Exemple #1
0
        void LoadTable()
        {
            for (int x = 0; x <= 7; x++)
            {
                _board[x, 1] = new Pieces.Pawn(Colours.Black, x, 1);
                _board[x, 6] = new Pieces.Pawn(Colours.White, x, 6);
            }
            _board[0, 0] = new Pieces.Rook(Colours.Black, 0, 0);
            _board[1, 0] = new Pieces.Knight(Colours.Black, 1, 0);
            _board[2, 0] = new Pieces.Bishop(Colours.Black, 2, 0);
            _board[3, 0] = new Pieces.Queen(Colours.Black, 3, 0);
            _board[4, 0] = new Pieces.King(Colours.Black, 4, 0);
            _board[5, 0] = new Pieces.Bishop(Colours.Black, 5, 0);
            _board[6, 0] = new Pieces.Knight(Colours.Black, 6, 0);
            _board[7, 0] = new Pieces.Rook(Colours.Black, 7, 0);

            _board[0, 7] = new Pieces.Rook(Colours.White, 0, 7);
            _board[1, 7] = new Pieces.Knight(Colours.White, 1, 7);
            _board[2, 7] = new Pieces.Bishop(Colours.White, 2, 7);
            _board[3, 7] = new Pieces.Queen(Colours.White, 3, 7);
            _board[4, 7] = new Pieces.King(Colours.White, 4, 7);
            _board[5, 7] = new Pieces.Bishop(Colours.White, 5, 7);
            _board[6, 7] = new Pieces.Knight(Colours.White, 6, 7);
            _board[7, 7] = new Pieces.Rook(Colours.White, 7, 7);
        }
Exemple #2
0
 public override bool IsMovePossible(IMove move)
 {
     return(Bishop.IsMovePossibleStatic(move) || Rook.IsMovePossibleStatic(move));
 }