Exemple #1
0
        public List <Point> GetValidMoves(Board board, Point myPos)
        {
            List <Point> possibleMoves = GetMoves(board, myPos);
            bool         promoted;

            //additional validation for all pieces
            for (int i = 0; i < possibleMoves.Count; i++)
            {
                promoted = false;
                //would this move cause my king to be checked
                Point[] mov = { myPos, possibleMoves[i] };
                board.Execute(mov, true); //but don't check for check

                promoted = board.LatestMoved.hasPromoted;
                bool       check = board.PiecesCheckingKing(Color, true).Count != 0;
                Board.Move move  = board.LatestMoved;
                board.UndoMove(1);
                if (!check && promoted)
                {
                    for (int j = 1; j < Board.promoteOptions.Length; j++)
                    {
                        board.Execute(mov, true, j); //but don't check for check
                        promoted = board.LatestMoved.hasPromoted;
                        check    = board.PiecesCheckingKing(Color, true).Count != 0;

                        board.UndoMove(1);
                        if (check)
                        {
                            break;
                        }
                    }
                }
                if (check)
                {
                    possibleMoves.Remove(possibleMoves[i]);
                    i--;
                }
            }
            return(possibleMoves);
        }
Exemple #2
0
        public List <Point> GetValidMoves(Board board, Point myPos)
        {
            List <Point> possibleMoves = GetMoves(board, myPos);

            //additional validation for all pieces
            for (int i = 0; i < possibleMoves.Count; i++)
            {
                //would this move cause my king to be checked
                Point[] mov = { myPos, possibleMoves[i] };
                board.Execute(mov);                 //but don't check for check
                bool check = board.PiecesCheckingKing(color, true).Count != 0;
                board.UndoMove(1);
                if (check)
                {
                    possibleMoves.Remove(possibleMoves[i]);
                    i--;
                }
            }
            return(possibleMoves);
        }