/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Wheat); // TODO: Add your drawing code here spriteBatch.Begin(); board.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.CornflowerBlue); if (gameState == GameState.Game) { board.Draw(gameTime); } else if (gameState == GameState.Menu) { menu.Draw(gameTime); } // TODO: Add your drawing code here base.Draw(gameTime); }