private void Start() { _player = Player.Instance; _abilityUI = AbilityUI.Instance;; _timeToFire = new float[magicInfo.Length]; _manaSystem = new ManaSystem(100); StartCoroutine(Recotr()); }
private void Awake() { Instance = this; }
private void Start() { _player = Player.Instance; _abilityUI = AbilityUI.Instance;; _timeToFire = new float[magicInfo.Length]; _manaSystem = new ManaSystem(100); StartCoroutine(Recotr()); }
private void Awake() { Instance = this; }