BaseSprite LoadBasketBall(BaseSprite sprite, string texturedir, XElement part) { BasketBall b = new BasketBall(); b.Width = sprite.Width; // *sprite.ScaleX; b.Height = sprite.Height; // *sprite.ScaleY; b.Dimension = sprite.Dimension; b.Scale = sprite.Scale; b.World = world; b.Initialize(Content); b.Position = sprite.Position; return(b); }
BaseSprite LoadTyre(BaseSprite sprite, string texturedir, XElement part) { BasketBall b = new BasketBall(); b.IsTyre = true; b.Width = sprite.Width;// *sprite.ScaleX; b.Height = sprite.Height;// *sprite.ScaleY; b.Dimension = sprite.Dimension; b.Scale = sprite.Scale; b.World = world; b.Initialize(Content); b.Position = sprite.Position; return b; }