public void Assert_that_a_checker_cannot_jump_empty_square() { var p1Checker = new Checker(Player.PlayerOne); var p2Checker = new Checker(Player.PlayerTwo); var move = new Move { Player = Player.PlayerOne, From = new Square(5, 2), To = new Square(3, 4), }; var gameLogic = new GameLogic { Board = GetEmptyBoard() }; gameLogic.Board[5][2] = p1Checker; gameLogic.Board[0][7] = p2Checker; var validation = gameLogic.IsValidMove(move); Assert.That(validation.IsValid, Is.False, "P1 attempted to jump over an empty square"); }
public void Assert_that_unkinged_p2_checker_cannot_jump_backwards() { var p1Checker = new Checker(Player.PlayerOne); var p2Checker = new Checker(Player.PlayerTwo); var move = new Move { Player = Player.PlayerTwo, From = new Square(2, 5), To = new Square(3, 6), }; var gameLogic = new GameLogic { Board = GetEmptyBoard() }; gameLogic.Board[2][5] = p1Checker; gameLogic.Board[7][0] = p2Checker; var validation = gameLogic.IsValidMove(move); Assert.That(validation.IsValid, Is.False, "Cannot jump backwards!"); }
public void Assert_that_p2_king_can_jump_p1_baseline_test() { var p1Checker = new Checker(Player.PlayerOne); var p2Checker = new Checker(Player.PlayerTwo) { IsKinged = true, }; var move = new Move { Player = Player.PlayerTwo, From = new Square(5, 2), To = new Square(3, 4), }; var gameLogic = new GameLogic { Board = GetEmptyBoard() }; gameLogic.Board[5][2] = p2Checker; gameLogic.Board[4][3] = p1Checker; var validation = gameLogic.IsValidMove(move); Assert.That(validation.IsValid, Is.True, "P2 is jumping P1"); }
public void Assert_that_kinged_p1_checker_can_jump_backwards() { var p1Checker = new Checker(Player.PlayerOne) { IsKinged = true, }; var p2Checker = new Checker(Player.PlayerTwo); var move = new Move { Player = Player.PlayerOne, From = new Square(3, 2), To = new Square(2, 1), }; var gameLogic = new GameLogic { Board = GetEmptyBoard() }; gameLogic.Board[3][2] = p1Checker; gameLogic.Board[0][7] = p2Checker; var validation = gameLogic.IsValidMove(move); Assert.That(validation.IsValid, Is.True, "Kings can jump backwards!"); }
public void Assert_that_checker_cannot_jump_2_squares_at_once() { var p1Checker = new Checker(Player.PlayerOne); var p2Checker = new Checker(Player.PlayerTwo); var move = new Move { Player = Player.PlayerOne, From = new Square(5, 2), To = new Square(2, 5), }; var gameLogic = new GameLogic { Board = GetEmptyBoard() }; gameLogic.Board[5][2] = p1Checker; gameLogic.Board[4][3] = p2Checker; var validation = gameLogic.IsValidMove(move); Assert.That(validation.IsValid, Is.False, "P1 is jumping too far"); }