//check db file exist public List<string> GetLevelContent(LevelDetail levelDetail) { List<string> content = new List<string>(); if (levelDetail != null) { if (!String.IsNullOrEmpty(levelDetail.Content)) content = levelDetail.Content.Split(new char[] { GameConfig.LEVEL_CONTENT_SEPARATOR }).ToList<string>(); } return content; }
public LevelDetail GetNextLevel(LevelDetail currentLevel) { LevelDetail next = null; int nextPackId = -1; int nextLevelNum = -1; //first start if (currentLevel == null) { nextPackId = 1; nextLevelNum = 1; } else { } next = GameDB.Instance.GetLevelDetail(nextPackId, nextLevelNum); return next; }
public LevelDetail GetPreLevelv(LevelDetail currentLevel) { LevelDetail prev = null; return prev; }