Exemple #1
0
        //generate bitboard of moves
        public static ulong PseudomoveBitboard(int piece, int[] board)
        {
            bool  isWhite   = Util.IsWhite(piece);
            int   position  = Util.GetPieceOffset(piece);
            int   positionX = Util.GetXForPosition(position);
            int   positionY = Util.GetYForPosition(position);
            ulong result    = 0;
            ulong one       = 1;

            if (isWhite)
            {
                if (positionY < 6)
                {
                    if (board[position + 8] == 0)
                    {
                        result |= (one << (position + 8));
                    }

                    //captures
                    if (positionX > 0)
                    {
                        result |= (one << (position + 7));
                    }

                    if (positionX < 7)
                    {
                        result |= (one << (position + 9));
                    }
                    //initial double move
                    if (positionY == 1)
                    {
                        result |= (one << (position + (2 * 8)));
                    }
                }
                else if (positionY == 6)
                {
                    //pawn promotion
                    result |= QueenMoveGenerator.PseudomoveBitboard((PieceTypeFENMap.PieceValue('Q') + position + 8));

                    if (positionX > 0)
                    {
                        result |= QueenMoveGenerator.PseudomoveBitboard((PieceTypeFENMap.PieceValue('Q') + position + 7));
                    }

                    if (positionX < 7)
                    {
                        result |= QueenMoveGenerator.PseudomoveBitboard((PieceTypeFENMap.PieceValue('Q') + position + 9));
                    }
                }
            }
            else
            {
                if (positionY > 1)
                {
                    if (board[position - 8] == 0)
                    {
                        result |= (one << (position - 8));
                    }

                    //captures
                    if (positionX < 7)
                    {
                        result |= (one << (position - 7));
                    }

                    if (positionX > 0)
                    {
                        result |= (one << (position - 9));
                    }

                    //initial double move
                    if (positionY == 6)
                    {
                        result |= (one << (position - (2 * 8)));
                    }
                }
                else if (positionY == 1)
                {
                    //pawn promotion
                    result |= QueenMoveGenerator.PseudomoveBitboard((PieceTypeFENMap.PieceValue('q') + position - 8));

                    if (positionX < 7)
                    {
                        result |= QueenMoveGenerator.PseudomoveBitboard((PieceTypeFENMap.PieceValue('q') + position - 7));
                    }

                    if (positionX > 0)
                    {
                        result |= QueenMoveGenerator.PseudomoveBitboard((PieceTypeFENMap.PieceValue('q') + position - 9));
                    }
                }
            }

            return(result);
        }
Exemple #2
0
        public Game(string fen)
        {
            _theBoard = new int[64];
            history   = new Stack <Move>();

            //split the sections of the FEN string with spaces
            string[] fenParts = fen.Trim().Split(' ');

            //first part is for piece positions
            if (fenParts.Length > 0)
            {
                int[] positions = new int[64];
                int   index     = 0;
                //rows are delimited by /
                //Row order reversed because the convention I am using is bottom-left=0,0, but FEN starts with rank 8 for some stupid reason
                string[] positionRows = fenParts[0].Trim().Split('/').Reverse().ToArray();
                for (int y = 0; y < 8; y++)
                {
                    string row = positionRows[y];
                    //and we have to reverse the row itself too.
                    char[] charArray = row.ToCharArray();

                    row = new string(charArray);

                    for (int x = 0; x < row.Length; x++)
                    {
                        //if we see a number, that means n spots are empty in this row, skip over them
                        if (char.IsNumber(row[x]))
                        {
                            //-'0' char trick to offset ascii number
                            index += row[x] - '0';
                        }
                        else
                        {
                            positions[index] = (PieceTypeFENMap.PieceValue(row[x]) + index);
                            index++;
                        }
                    }
                }
                _theBoard = positions;
            }
            if (fenParts.Length > 1)
            {
                if (fenParts[1] == "b")
                {
                    _whiteToMove = false;
                }
            }
            if (fenParts.Length > 2)
            {
                if (!fenParts[2].Contains("K"))
                {
                    _whiteOOCastle = false;
                }
                if (!fenParts[2].Contains("Q"))
                {
                    _whiteOOOCastle = false;
                }
                if (!fenParts[2].Contains("k"))
                {
                    _blackOOCastle = false;
                }
                if (!fenParts[2].Contains("q"))
                {
                    _blackOOOCastle = false;
                }
            }
            if (fenParts.Length > 3 && fenParts[3][0] != '-')
            {
                //file + (8 * rank)
                //ascii offset -'1' instead of -'0' because FEN is 1 indexed instead of 0 indexed
                _enPassantSquare = (Util.FileToInt(fenParts[3][0]) + (8 * (fenParts[3][1] - '1')));
            }
            foreach (int p in _theBoard)
            {
                if (Util.IsWhiteKing(p))
                {
                    whiteKing = p;
                }
                else if (Util.IsBlackKing(p))
                {
                    blackKing = p;
                }
            }
        }
Exemple #3
0
        //generate real moves based on board state
        public static List <int> PossiblePositions(int piece, int[] board)
        {
            bool       isWhite           = Util.IsWhite(piece);
            List <int> tempResult        = new List <int>();
            List <int> result            = new List <int>();
            int        position          = Util.GetPieceOffset(piece);
            int        depositionedPiece = Util.DepositionPiece(piece);
            int        positionX         = Util.GetXForPosition(position);
            int        positionY         = Util.GetYForPosition(position);

            if (isWhite)
            {
                if (positionY < 6)
                {
                    if (board[position + 8] == 0)
                    {
                        result.Add((piece + 8));
                    }
                    //captures
                    if (positionX > 0 && board[position + 7] > 0 && Util.IsWhite(board[position + 7]) != isWhite)
                    {
                        result.Add((piece + 7));
                    }

                    if (positionX < 7 && board[position + 9] > 0 && Util.IsWhite(board[position + 9]) != isWhite)
                    {
                        result.Add((piece + 9));
                    }


                    if (positionY == 1)
                    {
                        if (board[position + 8] == 0 && board[position + (2 * 8)] == 0)
                        {
                            result.Add((piece + (2 * 8)));
                        }
                    }
                }
                else if (positionY == 6)
                {
                    //pawn promotion
                    if (board[position + 8] == 0)
                    {
                        result.Add((PieceTypeFENMap.PieceValue('Q') + position + 8));
                    }

                    if (positionX > 0 && board[position + 7] > 0 && Util.IsWhite(board[position + 7]) != isWhite)
                    {
                        result.Add((PieceTypeFENMap.PieceValue('Q') + position + 7));
                    }

                    if (positionX < 7 && board[position + 7] > 0 && Util.IsWhite(board[position + 9]) != isWhite)
                    {
                        result.Add((PieceTypeFENMap.PieceValue('Q') + position + 9));
                    }
                }
            }
            else
            {
                if (positionY > 1)
                {
                    if (board[position - 8] == 0)
                    {
                        result.Add((piece - 8));
                    }

                    if (positionX < 7 && board[position - 7] > 0 && Util.IsWhite(board[position - 7]) != isWhite)
                    {
                        result.Add((piece - 7));
                    }

                    if (positionX > 0 && board[position - 9] > 0 && Util.IsWhite(board[position - 9]) != isWhite)
                    {
                        result.Add((piece - 9));
                    }

                    if (positionY == 6)
                    {
                        if (board[position - 8] == 0 && board[position - (2 * 8)] == 0)
                        {
                            result.Add((piece - (2 * 8)));
                        }
                    }
                }
                else if (positionY == 1)
                {
                    //pawn promotion
                    if (board[position - 8] == 0)
                    {
                        result.Add((PieceTypeFENMap.PieceValue('q') + position - 8));
                    }

                    if (positionX < 7 && board[position - 7] > 0 && Util.IsWhite(board[position - 7]) != isWhite)
                    {
                        result.Add((PieceTypeFENMap.PieceValue('q') + position - 7));
                    }

                    if (positionX > 0 && board[position - 9] > 0 && Util.IsWhite(board[position - 9]) != isWhite)
                    {
                        result.Add((PieceTypeFENMap.PieceValue('q') + position - 9));
                    }
                }
            }
            return(result);
        }