public ChaseCameraGame() { graphics = new GraphicsDeviceManager(this); graphics.SupportedOrientations = DisplayOrientation.Portrait; Content.RootDirectory = "Content"; IsMouseVisible = true; #if WINDOWS_PHONE graphics.PreferredBackBufferWidth = 480; graphics.PreferredBackBufferHeight = 800; TargetElapsedTime = TimeSpan.FromTicks(333333); graphics.IsFullScreen = true; #else graphics.PreferredBackBufferWidth = 853; graphics.PreferredBackBufferHeight = 480; #endif // Create the chase camera camera = new ChaseCamera(); // Set the camera offsets camera.DesiredPositionOffset = new Vector3(0.0f, 2000.0f, 3500.0f); camera.LookAtOffset = new Vector3(0.0f, 150.0f, 0.0f); // Set camera perspective camera.NearPlaneDistance = 10.0f; camera.FarPlaneDistance = 100000.0f; //TODO: Set any other camera invariants here such as field of view }
public ChaseCameraGame() { graphics = new GraphicsDeviceManager(this); graphics.SupportedOrientations = DisplayOrientation.Portrait; Content.RootDirectory = "Content"; IsMouseVisible = true; graphics.PreferredBackBufferWidth = 1400; graphics.PreferredBackBufferHeight = 800; // Create the chase camera camera = new ChaseCamera(); // Set the camera offsets camera.DesiredPositionOffset = new Vector3(0.0f, 2000.0f, 6000.0f); camera.LookAtOffset = new Vector3(0.0f, 150.0f, 0.0f); // Set camera perspective camera.NearPlaneDistance = 10.0f; camera.FarPlaneDistance = 100000.0f; //TODO: Set any other camera invariants here such as field of view }
public ChaseCameraGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 853; graphics.PreferredBackBufferHeight = 480; // Create the chase camera camera = new ChaseCamera(); // Set the camera offsets camera.DesiredPositionOffset = new Vector3(0.0f, 2000.0f, 3500.0f); camera.LookAtOffset = new Vector3(0.0f, 150.0f, 0.0f); // Set camera perspective camera.NearPlaneDistance = 10.0f; camera.FarPlaneDistance = 100000.0f; //TODO: Set any other camera invariants here such as field of view }