public static void QuickSave(DynamicBoneConfiguration config, string path)
        {
            var assetData = CreateInstance <DynamicBoneQSaveData>();

            assetData.Parse(config);

            AssetDatabase.CreateAsset(assetData, path);
        }
 public void Parse(DynamicBoneConfiguration configuration)
 {
     Bones     = configuration.DynamicBones.ToArray();
     Colliders = configuration.DynamicBoneColliders.ToArray();
 }