public virtual void Remove(GlyphContext context)
 {
 }
 public virtual bool Intersects(Point point, GlyphContext context)
 {
     return(false);
 }
 public virtual Glyph Current(GlyphContext context)
 {
     return(null);
 }
 public virtual void Insert(Glyph glyph, GlyphContext context)
 {
 }
 public virtual void Next(GlyphContext context)
 {
 }
 public virtual bool IsDone(GlyphContext context)
 {
     return(true);
 }
 public virtual void First(GlyphContext context)
 {
 }
 public virtual Font GetFont(GlyphContext context)
 {
     return(null);
 }
        // Operations all depend on extrinsic state:

        public virtual void Draw(Control target, GlyphContext context)
        {
        }
Exemple #10
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 public override bool Intersects(Point point, GlyphContext context)
 {
     return(base.Intersects(point, context));
 }
Exemple #11
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 public override void Draw(Control target, GlyphContext context)
 {
     throw new NotImplementedException();
 }