convert.ToInt32(objXmlLifestyle["multiplier"].InnerText);
                        objLifestyle.Comforts = objXmlLifestyle["comforts"].InnerText;
                        objLifestyle.Entertainment = objXmlLifestyle["entertainment"].InnerText;
                        objLifestyle.Necessities = objXmlLifestyle["necessities"].InnerText;
                        objLifestyle.Neighborhood = objXmlLifestyle["neighborhood"].InnerText;
                        objLifestyle.Security = objXmlLifestyle["security"].InnerText;
                        objLifestyle.Source = "RC";
                        objLifestyle.Page = "154";

                        foreach (XmlNode objXmlQuality in objXmlLifestyle.SelectNodes("qualities/quality"))
                            objLifestyle.Qualities.Add(objXmlQuality.InnerText);

                        objNode.Text = strName;
                    }

                    // Add the Lifestyle to the character and Lifestyle Tree.
                    if (objLifestyle.Comforts != "")
                        objNode.ContextMenuStrip = cmsAdvancedLifestyle;
                    else
                        objNode.ContextMenuStrip = cmsLifestyleNotes;
                    _objCharacter.Lifestyles.Add(objLifestyle);
                    treLifestyles.Nodes[0].Nodes.Add(objNode);
                    treLifestyles.Nodes[0].Expand();
                }
            }

            // Update NuyenBP.
            if (objXmlKit["nuyenbp"] != null)
            {
                int intAmount = Convert.ToInt32(objXmlKit["nuyenbp"].InnerText);
                if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
                    intAmount *= 2;

                // Make sure we don't go over the field's maximum which would throw an Exception.
                if (nudNuyen.Value + intAmount > nudNuyen.Maximum)
                    nudNuyen.Value = nudNuyen.Maximum;
                else
                    nudNuyen.Value += intAmount;
            }

            // Update Armor.
            if (objXmlKit["armors"] != null)
            {
                XmlDocument objXmlArmorDocument = XmlManager.Instance.Load("armor.xml");

                foreach (XmlNode objXmlArmor in objXmlKit.SelectNodes("armors/armor"))
                {
                    XmlNode objXmlArmorNode = objXmlArmorDocument.SelectSingleNode("/chummer/armors/armor[id = \"" + objXmlArmor["id"].InnerText + "\"]");

                    Armor objArmor = new Armor(_objCharacter);
                    TreeNode objNode = new TreeNode();
                    objArmor.Create(objXmlArmorNode, objNode, cmsArmorMod, false, blnCreateChildren);
                    _objCharacter.Armor.Add(objArmor);

                    // Look for Armor Mods.
                    if (objXmlArmor["mods"] != null)
                    {
                        foreach (XmlNode objXmlMod in objXmlArmor.SelectNodes("mods/mod"))
                        {
                            List<Weapon> lstWeapons = new List<Weapon>();
                            List<TreeNode> lstWeaponNodes = new List<TreeNode>();
                            XmlNode objXmlModNode = objXmlArmorDocument.SelectSingleNode("/chummer/mods/mod[id = \"" + objXmlMod["id"].InnerText + "\"]");
                            ArmorMod objMod = new ArmorMod(_objCharacter);
                            TreeNode objModNode = new TreeNode();
                            int intRating = 0;
                            if (objXmlMod["rating"] != null)
                                intRating = Convert.ToInt32(objXmlMod["rating"].InnerText);
                            objMod.Create(objXmlModNode, objModNode, intRating, lstWeapons, lstWeaponNodes);
                            objModNode.ContextMenuStrip = cmsArmorMod;
                            objMod.Parent = objArmor;

                            objArmor.ArmorMods.Add(objMod);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();

                            // Add any Weapons created by the Mod.
                            foreach (Weapon objWeapon in lstWeapons)
                                _objCharacter.Weapons.Add(objWeapon);

                            foreach (TreeNode objWeaponNode in lstWeaponNodes)
                            {
                                objWeaponNode.ContextMenuStrip = cmsWeapon;
                                treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                                treWeapons.Nodes[0].Expand();
                            }
                        }
                    }

                    XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");
                    foreach (XmlNode objXmlGear in objXmlArmor.SelectNodes("gears/gear"))
                        AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objArmor, cmsArmorGear, blnCreateChildren);

                    objNode.ContextMenuStrip = cmsArmor;
                    treArmor.Nodes[0].Nodes.Add(objNode);
                    treArmor.Nodes[0].Expand();
                }
            }

            // Update Weapons.
            if (objXmlKit["weapons"] != null)
            {
                XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("weapons/weapon").Count;
                int i = 0;
                foreach (XmlNode objXmlWeapon in objXmlKit.SelectNodes("weapons/weapon"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[id = \"" + objXmlWeapon["id"].InnerText + "\"]");

                    Weapon objWeapon = new Weapon(_objCharacter);
                    TreeNode objNode = new TreeNode();
                    objWeapon.Create(objXmlWeaponNode, _objCharacter, objNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren);
                    _objCharacter.Weapons.Add(objWeapon);

                    // Look for Weapon Accessories.
                    if (objXmlWeapon["accessories"] != null)
                    {
                        foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory"))
                        {
                            XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]");
                            WeaponAccessory objMod = new WeaponAccessory(_objCharacter);
                            TreeNode objModNode = new TreeNode();
                            string strMount = "";
                            if (objXmlAccessory["mount"] != null)
                                strMount = objXmlAccessory["mount"].InnerText;
                            objMod.Create(objXmlAccessoryNode, objModNode, strMount);
                            objModNode.ContextMenuStrip = cmsWeaponAccessory;
                            objMod.Parent = objWeapon;

                            objWeapon.WeaponAccessories.Add(objMod);

                            XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");
                            foreach (XmlNode objXmlGear in objXmlAccessory.SelectNodes("gears/gear"))
                                AddPACKSGear(objXmlGearDocument, objXmlGear, objModNode, objMod, cmsWeaponAccessoryGear, blnCreateChildren);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();
                        }
                    }

                    // Look for Weapon Mods.
                    if (objXmlWeapon["mods"] != null)
                    {
                        foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod"))
                        {
                            XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[id = \"" + objXmlMod["id"].InnerText + "\"]");
                            WeaponMod objMod = new WeaponMod(_objCharacter);
                            TreeNode objModNode = new TreeNode();
                            objMod.Create(objXmlModNode, objModNode);
                            objModNode.ContextMenuStrip = cmsWeaponMod;
                            objMod.Parent = objWeapon;

                            objWeapon.WeaponMods.Add(objMod);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();
                        }
                    }

                    // Look for an Underbarrel Weapon.
                    if (objXmlWeapon["underbarrel"] != null)
                    {
                        XmlNode objXmlUnderbarrelNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[id = \"" + objXmlWeapon["underbarrel"].InnerText + "\"]");

                        Weapon objUnderbarrelWeapon = new Weapon(_objCharacter);
                        TreeNode objUnderbarrelNode = new TreeNode();
                        objUnderbarrelWeapon.Create(objXmlUnderbarrelNode, _objCharacter, objUnderbarrelNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren);
                        objWeapon.Weapons.Add(objUnderbarrelWeapon);
                        objNode.Nodes.Add(objUnderbarrelNode);
                        objNode.Expand();
                    }

                    objNode.ContextMenuStrip = cmsWeapon;
                    treWeapons.Nodes[0].Nodes.Add(objNode);
                    treWeapons.Nodes[0].Expand();

                    Application.DoEvents();
                }
            }

            // Update Cyberware.
            if (objXmlKit["cyberwares"] != null)
            {
                XmlDocument objXmlCyberwareDocument = XmlManager.Instance.Load("cyberware.xml");
                XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("cyberwares/cyberware").Count;
                int i = 0;
                foreach (XmlNode objXmlCyberware in objXmlKit.SelectNodes("cyberwares/cyberware"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    TreeNode objNode = new TreeNode();
                    Cyberware objCyberware = new Cyberware(_objCharacter);
                    Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlCyberware["grade"].InnerText, Improvement.ImprovementSource.Cyberware);

                    int intRating = 0;
                    if (objXmlCyberware["rating"] != null)
                        intRating = Convert.ToInt32(objXmlCyberware["rating"].InnerText);

                    XmlNode objXmlCyberwareNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[id = \"" + objXmlCyberware["id"].InnerText + "\"]");
                    objCyberware.Create(objXmlCyberwareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren);
                    _objCharacter.Cyberware.Add(objCyberware);

                    // Add any children.
                    if (objXmlCyberware["cyberwares"] != null)
                    {
                        foreach (XmlNode objXmlChild in objXmlCyberware.SelectNodes("cyberwares/cyberware"))
                        {
                            TreeNode objChildNode = new TreeNode();
                            Cyberware objChildCyberware = new Cyberware(_objCharacter);

                            int intChildRating = 0;
                            if (objXmlChild["rating"] != null)
                                intChildRating = Convert.ToInt32(objXmlChild["rating"].InnerText);

                            XmlNode objXmlChildNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlChild["name"].InnerText + "\"]");
                            objChildCyberware.Create(objXmlChildNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intChildRating, objChildNode, objWeapons, objWeaponNodes, true, blnCreateChildren);
                            objCyberware.Cyberwares.Add(objChildCyberware);
                            objChildNode.ContextMenuStrip = cmsCyberware;

                            foreach (XmlNode objXmlGear in objXmlChild.SelectNodes("gears/gear"))
                                AddPACKSGear(objXmlGearDocument, objXmlGear, objChildNode, objChildCyberware, cmsCyberwareGear, blnCreateChildren);

                            objNode.Nodes.Add(objChildNode);
                            objNode.Expand();
                        }
                    }

                    foreach (XmlNode objXmlGear in objXmlCyberware.SelectNodes("gears/gear"))
                        AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objCyberware, cmsCyberwareGear, blnCreateChildren);

                    objNode.ContextMenuStrip = cmsCyberware;
                    treCyberware.Nodes[0].Nodes.Add(objNode);
                    treCyberware.Nodes[0].Expand();

                    // Add any Weapons created by the Gear.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }

                    Application.DoEvents();
                }

                _objFunctions.SortTree(treCyberware);
            }

            // Update Bioware.
            if (objXmlKit["biowares"] != null)
            {
                XmlDocument objXmlBiowareDocument = XmlManager.Instance.Load("bioware.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("biowares/bioware").Count;
                int i = 0;

                foreach (XmlNode objXmlBioware in objXmlKit.SelectNodes("biowares/bioware"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    TreeNode objNode = new TreeNode();
                    Cyberware objCyberware = new Cyberware(_objCharacter);
                    Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlBioware["grade"].InnerText, Improvement.ImprovementSource.Bioware);

                    int intRating = 0;
                    if (objXmlBioware["rating"] != null)
                        intRating = Convert.ToInt32(objXmlBioware["rating"].InnerText);

                    XmlNode objXmlBiowareNode = objXmlBiowareDocument.SelectSingleNode("/chummer/biowares/bioware[id = \"" + objXmlBioware["id"].InnerText + "\"]");
                    objCyberware.Create(objXmlBiowareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Bioware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren);
                    _objCharacter.Cyberware.Add(objCyberware);

                    objNode.ContextMenuStrip = cmsBioware;
                    treCyberware.Nodes[1].Nodes.Add(objNode);
                    treCyberware.Nodes[1].Expand();

                    // Add any Weapons created by the Gear.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }

                    Application.DoEvents();
                }

                _objFunctions.SortTree(treCyberware);
            }

            // Update Gear.
            if (objXmlKit["gears"] != null)
            {
                XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("gears/gear").Count;
                int i = 0;

                foreach (XmlNode objXmlGear in objXmlKit.SelectNodes("gears/gear"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    AddPACKSGear(objXmlGearDocument, objXmlGear, treGear.Nodes[0], _objCharacter, cmsGear, blnCreateChildren);

                    Application.DoEvents();
                }
            }

            // Update Vehicles.
            if (objXmlKit["vehicles"] != null)
            {
                XmlDocument objXmlVehicleDocument = XmlManager.Instance.Load("vehicles.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("vehicles/vehicle").Count;
                int i = 0;

                foreach (XmlNode objXmlVehicle in objXmlKit.SelectNodes("vehicles/vehicle"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    Gear objDefaultSensor = new Gear(_objCharacter);

                    TreeNode objNode = new TreeNode();
                    Vehicle objVehicle = new Vehicle(_objCharacter);

                    XmlNode objXmlVehicleNode = objXmlVehicleDocument.SelectSingleNode("/chummer/vehicles/vehicle[name = \"" + objXmlVehicle["name"].InnerText + "\"]");
                    objVehicle.Create(objXmlVehicleNode, objNode, cmsVehicle, cmsVehicleGear, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren);
                    _objCharacter.Vehicles.Add(objVehicle);

                    // Grab the default Sensor that comes with the Vehicle.
                    foreach (Gear objSensorGear in objVehicle.Gears)
                    {
                        if (objSensorGear.Category == "Sensors" && objSensorGear.Cost == "0" && objSensorGear.Rating == 0)
                        {
                            objDefaultSensor = objSensorGear;
                            break;
                        }
                    }

                    // Add any Vehicle Mods.
                    if (objXmlVehicle["mods"] != null)
                    {
                        foreach (XmlNode objXmlMod in objXmlVehicle.SelectNodes("mods/mod"))
                        {
                            TreeNode objModNode = new TreeNode();
                            VehicleMod objMod = new VehicleMod(_objCharacter);

                            int intRating = 0;
                            if (objXmlMod["rating"] != null)
                                intRating = Convert.ToInt32(objXmlMod["rating"].InnerText);

                            XmlNode objXmlModNode = objXmlVehicleDocument.SelectSingleNode("/chummer/mods/mod[id = \"" + objXmlMod["id"].InnerText + "\"]");
                            objMod.Create(objXmlModNode, objModNode, intRating);
                            objVehicle.VehicleMods.Add(objMod);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();
                        }
                    }

                    // Add any Vehicle Gear.
                    if (objXmlVehicle["gears"] != null)
                    {
                        XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");

                        foreach (XmlNode objXmlGear in objXmlVehicle.SelectNodes("gears/gear"))
                        {
                            List<Weapon> objWeapons = new List<Weapon>();
                            List<TreeNode> objWeaponNodes = new List<TreeNode>();
                            TreeNode objGearNode = new TreeNode();
                            Gear objGear = new Gear(_objCharacter);
                            int intQty = 1;

                            int intRating = 0;
                            if (objXmlGear["rating"] != null)
                                intRating = Convert.ToInt32(objXmlGear["rating"].InnerText);
                            string strForceValue = "";
                            if (objXmlGear["name"].Attributes["select"] != null)
                                strForceValue = objXmlGear["name"].Attributes["select"].InnerText;
                            if (objXmlGear["qty"] != null)
                                intQty = Convert.ToInt32(objXmlGear["qty"].InnerText);

                            XmlNode objXmlGearNode = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[id = \"" + objXmlGear["id"].InnerText + "\"]");
                            objGear.Create(objXmlGearNode, _objCharacter, objGearNode, intRating, objWeapons, objWeaponNodes, strForceValue, false, false, false, blnCreateChildren, false);
                            objGear.Quantity = intQty;
                            objGearNode.Text = objGear.DisplayName;
                            objVehicle.Gears.Add(objGear);

                            // Look for child components.
                            if (objXmlGear["gears"] != null)
                            {
                                foreach (XmlNode objXmlChild in objXmlGear.SelectNodes("gears/gear"))
                                {
                                    AddPACKSGear(objXmlGearDocument, objXmlChild, objGearNode, objGear, cmsVehicleGear, blnCreateChildren);
                                }
                            }

                            objGearNode.Expand();
                            objGearNode.ContextMenuStrip = cmsVehicleGear;
                            objNode.Nodes.Add(objGearNode);
                            objNode.Expand();

                            // If this is a Sensor, it will replace the Vehicle's base sensor, so remove it.
                            if (objGear.Category == "Sensors" && objGear.Cost == "0" && objGear.Rating == 0)
                            {
                                objVehicle.Gears.Remove(objDefaultSensor);
                                foreach (TreeNode objSensorNode in objNode.Nodes)
                                {
                                    if (objSensorNode.Tag.ToString() == objDefaultSensor.InternalId)
                                    {
                                        objSensorNode.Remove();
                                        break;
                                    }
                                }
                            }
                        }
                    }

                    // Add any Vehicle Weapons.
                    if (objXmlVehicle["weapons"] != null)
                    {
                        XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml");

                        foreach (XmlNode objXmlWeapon in objXmlVehicle.SelectNodes("weapons/weapon"))
                        {
                            TreeNode objWeaponNode = new TreeNode();
                            Weapon objWeapon = new Weapon(_objCharacter);

                            XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[id = \"" + objXmlWeapon["id"].InnerText + "\"]");
                            objWeapon.Create(objXmlWeaponNode, _objCharacter, objWeaponNode, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren);
                            objWeapon.VehicleMounted = true;

                            // Find the first Weapon Mount in the Vehicle.
                            foreach (VehicleMod objMod in objVehicle.VehicleMods)
                            {
                                if (objMod.WeaponMount)
                                {
                                    objMod.Weapons.Add(objWeapon);
                                    foreach (TreeNode objModNode in objNode.Nodes)
                                    {
                                        if (objModNode.Tag.ToString() == objMod.InternalId)
                                        {
                                            objWeaponNode.ContextMenuStrip = cmsVehicleWeapon;
                                            objModNode.Nodes.Add(objWeaponNode);
                                            objModNode.Expand();
                                            break;
                                        }
                                    }
                                    break;
                                }
                            }

                            // Look for Weapon Accessories.
                            if (objXmlWeapon["accessories"] != null)
                            {
                                foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory"))
                                {
                                    XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]");
                                    WeaponAccessory objMod = new WeaponAccessory(_objCharacter);
                                    TreeNode objModNode = new TreeNode();
                                    string strMount = "";
                                    if (objXmlAccessory["mount"] != null)
                                        strMount = objXmlAccessory["mount"].InnerText;
                                    objMod.Create(objXmlAccessoryNode, objModNode, strMount);
                                    objModNode.ContextMenuStrip = cmsWeaponAccessory;
                                    objMod.Parent = objWeapon;

                                    objWeapon.WeaponAccessories.Add(objMod);

                                    objWeaponNode.Nodes.Add(objModNode);
                                    objWeaponNode.Expand();
                                }
                            }

                            // Look for Weapon Mods.
                            if (objXmlWeapon["mods"] != null)
                            {
                                foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod"))
                                {
                                    XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[id = \"" + objXmlMod["id"].InnerText + "\"]");
                                    WeaponMod objMod = new WeaponMod(_objCharacter);
                                    TreeNode objModNode = new TreeNode();
                                    objMod.Create(objXmlModNode, objModNode);
                                    objModNode.ContextMenuStrip = cmsVehicleWeaponMod;
                                    objMod.Parent = objWeapon;

                                    objWeapon.WeaponMods.Add(objMod);

                                    objWeaponNode.Nodes.Add(objModNode);
                                    objWeaponNode.Expand();
                                }
                            }
                        }
                    }

                    objNode.ContextMenuStrip = cmsVehicle;
                    treVehicles.Nodes[0].Nodes.Add(objNode);
                    treVehicles.Nodes[0].Expand();

                    Application.DoEvents();
                }
            }

            pgbProgress.Visible = false;

            if (frmPickPACKSKit.AddAgain)
                AddPACKSKit();

            PopulateGearList();
            UpdateCharacterInfo();
        }
Exemple #5
0
        /// <summary>
        /// Load the Character from an XML file.
        /// </summary>
        public bool Load()
        {
            XmlDocument objXmlDocument = new XmlDocument();
            objXmlDocument.Load(_strFileName);

            XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character");
            XmlNodeList objXmlNodeList;

            try
            {
                _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText);
            }
            catch
            {
                _blnIgnoreRules = false;
            }
            try
            {
                _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText);
            }
            catch
            {
            }

            ResetCharacter();

            // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application.
            try
            {
                if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR4")
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR5"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return false;
                }
            }
            catch
            {
            }

            // Get the name of the settings file in use if possible.
            try
            {
                _strSettingsFileName = objXmlCharacter["settings"].InnerText;
            }
            catch
            {
            }

            // Load the character's settings file.
            if (!_objOptions.Load(_strSettingsFileName))
                return false;

            try
            {
                _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo);
                // fix to work around a mistake made when saving decimal values in previous versions.
                if (_decEssenceAtSpecialStart > EssenceMaximum)
                    _decEssenceAtSpecialStart /= 10;
            }
            catch
            {
            }

            // Metatype information.
            _strMetatype = objXmlCharacter["metatype"].InnerText;
            try
            {
                _strMovement = objXmlCharacter["movement"].InnerText;
            }
            catch
            {
            }
            _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText);
            _strMetavariant = objXmlCharacter["metavariant"].InnerText;
            try
            {
                _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText;
            }
            catch
            {
            }
            try
            {
                _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText);
            }
            catch
            {
            }

            // General character information.
            _strName = objXmlCharacter["name"].InnerText;
            try
            {
                _strMugshot = objXmlCharacter["mugshot"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSex = objXmlCharacter["sex"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strAge = objXmlCharacter["age"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strEyes = objXmlCharacter["eyes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strHeight = objXmlCharacter["height"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strWeight = objXmlCharacter["weight"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkin = objXmlCharacter["skin"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strHair = objXmlCharacter["hair"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strDescription = objXmlCharacter["description"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strBackground = objXmlCharacter["background"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strConcept = objXmlCharacter["concept"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strNotes = objXmlCharacter["notes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strAlias = objXmlCharacter["alias"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPlayerName = objXmlCharacter["playername"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strGameNotes = objXmlCharacter["gamenotes"].InnerText;
            }
            catch
            {
            }

            try
            {
                _blnIsCritter = Convert.ToBoolean(objXmlCharacter["iscritter"].InnerText);
            }
            catch
            {
            }

            try
            {
                _blnPossessed = Convert.ToBoolean(objXmlCharacter["possessed"].InnerText);
            }
            catch
            {
            }

            try
            {
                _blnOverrideSpecialAttributeESSLoss = Convert.ToBoolean(objXmlCharacter["overridespecialattributeessloss"].InnerText);
            }
            catch
            {
            }

            try
            {
                _intKarma = Convert.ToInt32(objXmlCharacter["karma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intTotalKarma = Convert.ToInt32(objXmlCharacter["totalkarma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intStreetCred = Convert.ToInt32(objXmlCharacter["streetcred"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intNotoriety = Convert.ToInt32(objXmlCharacter["notoriety"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intPublicAwareness = Convert.ToInt32(objXmlCharacter["publicawareness"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intBurntStreetCred = Convert.ToInt32(objXmlCharacter["burntstreetcred"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intMaxAvail = Convert.ToInt32(objXmlCharacter["maxavail"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intNuyen = Convert.ToInt32(objXmlCharacter["nuyen"].InnerText);
            }
            catch
            {
            }

            // Build Points/Karma.
            _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText);
            try
            {
                _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText);
            }
            catch
            {
            }
            _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText);
            _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText);
            _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText);
            _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText);
            try
            {
                _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnCritterEnabled = Convert.ToBoolean(objXmlCharacter["critter"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnUneducated = Convert.ToBoolean(objXmlCharacter["uneducated"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnUncouth = Convert.ToBoolean(objXmlCharacter["uncouth"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnInfirm = Convert.ToBoolean(objXmlCharacter["infirm"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnBlackMarket = Convert.ToBoolean(objXmlCharacter["blackmarket"].InnerText);
            }
            catch
            {
            }
            _blnMAGEnabled = Convert.ToBoolean(objXmlCharacter["magenabled"].InnerText);
            try
            {
                _intInitiateGrade = Convert.ToInt32(objXmlCharacter["initiategrade"].InnerText);
            }
            catch
            {
            }
            _blnRESEnabled = Convert.ToBoolean(objXmlCharacter["resenabled"].InnerText);
            try
            {
                _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText);
            }
            catch
            {
            }
            try
            {
                _strGroupName = objXmlCharacter["groupname"].InnerText;
                _strGroupNotes = objXmlCharacter["groupnotes"].InnerText;
            }
            catch
            {
            }

            // Improvements.
            XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement");
            foreach (XmlNode objXmlImprovement in objXmlImprovementList)
            {
                Improvement objImprovement = new Improvement();
                objImprovement.Load(objXmlImprovement);
                _lstImprovements.Add(objImprovement);
            }

            // Qualities
            objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality");
            bool blnHasOldQualities = false;
            foreach (XmlNode objXmlQuality in objXmlNodeList)
            {
                if (objXmlQuality["name"] != null)
                {
                    Quality objQuality = new Quality(this);
                    objQuality.Load(objXmlQuality);
                    _lstQualities.Add(objQuality);
                }
                else
                {
                    // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use.
                    blnHasOldQualities = true;
                }
            }
            // If old Qualities are in use, they need to be converted before we can continue.
            if (blnHasOldQualities)
                ConvertOldQualities(objXmlNodeList);

            // Attributes.
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]");
            _attBOD.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]");
            _attAGI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]");
            _attREA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]");
            _attSTR.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]");
            _attCHA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]");
            _attINT.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]");
            _attLOG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"WIL\"]");
            _attWIL.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INI\"]");
            _attINI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"EDG\"]");
            _attEDG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"MAG\"]");
            _attMAG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"RES\"]");
            _attRES.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"ESS\"]");
            _attESS.Load(objXmlCharacter);

            // A.I. Attributes.
            try
            {
                _intSignal = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/signal").InnerText);
                _intResponse = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/response").InnerText);
            }
            catch
            {
            }

            // Force.
            try
            {
                _intMaxSkillRating = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/maxskillrating").InnerText);
            }
            catch
            {
            }

            // Attempt to load the split MAG Attribute information for Mystic Adepts.
            if (_blnAdeptEnabled && _blnMagicianEnabled)
            {
                try
                {
                    _intMAGAdept = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitadept").InnerText);
                    _intMAGMagician = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitmagician").InnerText);
                }
                catch
                {
                }
            }

            // Attempt to load the Magic Tradition.
            try
            {
                _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Technomancer Stream.
            try
            {
                _strTechnomancerStream = objXmlDocument.SelectSingleNode("/character/stream").InnerText;
            }
            catch
            {
            }

            // Attempt to load Condition Monitor Progress.
            try
            {
                _intPhysicalCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/physicalcmfilled").InnerText);
                _intStunCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/stuncmfilled").InnerText);
            }
            catch
            {
            }

            // Skills.
            foreach (Skill objSkill in _lstSkills)
            {
                XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skills/skill[name = \"" + objSkill.Name + "\"]");
                if (objXmlSkill != null)
                {
                    objSkill.Load(objXmlSkill);
                }
            }

            // Exotic Skills.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[exotic = \"True\"]");
            foreach (XmlNode objXmlSkill in objXmlNodeList)
            {
                Skill objSkill = new Skill(this);
                objSkill.Load(objXmlSkill);
                _lstSkills.Add(objSkill);
            }

            // SkillGroups.
            foreach (SkillGroup objGroup in _lstSkillGroups)
            {
                XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skillgroups/skillgroup[name = \"" + objGroup.Name + "\"]");
                if (objXmlSkill != null)
                {
                    objGroup.Load(objXmlSkill);
                    // If the character is set to ignore rules or is in Career Mode, Skill Groups should have a maximum Rating of 6 unless they have been given a higher maximum Rating already.
                    if ((_blnIgnoreRules || _blnCreated) && objGroup.RatingMaximum < 6)
                        objGroup.RatingMaximum = 6;
                }
            }

            // Knowledge Skills.
            List<ListItem> lstKnowledgeSkillOrder = new List<ListItem>();
            objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[knowledge = \"True\"]");
            // Sort the Knowledge Skills in alphabetical order.
            foreach (XmlNode objXmlSkill in objXmlNodeList)
            {
                ListItem objGroup = new ListItem();
                objGroup.Value = objXmlSkill["name"].InnerText;
                objGroup.Name = objXmlSkill["name"].InnerText;
                lstKnowledgeSkillOrder.Add(objGroup);
            }
            SortListItem objSort = new SortListItem();
            lstKnowledgeSkillOrder.Sort(objSort.Compare);

            foreach (ListItem objItem in lstKnowledgeSkillOrder)
            {
                Skill objSkill = new Skill(this);
                XmlNode objNode = objXmlDocument.SelectSingleNode("/character/skills/skill[knowledge = \"True\" and name = " + CleanXPath(objItem.Value) + "]");
                objSkill.Load(objNode);
                _lstSkills.Add(objSkill);
            }

            // Contacts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/contacts/contact");
            foreach (XmlNode objXmlContact in objXmlNodeList)
            {
                Contact objContact = new Contact(this);
                objContact.Load(objXmlContact);
                _lstContacts.Add(objContact);
            }

            // Armor.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/armors/armor");
            foreach (XmlNode objXmlArmor in objXmlNodeList)
            {
                Armor objArmor = new Armor(this);
                objArmor.Load(objXmlArmor);
                _lstArmor.Add(objArmor);
            }

            // Weapons.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/weapons/weapon");
            foreach (XmlNode objXmlWeapon in objXmlNodeList)
            {
                Weapon objWeapon = new Weapon(this);
                objWeapon.Load(objXmlWeapon);
                _lstWeapons.Add(objWeapon);
            }

            // Cyberware/Bioware.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/cyberwares/cyberware");
            foreach (XmlNode objXmlCyberware in objXmlNodeList)
            {
                Cyberware objCyberware = new Cyberware(this);
                objCyberware.Load(objXmlCyberware);
                _lstCyberware.Add(objCyberware);
            }

            // Spells.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spells/spell");
            foreach (XmlNode objXmlSpell in objXmlNodeList)
            {
                Spell objSpell = new Spell(this);
                objSpell.Load(objXmlSpell);
                _lstSpells.Add(objSpell);
            }

            // Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus");
            foreach (XmlNode objXmlFocus in objXmlNodeList)
            {
                Focus objFocus = new Focus();
                objFocus.Load(objXmlFocus);
                _lstFoci.Add(objFocus);
            }

            // Stacked Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus");
            foreach (XmlNode objXmlStack in objXmlNodeList)
            {
                StackedFocus objStack = new StackedFocus(this);
                objStack.Load(objXmlStack);
                _lstStackedFoci.Add(objStack);
            }

            // Powers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power");
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                Power objPower = new Power(this);
                objPower.Load(objXmlPower);
                _lstPowers.Add(objPower);
            }

            // Spirits/Sprites.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit");
            foreach (XmlNode objXmlSpirit in objXmlNodeList)
            {
                Spirit objSpirit = new Spirit(this);
                objSpirit.Load(objXmlSpirit);
                _lstSpirits.Add(objSpirit);
            }

            // Compex Forms/Technomancer Programs.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/techprograms/techprogram");
            foreach (XmlNode objXmlProgram in objXmlNodeList)
            {
                TechProgram objProgram = new TechProgram(this);
                objProgram.Load(objXmlProgram);
                _lstTechPrograms.Add(objProgram);
            }

            // Martial Arts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart");
            foreach (XmlNode objXmlArt in objXmlNodeList)
            {
                MartialArt objMartialArt = new MartialArt(this);
                objMartialArt.Load(objXmlArt);
                _lstMartialArts.Add(objMartialArt);
            }

            // Martial Art Maneuvers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver");
            foreach (XmlNode objXmlManeuver in objXmlNodeList)
            {
                MartialArtManeuver objManeuver = new MartialArtManeuver(this);
                objManeuver.Load(objXmlManeuver);
                _lstMartialArtManeuvers.Add(objManeuver);
            }

            // Lifestyles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle");
            foreach (XmlNode objXmlLifestyle in objXmlNodeList)
            {
                Lifestyle objLifestyle = new Lifestyle(this);
                objLifestyle.Load(objXmlLifestyle);
                _lstLifestyles.Add(objLifestyle);
            }

            // <gears>
            objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear");
            foreach (XmlNode objXmlGear in objXmlNodeList)
            {
                switch (objXmlGear["category"].InnerText)
                {
                    case "Commlink":
                    case "Commlink Upgrade":
                        Commlink objCommlink = new Commlink(this);
                        objCommlink.Load(objXmlGear);
                        _lstGear.Add(objCommlink);
                        break;
                    case "Commlink Operating System":
                    case "Commlink Operating System Upgrade":
                        OperatingSystem objOperatingSystem = new OperatingSystem(this);
                        objOperatingSystem.Load(objXmlGear);
                        _lstGear.Add(objOperatingSystem);
                        break;
                    default:
                        Gear objGear = new Gear(this);
                        objGear.Load(objXmlGear);
                        _lstGear.Add(objGear);
                        break;
                }
            }

            // Vehicles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle");
            foreach (XmlNode objXmlVehicle in objXmlNodeList)
            {
                Vehicle objVehicle = new Vehicle(this);
                objVehicle.Load(objXmlVehicle);
                _lstVehicles.Add(objVehicle);
            }

            // Metamagics/Echoes.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic");
            foreach (XmlNode objXmlMetamagic in objXmlNodeList)
            {
                Metamagic objMetamagic = new Metamagic(this);
                objMetamagic.Load(objXmlMetamagic);
                _lstMetamagics.Add(objMetamagic);
            }

            // Critter Powers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower");
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                CritterPower objPower = new CritterPower(this);
                objPower.Load(objXmlPower);
                _lstCritterPowers.Add(objPower);
            }

            // Initiation Grades.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade");
            foreach (XmlNode objXmlGrade in objXmlNodeList)
            {
                InitiationGrade objGrade = new InitiationGrade(this);
                objGrade.Load(objXmlGrade);
                _lstInitiationGrades.Add(objGrade);
            }

            // Expense Log Entries.
            XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense");
            foreach (XmlNode objXmlExpense in objXmlExpenseList)
            {
                ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry();
                objExpenseLogEntry.Load(objXmlExpense);
                _lstExpenseLog.Add(objExpenseLogEntry);
            }

            // Locations.
            XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location");
            foreach (XmlNode objXmlLocation in objXmlLocationList)
            {
                _lstLocations.Add(objXmlLocation.InnerText);
            }

            // Armor Bundles.
            XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle");
            foreach (XmlNode objXmlBundle in objXmlBundleList)
            {
                _lstArmorBundles.Add(objXmlBundle.InnerText);
            }

            // Weapon Locations.
            XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation");
            foreach (XmlNode objXmlLocation in objXmlWeaponLocationList)
            {
                _lstWeaponLocations.Add(objXmlLocation.InnerText);
            }

            // Improvement Groups.
            XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup");
            foreach (XmlNode objXmlGroup in objXmlGroupList)
            {
                _lstImprovementGroups.Add(objXmlGroup.InnerText);
            }

            // Calendar.
            XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week");
            foreach (XmlNode objXmlWeek in objXmlWeekList)
            {
                CalendarWeek objWeek = new CalendarWeek();
                objWeek.Load(objXmlWeek);
                _lstCalendar.Add(objWeek);
            }

            // If the character had old Qualities that were converted, immediately save the file so they are in the new format.
            if (blnHasOldQualities)
                Save();

            return true;
        }