Exemple #1
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        public void Move()
        {
            var board = new Board();

            var pawn = board.CellAt("c2").Piece;
            var cell = board.CellAt("e4");
            var move = MoveNotationConverter.ParseMoveNotation("a4", PieceColor.White);

            move.MovePiece(pawn, cell);

            Assert.Equal(pawn, cell.Piece);
            Assert.Null(board.CellAt("c2").Piece);
        }
Exemple #2
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        public void WhitePawnPutsKingInCheck()
        {
            var board = new Board(false);

            board.AddPiece("e6", new Pawn(PieceColor.White));
            board.AddPiece("d7", new Pawn(PieceColor.Black));
            board.AddPiece("e8", new King(PieceColor.Black));

            board.PlayMove("exd7+", PieceColor.White);
            var move = MoveNotationConverter.ParseMoveNotation("exd7+", PieceColor.White);

            Assert.True(move.IsCheck);
        }
Exemple #3
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        public void Test()
        {
            var board = new Board(false);

            board.AddPiece("c3", new Knight(PieceColor.Black));
            board.AddPiece("c2", new Pawn(PieceColor.White));
            var moveAN = "c3";
            var move   = MoveNotationConverter.ParseMoveNotation(moveAN, PieceColor.White);

            Action exception = () => board.FindPieceWhoNeedsToBeMoved(move);

            Assert.Throws <InvalidOperationException>(exception);
        }
Exemple #4
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        public void FindPieceWhoNeedsToBeMovedShouldThrowAnException()
        {
            var board = new Board();

            var pawn = board.CellAt("e2").Piece;
            var cell = board.CellAt("e3");
            var move = MoveNotationConverter.ParseMoveNotation("a4", PieceColor.White);

            move.MovePiece(pawn, cell);

            Action exception = () => board.FindPieceWhoNeedsToBeMoved("e5", PieceColor.White);

            Assert.Throws <InvalidOperationException>(exception);
        }
Exemple #5
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        public void IsOnInitialPositionShouldReturnTRue()
        {
            var board = new Board();

            var pawn = board.CellAt("a2").Piece;

            Assert.True(pawn.IsOnInitialPosition());

            //to do move
            var cell = board.CellAt("a4");
            var move = MoveNotationConverter.ParseMoveNotation("a4", PieceColor.White);

            move.MovePiece(pawn, cell);
            Assert.False(pawn.IsOnInitialPosition());
        }
        public void Play(List <string> listOfMoves)
        {
            //initialize board
            board = new Board();

            foreach (var moveAN in listOfMoves)
            {
                var move = MoveNotationConverter.ParseMoveNotation(moveAN, currentPlayer);
                Console.WriteLine(currentPlayer + " player " + move.Name + " moves to " + move.Coordinates);
                NextTurn(currentPlayer, moveAN);

                IsGameOver = board.GetWin;

                MovesCounter++;
                if (IsGameOver)
                {
                    Console.WriteLine("game over");
                    break;
                }
            }
        }
        private void NextTurn(PieceColor player, string moveAN)
        {
            var move = MoveNotationConverter.ParseMoveNotation(moveAN, player);

            if (move.IsKingCastling || move.IsQueenCastling)
            {
                Console.WriteLine("Performing castling.");
                return;
            }
            var piece = board.PlayMove(moveAN, player);

            if (move.IsCheck)
            {
                //verify if king is actually in check
                Console.WriteLine(currentPlayer + " puts opponent king in check!");
            }
            if (move.IsCheckMate)
            {
                Winner = move.PieceColor;
                Console.WriteLine(Winner + " won!");
            }

            currentPlayer = currentPlayer == PieceColor.White ? PieceColor.Black : PieceColor.White;
        }