Exemple #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Wheat);

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            board.Draw(spriteBatch);
            spriteBatch.End();


            base.Draw(gameTime);
        }
Exemple #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);

            if (gameState == GameState.Game)
            {
                board.Draw(gameTime);
            }
            else if (gameState == GameState.Menu)
            {
                menu.Draw(gameTime);
            }

            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }