private void Start()
 {
     _player     = Player.Instance;
     _abilityUI  = AbilityUI.Instance;;
     _timeToFire = new float[magicInfo.Length];
     _manaSystem = new ManaSystem(100);
     StartCoroutine(Recotr());
 }
Exemple #2
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 private void Awake()
 {
     Instance = this;
 }