public splashScreen(int w, int h, ContentManager content) : base(0, 0, w, h) { instance = this; UI.ImageLabel splashLogo = new UI.ImageLabel(0, 0, content.Load<Texture2D> ("menuImages/splashScreen[3]")); splashLogo.resize(rect.Width, rect.Height); addComponent(splashLogo); UI.TextLabel keyText = new UI.TextLabel(rect.Width/2, rect.Height-50, 50, 20, "**Press any key to continue**", Color.White); keyText.changeFontScale(0.5f); addComponent(keyText); gameStart = true; //this.visible = true; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> /// //test the scene Model //Model myScene; ////the aspect ratio determines how to scale 3d to 3d projection //float aspectRatio; protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // load your game content //myScene = Content.Load<Model>("Models\\chickenScene"); //aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; new AudioManager(Content); UI.Component.font = Content.Load<SpriteFont>("UIFont"); UI.PushButton.disabledTexture = Content.Load<Texture2D>("MenuImages/darkMenuPaneltrans50"); //load the menu screens startScreen = new GameUI.startMenuScreen(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, Content); gameInterfaceScreen = new GameUI.gameInterface(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, Content, graphics); helpScreen = new GameUI.helpScreen(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, Content); optionsScreen = new GameUI.optionsMenuScreen(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, Content); creditsScreen = new GameUI.creditsScreen(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, Content); newGameScreen = new GameUI.NewGameMenu(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, Content); splashScreen = new GameUI.splashScreen(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, Content); winlossScreen = new GameUI.VictoryLossScreen(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, Content); tutorialScreen = new GameUI.tutorialScreen(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height, Content, graphics); mouseCursor = new UI.MouseCursor(0, 0, Content.Load<Texture2D>("MenuImages/triangleIcon")); mouseCursor.resize(40, 40); startScreen.addComponent(mouseCursor); helpScreen.addComponent(mouseCursor); optionsScreen.addComponent(mouseCursor); creditsScreen.addComponent(mouseCursor); newGameScreen.addComponent(mouseCursor); winlossScreen.addComponent(mouseCursor); gameInterfaceScreen.addComponent(mouseCursor); GameUI.tutorialScreen.instance.menuPanelTutorial.addComponent(mouseCursor); setGameState(GameState.splash); Chicken.AudioManager.instance.roosterSpawnSound.Play(0.3f,0f,0f); }