mPawn PawnPre; //stan pionka przed #endregion Fields #region Constructors public mMove(int idGame, int idPlayer, mPawn Pawn, int postColumn, int postRow) { this.idGame = idGame; this.idPlayer = idPlayer; PawnPre=Pawn; PawnPost=new mPawn(PawnPre.getId(),postColumn,postRow,PawnPre.getColor()); }