Exemple #1
0
        /// <summary>
        /// Tells if the moved piece on the cell changed the hit state of the blocked
        /// </summary>
        /// <param name="from">Where the piece stands right now</param>
        /// <param name="to">Where the piece is moved</param>
        /// <param name="blocked">Hit tests this piece</param>
        /// <returns>If blocked is hittable after moving the from</returns>
        public bool IsBlockedIfMove(ChessBoard.Cell from, ChessBoard.Cell to, ChessBoard.Cell blocked)
        {
            if (possibleMoves.Contains(blocked) && !possibleMoves.Contains(to))
            {
                //The blocked is hittable to begin with and we don't block it with a new blocker
                //To may still equal blocked but direction should not care about that
                return(false);
            }
            else if (possibleMoves.Contains(from))
            {
                int toIndex = possibleMoves.IndexOf(to);
                if (0 <= toIndex && toIndex < possibleMoves.Count - 1)
                {
                    return(true); //The blocker closer to the piece
                }
                else
                {
                    //If we moved further
                    foreach (ChessBoard.Cell move in from.OpenLineOfSight(X, Y, DesiredCount - possibleMoves.Count))
                    {
                        if (move == to) //The blocker moved into the new path
                        {
                            return(true);
                        }
                        if (move == blocked) //The blocked is hittable
                        {
                            return(false);
                        }
                    }
                }
            }

            //Happens when the blocker was not cotained and the blocked was not contained a perfect combination for nothing happening
            return(true);
        }
Exemple #2
0
 /// <summary>
 /// Called when the turn is passed to the other player
 /// </summary>
 private void turnOver()
 {
     board.Move(holdedNode, moveTo, promoteOption);
     holdedNode    = null;
     moveTo        = null;
     playerState   = PlayerState.Idle;
     currentPlayer = currentPlayer == PlayerColor.White ? PlayerColor.Black : PlayerColor.White;
     turnStart();
 }
Exemple #3
0
        /// <summary>
        /// Happens when the user presses the enter key
        /// </summary>
        private void interact()
        {
            switch (playerState)
            {
            case PlayerState.Idle:
                holdedNode = board.GetCell(cursorX, cursorY);

                if (holdedNode.Piece == null || holdedNode.Piece.Color != currentPlayer || holdedNode.Piece.LegalMoves.Count == 0)
                {
                    holdedNode = null;
                    return;
                }
                else
                {
                    playerState = PlayerState.Holding;
                }


                break;

            case PlayerState.Holding:
                playerState = PlayerState.Holding;

                moveTo = board.GetCell(cursorX, cursorY);

                if (!holdedNode.Piece.LegalMoves.Contains(moveTo))
                {
                    moveTo = null;
                    return;
                }

                if (board.IsPromotable(holdedNode, moveTo))
                {
                    showPromote();
                }
                else
                {
                    turnOver();
                }

                break;

            case PlayerState.AwaitPromote:
                turnOver();
                break;

            case PlayerState.GameOver:
                Running = false;
                break;
            }
        }
Exemple #4
0
 protected virtual bool canHit(ChessBoard.Cell cell)
 {
     return(cell != null && cell.Piece != null && cell.Piece.Color != Color);
 }
Exemple #5
0
 /// <summary>
 /// Tells if the moved piece on the cell changed the hit state of the blocked
 /// </summary>
 /// <param name="from">Where the piece stands right now</param>
 /// <param name="to">Where the piece is moved</param>
 /// <param name="blocked">Hit tests this piece</param>
 /// <returns>If blocked is hittable after moving the from</returns>
 public abstract bool IsBlockedIfMove(ChessBoard.Cell from, ChessBoard.Cell to, ChessBoard.Cell blocked);
Exemple #6
0
 /// <summary>
 /// Called when the piece is moved.
 /// Does not recalculate just yet, you have to call <see cref="Recalculate"/> for that.
 /// </summary>
 public void OnMove(ChessBoard.Cell cell)
 {
     Parent = cell;
     Moved  = true;
 }
Exemple #7
0
 /// <summary>
 /// Called when the piece is first placed or when the piece is replaced after promotion.
 /// Does not recalculate just yet, you have to call <see cref="Recalculate"/> for that.
 /// </summary>
 public void OnPlace(ChessBoard.Cell cell)
 {
     Parent = cell;
 }
Exemple #8
0
 /// <summary>
 /// Happens when the user presses the escape key
 /// </summary>
 private void cancel()
 {
     playerState = PlayerState.Idle;
     holdedNode  = null;
 }
Exemple #9
0
        /// <summary>
        /// Draws the game
        /// </summary>
        /// <param name="g">ConsoleGraphics object to draw with/to</param>
        public void Draw(ConsoleGraphics g)
        {
            g.FillArea(new CChar(' ', ConsoleColor.Black, ConsoleColor.DarkGray), 10, 5, 8, 8);

            //7-j everywhere cuz it's reversed in chess
            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    //Draw the symbol
                    ChessBoard.Cell cell = board.GetCell(i, j);
                    if (cell.Piece != null)
                    {
                        g.DrawTransparent(cell.Piece.Char, (cell.Piece.Color == PlayerColor.White) ? ConsoleColor.White : ConsoleColor.Black, 10 + i, 5 + (7 - j));
                        if (cell.Piece.LegalMoves.Count == 0)
                        {
                            g.SetBackground(ConsoleColor.DarkRed, 10 + i, 5 + (7 - j));
                        }
                    }

                    if (cell.HitBy.Contains(debugPiece))
                    {
                        g.SetBackground(ConsoleColor.DarkMagenta, 10 + i, 5 + (7 - j));
                    }
                }
            }

            if (holdedNode != null && playerState == PlayerState.Holding)
            {
                //Highlight legal moves
                foreach (ChessBoard.Cell move in holdedNode.Piece.LegalMoves)
                {
                    g.SetBackground(ConsoleColor.DarkGreen, 10 + move.X, 5 + (7 - move.Y));
                }
            }

            //Sets the cursor color -> yellow
            g.SetBackground(ConsoleColor.DarkYellow, 10 + cursorX, 5 + (7 - cursorY));

            //TODO: Remove en passant testing

            /*if (board.EnPassant != null)
             *  g.SetBackground(ConsoleColor.DarkCyan, 10 + board.EnPassant.X, 5 + (7 - board.EnPassant.Y));
             *
             * if (board.EnPassantCapture != null)
             *  g.SetBackground(ConsoleColor.DarkMagenta, 10 + board.EnPassantCapture.X, 5 + (7 - board.EnPassantCapture.Y));*/

            //Lighten for checkerboard pattern
            for (int i = 0; i < 8; i++)
            {
                for (int j = 0; j < 8; j++)
                {
                    if ((i + j) % 2 == 1)
                    {
                        g.LightenBackground(10 + i, 5 + j);
                    }
                }
            }

            //Promotion option menu

            if (playerState == PlayerState.AwaitPromote)
            {
                g.DrawTextTrasparent("Queen", promoteOption == PromoteOptions.Queen ? ConsoleColor.Yellow : ConsoleColor.White, 22, 7);
                g.DrawTextTrasparent("Rook", promoteOption == PromoteOptions.Rook ? ConsoleColor.Yellow : ConsoleColor.White, 22, 9);
                g.DrawTextTrasparent("Bishop", promoteOption == PromoteOptions.Bishop ? ConsoleColor.Yellow : ConsoleColor.White, 22, 11);
                g.DrawTextTrasparent("Knight", promoteOption == PromoteOptions.Knight ? ConsoleColor.Yellow : ConsoleColor.White, 22, 13);
            }
            else
            {
                g.ClearArea(22, 7, 6, 7);
            }
        }