public MaxHealth(CharacterBase character) : base("MaxHealth", getValue) { _vitality = character.GetStat("Vitality"); this.LinkStat(_vitality); }
public MaxStamina(CharacterBase character) : base("MaxStamina", getValue) { _endurance = character.GetStat("Endurance"); this.LinkStat(_endurance); }
protected override void OnCharacterUpdate(CharacterBase character) { throw new NotImplementedException(); }