private void SetVisible(IEntity entity, VisibilitySetVisibleEventArgs args)
        {
            Log.Info($"[ENTITY:{entity.Id}] VISIBLE");
            entity.GetComponent <VisibilityComponent>().IsVisible = true;
            if (!args.Broadcast)
            {
                return;
            }

            var inEntity = new InPacketBase(entity);

            foreach (IEntity entityy in entity.EntityManager.Entities)
            {
                if (entityy.Id == entity.Id || !Match(entityy))
                {
                    continue;
                }

                if (!(entity is IPlayerEntity session))
                {
                    if (entityy is IPlayerEntity player)
                    {
                        player.SendPacket(inEntity);
                    }

                    continue;
                }


                if (!args.IsChangingMapLayer)
                {
                    continue;
                }

                if (!entityy.GetComponent <VisibilityComponent>().IsVisible)
                {
                    continue;
                }

                switch (entityy.Type)
                {
                case EntityType.Monster:
                case EntityType.Mate:
                case EntityType.Npc:
                case EntityType.Player:
                    var inpacket = new InPacketBase(entityy);
                    session.SendPacket(inpacket);
                    if (entityy is IPlayerEntity player)
                    {
                        player.SendPacket(inEntity);
                    }

                    break;

                case EntityType.Portal:
                    session.SendPacket(new GpPacket(entityy));
                    break;
                }
            }
        }
        private void SetVisible(IEntity entity, VisibilitySetVisibleEventArgs args)
        {
            entity.GetComponent <VisibilityComponent>().IsVisible = true;
            if (!args.Broadcast)
            {
                return;
            }

            foreach (IEntity i in entity.EntityManager.Entities.Where(Match))
            {
                var player = i as IPlayerEntity;

                player?.SendPacket(new InfoPacketBase());
            }
        }
        private void SetVisible(IEntity entity, VisibilitySetVisibleEventArgs args)
        {
            entity.GetComponent <VisibilityComponent>().IsVisible = true;
            if (!args.Broadcast)
            {
                return;
            }

            foreach (IEntity entityy in entity.EntityManager.Entities.Where(Match))
            {
                if (entityy is IPlayerEntity player)
                {
                    player.SendPacket(new InPacketBase(player));
                }
            }
        }