mPawn PawnPre; //stan pionka przed

        #endregion Fields

        #region Constructors

        public mMove(int idGame, int idPlayer, mPawn Pawn, int postColumn, int postRow)
        {
            this.idGame = idGame;
            this.idPlayer = idPlayer;
            PawnPre=Pawn;
            PawnPost=new mPawn(PawnPre.getId(),postColumn,postRow,PawnPre.getColor());
        }