Exemple #1
0
        public void AiPonderMove()
        {
            Thinking      = true;
            NodesSearched = 0;

            var resultBoards = new ResultBoards();

            resultBoards.Positions = new List <Board>();

            if (CheckForMate(WhoseMove, ref ChessBoard))
            {
                Thinking = false;
                return;
            }

            MoveContent bestMove = new MoveContent();

            //If there is no playbook move search for the best move
            if (OpeningBook.TryGetMove(ChessBoard, ref bestMove) == false || ChessBoard.FiftyMove > 45 || ChessBoard.RepeatedMove >= 2)
            {
                if (CurrentGameBook.TryGetMove(ChessBoard, ref bestMove) == false || ChessBoard.FiftyMove > 45 || ChessBoard.RepeatedMove >= 2)
                {
                    bestMove = ChessBoard.IterativeSearch(PlyDepthSearched, ref NodesSearched, ref NodesQuiescence, ref pvLine, ref PlyDepthReached, ref RootMovesSearched, CurrentGameBook.MoveList);
                }
            }

            //Make the move
            PreviousChessBoard = new Board(ChessBoard);

            RootMovesSearched = (byte)resultBoards.Positions.Count;

            ChessBoard.MovePiece(bestMove.MovingPiecePrimary.SrcPosition, bestMove.MovingPiecePrimary.DstPosition, ChessPieceType.Queen);

            ChessBoard.LastMove.GeneratePGNString(ChessBoard);

            FileIO.SaveCurrentGameMove(ChessBoard, PreviousChessBoard, CurrentGameBook, bestMove);

            for (byte x = 0; x < 64; x++)
            {
                Square sqr = ChessBoard.Squares[x];

                if (sqr.Piece == null)
                {
                    continue;
                }

                sqr.Piece.DefendedValue = 0;
                sqr.Piece.AttackedValue = 0;
            }

            ChessBoard.GenerateValidMoves();
            ChessBoard.EvaluateBoardScore();

            PieceTakenAdd(ChessBoard.LastMove);

            MoveHistory.Push(ChessBoard.LastMove);

            if (CheckForMate(WhoseMove, ref ChessBoard))
            {
                Thinking = false;

                if (ChessBoard.WhiteMate || ChessBoard.BlackMate)
                {
                    LastMove.PgnMove += "#";
                }

                return;
            }

            if (ChessBoard.WhiteCheck || ChessBoard.BlackCheck)
            {
                LastMove.PgnMove += "+";
            }

            Thinking = false;
        }