internal static void PrintMatch(ChessMatch match) { PrintBoard(match.Board); Console.WriteLine(); PrintCapturedPieces(match); Console.WriteLine(); Console.WriteLine("Turn: " + match.Turns); if (!match.IsMatchCompleted) { Console.WriteLine($"Waiting player: {match.ActualPlayer}"); if (match.IsCheck) { ConsoleExt.WriteLineColored("CHECK!", ConsoleColor.Red); } } else { ConsoleColor?color = match.ActualPlayer == Color.Black ? ConsoleColor.DarkYellow : Console.ForegroundColor; ConsoleExt.WriteLineColored("CHECK MATE!", color); ConsoleExt.WriteLineColored($"Player {match.ActualPlayer} Won! \n", color); Console.WriteLine("Press any key to exit..."); Console.ReadLine(); } Console.WriteLine(); }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); bool continueMatch = true; while (continueMatch) { ScreenOperation.PrintBoard(match.Board); Console.WriteLine(); Console.WriteLine("Enter origin position: "); string posStart = Console.ReadLine(); Console.WriteLine("Enter destination position: "); string posDest = Console.ReadLine(); match.MovePiece(new ChessPosition(posStart[0], int.Parse(posStart.Substring(1))).ToPosition(), new ChessPosition(posDest[0], int.Parse(posDest.Substring(1))).ToPosition()); Console.WriteLine("Continue? "); continueMatch = bool.Parse(Console.ReadLine()); Console.Clear(); } } catch (BoardException e) { Console.WriteLine(e.Message + "!"); } }
public static void printCapturedPieces(ChessMatch match) { Console.Write($"Peças capturadas:\nBrancas:"); printSet(match.capturedPieces(Color.white)); Console.Write($"Peças capturadas:\nPretas:"); printSet(match.capturedPieces(Color.black)); }
private static void PrintCapturedPieces(ChessMatch match) { Console.WriteLine("Captured pieces:"); Console.Write("White: "); var defaultColor = Console.ForegroundColor; PrintSetPieces(match.GetCapturedPieces(Color.White), defaultColor); Console.Write("Black: "); PrintSetPieces(match.GetCapturedPieces(Color.Black), ConsoleColor.DarkYellow); Console.ResetColor(); }
public static void printPiecesTaken(ChessMatch match) { Console.WriteLine("Peças Capturadas: "); Console.Write("Brancas: "); printPieceCollection(match.getPiecesTakenByColor(Color.White)); Console.WriteLine(); Console.Write("Pretas: "); ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; printPieceCollection(match.getPiecesTakenByColor(Color.Black)); Console.ForegroundColor = aux; Console.WriteLine(); }
public static void ShowCapturedPieces(ChessMatch game) { Console.WriteLine("Captured pieces: "); Console.Write("White: "); ShowPieces(game.CapturedPieces(Color.White)); Console.WriteLine(); Console.Write("Black: "); ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; ShowPieces(game.CapturedPieces(Color.Black)); Console.ForegroundColor = aux; Console.WriteLine(); }
public static void PrintCapturedPiece(ChessMatch chessMatch) { Console.WriteLine("Captured Pieces"); Console.Write("White: "); PrintByTeam(chessMatch.PieceCapturedByTeam(Coloring.White)); Console.WriteLine(); Console.Write("Black: "); ConsoleColor standardForegroundColor = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; PrintByTeam(chessMatch.PieceCapturedByTeam(Coloring.Black)); Console.ForegroundColor = standardForegroundColor; Console.WriteLine(); }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.end) { try { Console.Clear(); Scream.printMatch(match); Console.Write("\nOrigen:"); Position origin = Scream.ReadChessPos().ToPosition(); match.validOrigin(origin); bool[,] possiblePos = match.board.GetPiece(origin).possibleMov(); Console.Clear(); Scream.PrintBoard(match.board, possiblePos); Console.Write("Destino:"); Position destiny = Scream.ReadChessPos().ToPosition(); match.validDestiny(origin, destiny); match.accomplishMov(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Scream.printMatch(match); } catch (BoardException e) { Console.WriteLine(e.Message); } }
/* Prints a chess match * @param ChessMatch cm */ public static void PrintMatch(ChessMatch cm, bool[,] m) { if (m == null) { PrintBoard(cm.Board); } else { PrintBoard(cm.Board, m); } PrintCapturedPieces(cm); Console.WriteLine("\nTurn: " + cm.Turn); if (!cm.Finished) { Console.Write("Next Move: "); if (cm.CurrentPlayer == Color.Black) { ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine(cm.CurrentPlayer); Console.ForegroundColor = aux; } else { Console.WriteLine(cm.CurrentPlayer); } if (cm.Check) { ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("CHECK!"); Console.ForegroundColor = aux; } } else { ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("CHECKMATE!"); Console.ForegroundColor = aux; Console.WriteLine("Winner: " + cm.CurrentPlayer); } }
/* Prints captured pieces * @param ChessMatch cm */ public static void PrintCapturedPieces(ChessMatch cm) { Console.WriteLine("\nCaptured Pieces:"); Console.Write("White: "); PrintCollection(cm.CapturedPieces(Color.White)); Console.Write("\nBlack: "); ConsoleColor aux = Console.ForegroundColor; Console.ForegroundColor = ConsoleColor.DarkRed; PrintCollection(cm.CapturedPieces(Color.Black)); Console.WriteLine(); Console.ForegroundColor = aux; }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.Finished) { try { Console.Clear(); Display.ToDisplayMatch(match); Console.WriteLine(); Console.Write("Origem: "); Position origin = Display.ReadChessPosition().ToPosition(); match.ValidateOriginPosition(origin); bool[,] possiblePositions = match.Board.GetPiece(origin).PossiblesMoviments(); Console.Clear(); Display.ToDisplayBoard(match.Board, possiblePositions); Console.Write("Destino: "); Position destiny = Display.ReadChessPosition().ToPosition(); match.ValidateDestinyPosition(origin, destiny); match.ToPlay(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Display.ToDisplayMatch(match); } catch (BoardException e) { Console.WriteLine("Error: " + e.Message); } }
static void Main(string[] args) { try { ChessMatch cm = new ChessMatch(); while (!cm.Finished) { try { Console.Clear(); bool[,] possiblePos = null; View.PrintMatch(cm, possiblePos); Console.Write("\nFrom: "); Position from = View.ReadChessPosition().ToPosition(); cm.ValidateFromPosition(from); possiblePos = cm.Board.GetPiece(from).GetPossibleMoves(); Console.Clear(); View.PrintMatch(cm, possiblePos); Console.Write("\nTo: "); Position to = View.ReadChessPosition().ToPosition(); cm.ValidateToPosition(from, to); cm.ExecuteMove(from, to); } catch (GameBoardException e) { Console.WriteLine("\n" + e.Message + "\nPress enter to continue..."); Console.ReadLine(); } catch (IndexOutOfRangeException e) { Console.WriteLine("\n" + "Invalid Position!" + "\nPress enter to continue..."); Console.ReadLine(); } } Console.Clear(); View.PrintMatch(cm, null); } catch (GameBoardException e) { Console.WriteLine(e.Message); } }
static void Main(string[] args) { ChessMatch chessMatch = new ChessMatch(); List <ChessPiece> captured = new List <ChessPiece>(); while (!chessMatch.Checkmate) { try { Console.Clear(); UI.PrintMatch(chessMatch, captured); Console.WriteLine(); Console.Write("Source: "); ChessPosition source = UI.ReadChessPosition(); bool[,] possibleMoves = chessMatch.PossibleMoves(source); Console.Clear(); UI.PrintBoard(chessMatch.Pieces, possibleMoves); Console.WriteLine(); Console.Write("Target: "); ChessPosition target = UI.ReadChessPosition(); ChessPiece capturedPiece = chessMatch.PerformChessMove(source, target); if (capturedPiece != null) { captured.Add(capturedPiece); } if (chessMatch.Promoted != null) { Console.Write("Enter piece for promotion (B/N/R/Q): "); string type = Console.ReadLine(); chessMatch.ReplacePromotedPiece(type); } } catch (ChessException e) { Console.WriteLine(e.Message); Console.ReadLine(); } catch (FormatException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); UI.PrintMatch(chessMatch, captured); }
static void Main(string[] args) { try { ChessMatch game = new ChessMatch(); while (!game.finished) { try { Console.Clear(); Screen.ShowGame(game); Console.WriteLine(); Console.Write("Origin: "); Position origin = Screen.ReadSquare().toPosicao(); game.ValidateOriginPosition(origin); bool[,] posicoesPossiveis = game.brd.GetPiece(origin).possibleMovements(); Console.Clear(); Screen.ShowBoard(game.brd, posicoesPossiveis); Console.WriteLine(); Console.Write("Destiny: "); Position destiny = Screen.ReadSquare().toPosicao(); game.ValidateDestinyPosition(origin, destiny); game.ExecuteMovement(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Screen.ShowGame(game); } catch (BoardException e) { Console.WriteLine(e.Message); } Console.ReadLine(); }
private static void Main(string[] args) { try { var match = new ChessMatch(); while (!match.IsMatchCompleted) { try { Console.Clear(); Screen.PrintMatch(match); Console.Write("Origin: "); Position origin = Screen.ReadChessPosition()?.ToPosition(); match.ValidateOriginPosition(origin); bool[,] possibleMoves = match.Board.GetPiece(origin).PossibleMoves(); Console.Clear(); Screen.PrintBoard(match.Board, possibleMoves); Console.WriteLine(); Console.Write("Destination: "); Position destination = Screen.ReadChessPosition()?.ToPosition(); match.ValidateDestinationPosition(origin, destination); match.ExecutePlay(origin, destination); } catch (BoardException ex) { Console.WriteLine(ex.Message); Console.ReadKey(); } Console.Clear(); Screen.PrintMatch(match); } } catch (Exception e) { Console.WriteLine(e.Message); } Console.ReadLine(); }
static void Main(string[] args) { try { ChessMatch chessMatch = new ChessMatch(); while (!chessMatch.End) { try { Console.Clear(); Display.printMatch(chessMatch); Console.WriteLine(); Console.Write("Move From: "); Coordinate moveFrom = Display.BoardMapping().ToCoordinate(); chessMatch.IsValidMoveFrom(moveFrom); bool[,] avaliableMovement = chessMatch.ChessBoard.PieceOnBoard(moveFrom).PieceMoveSet(); Console.Clear(); Display.printAvaliableCoordinatesToMove(chessMatch.ChessBoard, avaliableMovement); Console.WriteLine(); Console.Write("Move To: "); Coordinate moveTo = Display.BoardMapping().ToCoordinate(); chessMatch.IsValidMoveTo(moveFrom, moveTo); chessMatch.ShiftManager(moveFrom, moveTo); } catch (ChessConsoleException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Display.printMatch(chessMatch); } catch (ChessConsoleException e) { Console.WriteLine(e.Message); } Console.ReadLine(); }
public static void ShowGame(ChessMatch game) { ShowBoard(game.brd); Console.WriteLine(); ShowCapturedPieces(game); Console.WriteLine(); Console.WriteLine("Turn: " + game.turn); if (!game.finished) { Console.WriteLine("Waiting for the player : " + game.currentPlayer); if (game.check) { Console.WriteLine("Check!"); } } else { Console.WriteLine("Checkmate!"); Console.WriteLine("Winner: " + game.currentPlayer); } }
public static void printMatch(ChessMatch match) { printBoard(match.board); Console.WriteLine(); printPiecesTaken(match); Console.WriteLine(); Console.WriteLine("Turno: " + match.move); if (!match.gameOver) { Console.WriteLine("Aguardando Jogada: " + match.currentPlayer); if (match.check) { Console.WriteLine("XEQUE!"); } } else { Console.WriteLine("XEQUEMATE!"); Console.WriteLine("Vencedor: " + match.currentPlayer); } }
public static void printMatch(ChessMatch chessmatch) { printChessBoard(chessmatch.ChessBoard); Console.Write(Environment.NewLine); PrintCapturedPiece(chessmatch); Console.WriteLine(); Console.WriteLine("Shift: " + chessmatch.Shift); if (!chessmatch.End) { Console.WriteLine("Waiting Move: " + chessmatch.CurrentPlayer); if (chessmatch.Check) { Console.WriteLine("CHECK!"); } } else { Console.WriteLine("CHECKMATE!"); Console.WriteLine("Winner: " + chessmatch.CurrentPlayer); } }
public static void PrintMatch(ChessMatch chessMatch, List <ChessPiece> captured) { PrintBoard(chessMatch.Pieces); Console.WriteLine(); PrintCapturedPieces(captured); Console.WriteLine(); Console.WriteLine("Turn: " + chessMatch.Turn); if (!chessMatch.Checkmate) { Console.WriteLine("Waiting player: " + chessMatch.CurrentPlayer); if (chessMatch.Check) { Console.WriteLine("CHECK!"); } } else { Console.WriteLine("CHECKMATE!"); Console.WriteLine("Winner: " + chessMatch.CurrentPlayer); } }
static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.gameOver) { try { Console.Clear(); Display.printMatch(match); Console.WriteLine(); Console.Write("Origem: "); Position origin = Display.getChessPosition().toPosition(); match.validOriginPosition(origin); bool[,] possibleMoves = match.board.piece(origin).possibleMoves(); Console.Clear(); Display.printBoard(match.board, possibleMoves); Console.WriteLine(); Console.Write("Destino: "); Position destination = Display.getChessPosition().toPosition(); match.validDestinationPosition(origin, destination); match.executePlay(origin, destination); } catch (BoardException e) { Console.WriteLine(e.Message); } } Console.Clear(); Display.printMatch(match); Console.ReadLine(); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } }
public static void printMatch(ChessMatch match) { PrintBoard(match.board); Console.WriteLine(); printCapturedPieces(match); Console.WriteLine($"\nTurno: {match.turn}"); if (!match.end) { Console.WriteLine($"Aguardando Jogada de: {match.currentPlayer}"); if (match.adversaryCheck) { Console.WriteLine("XEQUE!"); } } else { Console.WriteLine("XEQUEMATE!!"); Console.WriteLine($"Vencedor: {match.currentPlayer}"); } }
static void Main(string[] args) { //padrao de camadas - tabuleiro, jogo de xadrez, aplicação try { ChessMatch match = new ChessMatch(); while (!match.Finish) { Console.Clear(); Screen.printTray(match.board); Console.Write("\nOrigem: "); Position origin = Screen.ReadChessPosition().ToPosition(); Console.Write("\nDestino: "); Position destiny = Screen.ReadChessPosition().ToPosition(); match.Move(origin, destiny); } } catch (BoardException e) { Console.WriteLine(e.Message); } }