public void UpdateInformation()
        {
            CharacterSelect characterSelect = CharacterSelect.Instance;

            image.sprite = characterSelect.GetCurrentCharacterImage;
            animator.runtimeAnimatorController = characterSelect.GetCurrentCharacterShowcaseAnimatorController;
            characterNameText.text             = characterSelect.GetCurrentCharacterName();
            characterFamilyText.text           = characterSelect.GetCurrentCharacterFamily();
        }
        private void Awake()
        {
            if (Instance == null)
            {
                Instance = this;
            }
            else if (Instance != this)
            {
                Destroy(this.gameObject);
            }

            //TODO: Remove this and have character save on file.
            ChangeCurrentCharacter(PlayableCharacterEnum.Tracy);
        }