Exemple #1
0
        private static async void TranslateAndSend(string text)
        {
            if (text.Length > 1)
            {
                bool all  = false;
                var  test = new TestPerAll(text);
                if (test.ContainsPerAll)
                {
                    text = test.Output;
                    all  = true;
                }
                string from = toArray[Config.Item("OutFrom").GetValue <StringList>().SelectedIndex];
                string to   = toArray[Config.Item("OutTo").GetValue <StringList>().SelectedIndex];
                string x    = "";
                x += await TranslateYandex(text, from, to, false);

                Debug(x);
                x = setEncodingDefault(x);
                if (all)
                {
                    Game.Say("/all " + x);
                }
                else
                {
                    Game.Say(x);
                }
            }
        }
Exemple #2
0
        private static async void TranslateAndSend(string text)
        {
            if (text.Length > 1)
            {
                var all  = false;
                var test = new TestPerAll(text);
                if (test.ContainsPerAll)
                {
                    text = test.Output;
                    all  = true;
                }
                var from = ToArray[OutgoingText["OutFrom"].Cast <Slider>().CurrentValue];
                var to   = ToArray[OutgoingText["OutTo"].Cast <Slider>().CurrentValue];
                var x    = "";
                x += await TranslateYandex(text, from, to, false);

                x = SetEncodingDefault(x);
                if (all)
                {
                    Chat.Say("/all " + x);
                }
                else
                {
                    Chat.Say(x);
                }
            }
        }
Exemple #3
0
        private static async void addMessage(string message, Obj_AI_Hero sender, bool shouldTranslate = true)
        {
            string from       = fromArray[Config.Item("From").GetValue <StringList>().SelectedIndex];
            string to         = toArray[Config.Item("To").GetValue <StringList>().SelectedIndex];
            string translated = message;

            if (shouldTranslate)
            {
                translated = await TranslateYandex(message, from, to, true);
            }
            if (from != to && !sender.IsMe && !translated.Contains(message))
            {
                translate = true;
                Utility.DelayAction.Add(500, () => translate = false);
                lastMessages.Add(new Message(translated, sender, message));
                if (Config.Item("ShowInChat").GetValue <bool>())
                {
                    Game.PrintChat(translated);
                }
                Debug(translated);
            }
            else
            {
                var last = new TestPerAll(lastInput);
                if (from != to && sender.IsMe && last.Output != message)
                {
                    lastMessages.Add(
                        new Message(String.Format("({0} => {1}) {2}", from, to, message), sender, last.Output));
                    if (Config.Item("ShowInChat").GetValue <bool>() && translated != message)
                    {
                        Game.PrintChat(translated);
                    }
                }
                else
                {
                    lastMessages.Add(new Message(message, sender, message));
                    if (Config.Item("ShowInChat").GetValue <bool>() && translated != message)
                    {
                        Game.PrintChat(translated);
                    }
                }
            }
            if (lastMessages.Count > 8)
            {
                lastMessages.RemoveAt(0);
            }
        }
Exemple #4
0
        private static async void AddMessage(string message, Obj_AI_Base sender, bool shouldTranslate = true)
        {
            var from       = FromArray[IncomingText["From"].Cast <Slider>().CurrentValue];
            var to         = ToArray[IncomingText["To"].Cast <Slider>().CurrentValue];
            var translated = message;

            if (shouldTranslate)
            {
                translated = await TranslateYandex(message, from, to, true);
            }
            if (from != to && !sender.IsMe && translated != message)
            {
                Translate = true;
                Core.DelayAction(() => Translate = false, 500);
                LastMessages.Add(new Message(translated, sender, message));

                if (IncomingText["ShowInChat"].Cast <CheckBox>().CurrentValue)
                {
                    Chat.Print(translated);
                }
            }
            else
            {
                var last = new TestPerAll(LastInput);
                if (from != to && sender.IsMe && last.Output != message)
                {
                    LastMessages.Add(
                        new Message(String.Format("({0} => {1}) {2}", from, to, message), sender, last.Output));
                    if (IncomingText["ShowInChat"].Cast <CheckBox>().CurrentValue&& translated != message)
                    {
                        Chat.Print(translated);
                    }
                }
                else
                {
                    LastMessages.Add(new Message(message, sender, message));
                    if (IncomingText["ShowInChat"].Cast <CheckBox>().CurrentValue&& translated != message)
                    {
                        Chat.Print(translated);
                    }
                }
            }
            if (LastMessages.Count > 8)
            {
                LastMessages.RemoveAt(0);
            }
        }
 private static async void TranslateAndSend(string text)
 {
     if (text.Length > 1)
     {
         var all = false;
         var test = new TestPerAll(text);
         if (test.ContainsPerAll)
         {
             text = test.Output;
             all = true;
         }
         var from = ToArray[OutgoingText["OutFrom"].Cast<Slider>().CurrentValue];
         var to = ToArray[OutgoingText["OutTo"].Cast<Slider>().CurrentValue];
         var x = "";
         x += await TranslateYandex(text, from, to, false);
         x = SetEncodingDefault(x);
         if (all)
         {
             Chat.Say("/all " + x);
         }
         else
         {
             Chat.Say(x);
         }
     }
 }
        private static async void AddMessage(string message, Obj_AI_Base sender, bool shouldTranslate = true)
        {
            var from = FromArray[IncomingText["From"].Cast<Slider>().CurrentValue];
            var to = ToArray[IncomingText["To"].Cast<Slider>().CurrentValue];
            var translated = message;
            if (shouldTranslate)
            {
                translated = await TranslateYandex(message, from, to, true);
            }
            if (from != to && !sender.IsMe && translated != message)
            {
                Translate = true;
                Core.DelayAction(() => Translate = false, 500);
                LastMessages.Add(new Message(translated, sender, message));

                if (IncomingText["ShowInChat"].Cast<CheckBox>().CurrentValue)
                {
                    Chat.Print(translated);
                }
            }
            else
            {
                var last = new TestPerAll(LastInput);
                if (from != to && sender.IsMe && last.Output != message)
                {
                    LastMessages.Add(
                        new Message(String.Format("({0} => {1}) {2}", from, to, message), sender, last.Output));
                    if (IncomingText["ShowInChat"].Cast<CheckBox>().CurrentValue && translated != message)
                    {
                        Chat.Print(translated);
                    }
                }
                else
                {
                    LastMessages.Add(new Message(message, sender, message));
                    if (IncomingText["ShowInChat"].Cast<CheckBox>().CurrentValue && translated != message)
                    {
                        Chat.Print(translated);
                    }
                }
            }
            if (LastMessages.Count > 8)
            {
                LastMessages.RemoveAt(0);
            }
        }
Exemple #7
0
 private static async void TranslateAndSend(string text)
 {
     if (text.Length > 1)
     {
         bool all = false;
         var test = new TestPerAll(text);
         if (test.ContainsPerAll)
         {
             text = test.Output;
             all = true;
         }
         string from = toArray[Config.Item("OutFrom").GetValue<StringList>().SelectedIndex];
         string to = toArray[Config.Item("OutTo").GetValue<StringList>().SelectedIndex];
         string x = "";
         x += await TranslateYandex(text, from, to, false);
         x = setEncodingDefault(x);
         if (all)
         {
             Game.Say("/all " + x);
         }
         else
         {
             Game.Say(x);
         }
     }
 }
Exemple #8
0
 private static async void addMessage(string message, Obj_AI_Hero sender, bool shouldTranslate = true)
 {
     string from = fromArray[Config.Item("From").GetValue<StringList>().SelectedIndex];
     string to = toArray[Config.Item("To").GetValue<StringList>().SelectedIndex];
     string translated = message;
     if (shouldTranslate)
     {
         translated = await TranslateYandex(message, from, to, true);
     }
     if (from != to && !sender.IsMe && translated != message)
     {
         translate = true;
         Utility.DelayAction.Add(500, () => translate = false);
         lastMessages.Add(new Message(translated, sender, message));
         if (Config.Item("ShowInChat").GetValue<bool>())
         {
             Game.PrintChat(translated);
         }
     }
     else
     {
         var last = new TestPerAll(lastInput);
         if (from != to && sender.IsMe && last.Output != message)
         {
             lastMessages.Add(
                 new Message(String.Format("({0} => {1}) {2}", from, to, message), sender, last.Output));
             if (Config.Item("ShowInChat").GetValue<bool>() && translated != message)
             {
                 Game.PrintChat(translated);
             }
         }
         else
         {
             lastMessages.Add(new Message(message, sender, message));
             if (Config.Item("ShowInChat").GetValue<bool>() && translated != message)
             {
                 Game.PrintChat(translated);
             }
         }
     }
     if (lastMessages.Count > 8)
     {
         lastMessages.RemoveAt(0);
     }
 }